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KickStarter Carmageddon: Reincarnation

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Carma2 ran better though.

It had better performance, true, but it also crashed like crazy and probably does to this day. Gotta say, as far as remakes and spiritual sequels are concerned, Road Redemption beats out Reincarnation in my book. For the sake of honesty, I haven't touched it since the beta and would rather mess around with the original Carma anyway.
 
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adddeed

Arcane
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TDR did not run like crap. Played it perfectly fine with a voodoo banchee back then.
 

adddeed

Arcane
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Yes, and an underrated game was born. There are many like it. Shmucks like you should stick to Skyrim.
 

adddeed

Arcane
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Thanks for explaining why your opnion of TDR is negative rather than repeating the same thing like the rest of the monkeys here.

Oh wait.
 

Animal

Savant
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Thanks for explaining why your opnion of TDR is negative rather than repeating the same thing like the rest of the monkeys here.

Oh wait.

fEKQgRs.jpg
X9DRpd9.jpg


Oh wait...

:M
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
So they released a patch on Wednesday that included a lot of bug fixes and optimisations, leading to a general 25% boost in performance...at least by their claims. They also claim that this is but the first of several such patches.

Has anyone had a look at the game lately and checked?
 

Astral Rag

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Possible MASSIVE incline incoming:


Steam is downloading another huge CR Update and I think it looks very promising indeed:

Sexing it right
news-update2.jpg


Helloooo Carmafans! Nobby here, with news that the latest update for Carmageddon: Reincarnation

Since the last Update in August, the team has continued to work flat out to improve the game’s performance even further and continuing to deal with issues reported by our community. Update #2 goes live on Steam TODAY and I’ve got a heads-up for you of what it’s got to offer.

PERFORMANCE IMPROVEMENTS
The techies have continued beavering away, and we’ve been diligently testing the results of their labours. Here’s the average results that we’re seeing by testing the Career Mode in normal gameplay conditions:

Minimum Spec
20-35% increase across the board on 720p, standard settings
15-20% increase across the board on 1080p, standard settings

Recommended Spec
50-60% increase across the board on 720p, standard settings
15-25% increase across the board on 1080p, standard settings

Please note that these results are from comparing the new build to the current Steam build (i.e. Update #1).

The latest gains have come (as before) from a lot of general optimisations and bug fixes, but the main boost has been from the first stage of multithreading the game engine – a much-needed engine upgrade that’s been in the pipeline for a long time, and is now under way. The initial stage, “decoupling the renderer” is in this update, and led to significant framerate improvements. Further multithreading work is ongoing and will result in future performance benefits.

GENERAL IMPROVEMENTS
Rendering
You may notice that Carmageddon: Reincarnation looks very different from the last update! We’ve made numerous rendering improvements to give Carmageddon its sexy new look.

Peds
We’ve been improving the ped audio, they should now sound far more terrified!
The peds have been given some attention to sort out some of their dodgy behaviour.

Levels
We’ve added some extra ramps and bridges to the city levels, which should help some of the heavy vehicles navigate the rooftops.
Many of the gaps in the Snow levels have been filled in, this was done to help reduce the frustration of driving around these areas. And in the Rig Wreck level, some snagging issues on ramps have been fixed.

Multiplayer Balancing
We’ve made several tweaks and changes to car to car combat, as well as changing some of the caps on some of the PUps to make the overall multiplayer experience more balanced and fair. Offensive PUp barrels will now give you a random (offensive) PowerUp. This levels the playing field, so that more experienced players can’t go and farm the most powerful PUps.

Car Crusher Rule Changes
Car Crusher Repair and Recover costs are now far more expensive to balance the game mode.

