The issue is leftism stifling art. In order to be a non-hated successful artist you have to have left wing ideology, and that ideology is based on a cult philosophy of join us. Anyone can join, you just need to think as they do accept what your betters tell you to think. Of course elves and dwarves would be hated because humans hate everything and are bad. Of course 90% of the stories are about saving the earth mother from the evil humans who haven't been woke. Of course Vikings had a society filled with warrior women Shield Maidens, and the non-evil Vikings loved homosexuals and transsexuals and had perfect Christian values but don't call it Christian because Christians are evil but some of their values are current woke values.
Left wing entertainment is about the surface, the superficial, and about how to be a good cultist. It will always be devoid of complex imaginations and will always reflect modern society as it must celebrate wokeness and recruit the gullible.
Sci-fi and fantasy took a big shit in the 60s. Look at the stark difference between "The Mote in God's Eye" and the sequel to see how joining the fellow travelers can change writers from real sci-fi to fluff girls.
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I am skeptical towards the view that everything has some political motive, and even more skeptical towards the conspiracy theory that "leftists are trying to influence our culture by inserting their message into videogames". This is just too reminiscent of other scares risen in other periods and just as baseless.
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I think these two posts illustrate this whole cultural battle very well.
I don't think either that everything has some political motive. But everything we do, how we act and what we say is an expresssion of internalized ideology. Everything is inherently ideological. Gamergate is a very nice example of that. Anti-gamergaters realised that a lot of the content in gaming opposes their political standpoint, so they are challenging this status quo. But the status quo is not apolitical since the status quo has been achieved through political means. Not wanting to change the status quo is, of course, not inherently bad, but it's also a political stance, even if you don't recognize it immediately This itself is even more proof that the status quo is some sort of political
consensus . What many perceive as being political is changing the status quo and direct politics i.E. laws etc. This makes it difficult to talk about how ideology influences our culture, because subversiveness is a lot easier to spot, especially if you're status-quo-blind. It's interesting to see how some people on the Codex complain about the inclusiveness of Bioware RPGs as politically charged but idealize a game like Age of Decadence even though both have very distinct approaches to ideology. The latter glorifying distrust and a Hobbesian But it seems to some Codexers that only Bioware RPGs seem to be influenced by ideology.
Elves and dwarves are probably hated often in games because discrimination of race is an omnipresent occurence in human history. Western studios are bound to draw from themes from their own culture and history in some ways, because stuff doesn't just appear out of thin air. Wars, race politics and other conflicts simply were there as long as humans are on earth. And RPGs are always conflict scenarios. Most of those conflict scenarios are inherently political, see for instance Dragon Age: Origins. A power struggle, electing kings, animosities in face of greater adversities. If that's not politics I don't know what is. The only reason why it wasn't more political was that the Darkspawn are the most cliché enemy ever.
The viking thing is also easily explainable. Vikings are worshipped by conservatives because the romantiscised version of vikings in literature has always been that of manly men with beards, of women as mothers and homemakers, of easy conflicts (you die or you don't), of hero cults and so on. Vikings have always been a conservative favourite power fantasy. Now when, for example, there are suddenly more female warriors in a game about vikings, this counters the conservative interpretation of viking culture. To them, a traditional family structure is more important than other features of viking culture. Maybe leftists on the other hand just like the aesthetic of viking symbolism or the fact that vikings were an oppressed people in times of christianization. It's always a struggle of what's more important to your interpretation of the world, what's more ingrained into you ideology-wise. A culture is complex and you can draw vastly different conclusions. A leftist interpretation of a viking culture is just different from a rightwing interpretation. And no fictional interpretation will
ever be close enough to reality to have a debate over what interpretation is more correct, since we weigh facts very differently.
Since fantasy settings are based on historical settings, it's a lot easier to explain prevalent conservative values with "historical accuracy" even though it's not really about accuracy. This is why I want to rebuke the claim that leftist entertainment is "devoid of complex imaginations". Leftist imaginations simply take place on a different level than the imaginations of a rightwinger. I'm not even saying there's one that's better than the other, inherently. Entertainment is, in one way or another, always a reflection of us. Building RPGs first and foremost aesthetics, and secondly needs, yearnings, hopes and emotions of our current time.
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