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[Bug] All creatures/pc vanish

Discussion in 'Underrail' started by Ivan, Jul 25, 2016.

  1. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Parrots:
    4,324
    Finished the power plant in UC, made my way to an area with Burrower Warriors, I ended my turn and all the carcasses, my pc just vanish, all that remains is the environment. when I clicked an ability the game crashed. when i reloaded a save I made then my portrait was a brick wall LOL
    [​IMG]
    [​IMG]
     
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  2. epeli Prophet

    epeli
    Joined:
    Aug 17, 2014
    Parrots:
    659
    O_o That's some pretty serious shit. I hope you have a working backup save.

    Can you post the buggy save and any crashlogs from your Documents\My Games\Underrail\ or PM them to Styg?

    edit: also, did you try restarting the game after that happened? Does the save work after restarting?
     
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  3. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Parrots:
    4,324
    The save I made at that point just takes me to the second image (brick wall npc, black screen, but the UI is still there, clicking anything crashes the game.

    I just reloaded an older save and its going fine now. Something I did notice though was that enemy turns were taking a longer time than usual.

    I may have one of the saves stored, I'll check...
     
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  4. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Parrots:
    4,324
    Show Spoiler

    Game Version: 1.0.1.10
    Error: System.ArgumentNullException: Value cannot be null.
    Parameter name: target
    at cbi.aiu(Object A_0)
    at od.i9(b0k A_0)
    at a6k.a(Object A_0, EventArgs A_1)
    at bi0.e(Object A_0, qv A_1)
    at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
    at byu.b(amb A_0, aw7 A_1, ci2 A_2)
    at byu.a2(amb A_0)
    at jd.a2(amb A_0)
    at ad8.a2(amb A_0)
    at b6c.a2(amb A_0)
    at byu.a2(amb A_0)
    at bi0.a2(amb A_0)
    at byu.a2(amb A_0)
    at a6k.a2(amb A_0)
    at azv.hf(amb A_0)
    at ej.a(amb A_0)
    at acd.Update(GameTime gameTime)
    at g4.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at be7.a(String[] A_0)

    how do i post the save folder? :P
     
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  5. epeli Prophet

    epeli
    Joined:
    Aug 17, 2014
    Parrots:
    659
    Archive it and upload to dropbox or anywhere you want and post the link. It's probably too big to attach to a codex post.
     
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  6. cherry blossom Arcane

    cherry blossom
    Joined:
    Sep 18, 2013
    Parrots:
    1,108
    Always keep frequent save points. By the time I finished the game with either of my builds, I had more than 100 save points. A save before or after every quest accepted or completed and after every in-game activity that would be an absolute drag to repeat (such as hauling massive amounts of loot).
     
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