Fox ‘n’ Hounds Rule Changes
We’ve tweaked the Fox ‘n’ Hounds rules in regards to Recovery, based on feedback we’ve been getting from the Community on how to make the MP games even more fun. Now, if you’re the Fox and you recover, either by recovering yourself or from an automatic recovery such as being flung out of the world, you will lose the Fox and it will get transferred to the player closest to you. This change eliminates the “exploit”, where a player can gain an advantage by recovering in various circumstances. (The old rules of the Fox going to the player currently last when wrecking the Fox still stands). And finally, the amount of time lost due to being wrecked in Fox n Hounds is reduced.

Wobble Recover
As a general improvement (and to avoid the Fox ‘n’ Hounds rule change leading to unfairness), you can now “Wobble Recover” at any speed, including when you are in the air! (You still need to be upside down in order to do this.)

Save Slots
There are now multiple save slots! This means you can now restart the Career should you so desire to.

Action Replay
There is a new extra slow modifier for the Camera movement in Action Replay. Press Alt + direction to use it.

Steam Controller
Good news! We have partial support for the Steam Controller, so if you have one, give it a go! The controls all work, we just haven’t set up Haptic Feedback yet.

Localisation
We’ve fixed lots of localisation bugs, especially for German and Russian.

Game Menus
We’ve been improving the overall look and feel to the Frontend menus.

Kickstarter Rewards
Plans are still being finalised for posting out physical rewards, and more news on this will follow very soon. Thanks for bearing with us on this – good things come to those who wait (as you guys are well aware..!).

That’s all the update news for now folks. We look forward to getting your feedback on Steam and Carmageddon.com forums, and as ever, please report any bugs or issues here.

Hang on to Yer Shiny Helmets!

Nob out



Shit should have been fixed before it went "gold", but better late than never. I'll have to take this game for another spin later today.
 
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toroid

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Nice, so there's hope after all. I might end up buying it after one or two more patches.
I have a Humble key or two remaining. Wanna trade something cheap for it? (this offer extends to anybody who might be interested..)

edit:
I have two keys left.
 
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DDZ

Red blood, white skin, blue collar
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Looks awesome, but does it run even worse?

Anyway, I really liked the game at release, had a blast all the way through.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I gave the game a shot after this patch. It runs much smoother now, though the loading times are still a bitch.
 

adddeed

Arcane
Possibly Retarded
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Messages
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I have a Humble key or two remaining. Wanna trade something cheap for it? (this offer extends to anybody who might be interested..)

edit:
I have two keys left.
Painkiller Hell and Damnation or Inquisitor for Carma?
 
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Mar 18, 2009
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Ok, so thanks to a trade with toroid I'm finally getting into this. Sure looks a lot better than pirated version I tried before and runs much smoother too, not perfectly but enough to have a good time with it. FPS stays mostly at 40-50, sometimes goes down to 35, sometimes up to 60. That's with a 5 year old i5-2320 and a GTX760, on almost maxed settings - Best Quality preset with motion blur and dof disabled and reflections lowered to High, also Anisotropic Filtering 16x forced from card panel, 1680x1050 resolution. Hopefully they keep optimising and sexing it up but at least it's already in a very enjoyable state.
 

Astral Rag

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9A4D26FD0F7CBBFA56C77D04CB4E0AEF936DD794

:australia:


Just beat the campaign, the game looks slightly better but IMO it still looks like something that was released 7-10 years too late. It does run better (40-60fps) on my computer (i7 960 6GB) now, sadly frame rates are still over the place and there is one map that still runs p bad. Massive gibbing events still cause massive frame rate drops on all maps.
There used to be a short period of very pronounced stuttering at the beginning of most races, this is totally gone now.

Anyway, it's playable now and I enjoyed my time with CR for the most part. Classic Events is where it's at. Most of the new shit is mediocre at best thanks to the braindead AI but those events are optional so I can't say I care all that much. Also, I wouldn't mind if they'd removed most of the new useless pick-ups.

Not going to bother with MP unless they finally patch in peds.
 
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DDZ

Red blood, white skin, blue collar
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
The game does run much better and looks better too.

I already finished the game a while ago but might replay it some time.
 

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