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In Progress Catacombs of Codexia

Discussion in 'Choose Your Own Adventure Land' started by MercantileInterest, Aug 6, 2018.

  1. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    2c
     
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  2. Storyfag Arcane

    Storyfag
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    2c
     
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  3. baud Savant

    baud
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    With 12 enemies, we have ~70% of getting hit. So I'd say run! 1)

    And if I'm not mistaken, even if kill one enemy per turn, we're still sure to get hit at least once. And even with killing two enemies per turn, it's less than one % of not getting hit. Of course, I might be totally wrong, since I've been a retard in maths since high school
     
    Last edited: Apr 15, 2019
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  4. Usury Arcane

    Usury
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    apogee commentaria (open)

    You've forgotten the mentioned-one-time-only-and-several-pages-back fact that the electrical discharge only works once per battle. Anyway, here goes.


    Battle is joined! An electrical burst zaps outward.

    4+ to disintegrate -> 3 - Fail

    You slash with mechanical mandibles.

    7+ required on a D20 to rip and rend = 10

    With a miserly groan, a malformed tryhard falls to the floor with blood gushing from its throat.

    [​IMG] [​IMG]
    The swiftest of the foe close in.

    19+ required on a D20 to injure = 14, 18

    Deftly dodging their blows, you counterattack with one of your own.

    7+ required on a D20 to rip and rend = 3 - A miss!

    The creatures press in from every side.

    [​IMG] [​IMG] [​IMG] [​IMG][​IMG]
    19+ required on a D20 to injure = 16, 15, 8, 3, 2

    [​IMG]
    7+ required on a D20 to rip and rend = 17

    A puny tryhard skull shatters like pottery. Even as it dies, two more wriggle into its place.

    [​IMG] [​IMG] [​IMG] [​IMG][​IMG] [​IMG]
    19+ required on a D20 to injure = 20, 17, 2, 5, 11, 17

    You suffer a wound! Fortunately, the tryhards bent knees can't reach very high.

    1-19 = Leg injury, 20 = engine component (Result = 3)

    One of your five legs buckles.

    [​IMG]
    7+ required on a D20 to rip and rend = 13

    Another of the enemy dies but all the remaining nine attempt to drag you down.

    19+ required on a D20 to injure = 15, 2, 16, 6, 8, 13, 11, 8, 19

    1-19 = Leg injury, 20 = engine component (Result = 8)

    Another of your legs sags. You throttle one of the little monsters.

    7+ required on a D20 to rip and rend = 12

    The remaining eight keep on kicking.

    19+ required on a D20 to injure = 18, 2, 16, 12, 1, 18, 6, 7

    Smoothly avoiding their hoof-like feet, you stomp down upon them.

    7+ required on a D20 to rip and rend = 11

    Howling, the last eight malformed monsters clamber over each other in their eagerness.

    19+ required on a D20 to injure = 5, 9, 10, 4, 12, 1, 18

    [​IMG]
    7+ required on a D20 to rip and rend = 19

    [​IMG] [​IMG] [​IMG] [​IMG][​IMG] [​IMG]
    The creatures draw back in fear but, in their immense stupidity, immediately forget what they were afraid of and charge back into the melee.

    19+ required on a D20 to injure = 5, 20, 11, 4, 1, 5

    1-19 = Leg injury, 20 = engine component (Result = 1)

    Another mechanical leg gives way. You metallic carapace drags on the floor, exposing the upper body to injury.

    [​IMG]
    7+ required on a D20 to rip and rend = 8

    Another tryhard dies but the five press up against you. Three of your legs have been injured beyond use. Is it wise to fight to the end? Might a change in strategy be in order? Should you retreat?

    decisions (open)

    1) Keep fightin'
    2) Keep fighting but also fire (a) one canister of vaporous retadredment or (b) both canisters.
    3) Retreat!
     
    Usury rolled 20-sided di(c)e: Vaporous Retadredment Total: 50
    Usury rolled 20-sided di(c)e: PC's Attacks Total: 75
    Usury rolled 20-sided di(c)e: Malformed Tryhard Attacks Total: 75
    Usury rolled 20-sided di(c)e: PC injury table Total: 5
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  5. Lithium Flower Prophet

    Lithium Flower
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    Whoopsie daisy.

    1) is out of the question because we gun die
    3) is out of the question because we are crippled so it will be easy for these bois to swarm us, maybe.

    Fuck it. TWO BEE
     
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  6. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    1 is a thoroughly stupid and hopeless choice.
    Gets my vote it does.
     
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  7. ItsChon Erudite Patron

    ItsChon
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    2a.
     
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  8. Storyfag Arcane

    Storyfag
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    2a
     
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  9. baud Savant

    baud
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    2 a
     
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  10. Usury Arcane

    Usury
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    You release the retardo gas! It billows about, choking both you and the malformed tryhards. They hack and cough, but are, alas, already saturated with retadredment.

    D20: 1-10 ~ no effect, 11-14 stunned for a turn, 15-20 stultified = 19, 9, 5, 14, 3

    One of the freaks is dazed into perpetual stupidity--stricken too dumb even to blink! Another momentarily forgets itself. Seizing the initiative, you strike at the others.

    7+ required on a D20 to rip and rend = 11

    With a self pitying whine, another tryhard's intestines spill out. The last two kick viciously.

    19+ required on a D20 to injure = 4, 2

    You swing a decapitating blow... and miss entirely.

    7+ required on a D20 to rip and rend = 6

    The stunned tryhard recovers.

    [​IMG] [​IMG][​IMG]
    19+ required on a D20 to injure = 7, 17, 2

    Desperately, you attempt to finish them.

    7+ required on a D20 to rip and rend = 18

    Kill!

    The two that still stand squawk furiously!

    19+ required on a D20 to injure = 12, 2

    [​IMG]
    7+ required on a D20 to rip and rend = 19

    Slaughter!

    Too dumb to run, the last tryhard persists in its attack.

    19+ required on a D20 to injure = 9

    A miss! You retaliate.

    7+ required on a D20 to rip and rend = 5

    It keeps kicking.

    19+ required on a D20 to injure = 20

    A furious blow!

    1-14: leg injury, 15-16: engine damage, 17-20: torso damage = 5

    The fourth mechanical leg bends and breaks. You attempt to throttle the monster.

    7+ required on a D20 to rip and rend = 16 [copypasta error amended at the urging of rabbi ben Roxor]

    You are victorious!

    One tryhard remains inanely staring and drooling, its intelligence reduced to such depths it cannot even percieve its surroundings or originate thoughts. The corpses of the rest splatter the chamber. Four of your five mechanical legs are broken. You are HUNGRY.

    decisions (open)

    (A1) Rest
    (A2) Don't

    (B1) Explore the chamber
    (B2) Retreat to beg succour from the fedoras

    (C1) Kill the stultified tryhard
    (C2) Leave him be

    (D1) Eat a slab of uncooked tryhard flesh
    (D2) Don't
     
    Last edited: Apr 17, 2019
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  11. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    [​IMG]
     
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  12. Storyfag Arcane

    Storyfag
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    A1
    B1
    C1
    D1
     
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  13. baud Savant

    baud
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    A1
    B1
    C1
    D2
     
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  14. ItsChon Erudite Patron

    ItsChon
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    A1
    B1
    C1
    D2
     
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  15. Lithium Flower Prophet

    Lithium Flower
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    Grace descends upon this thread. Surely, this is a sign of prosperity to come and the first glimpse of our final revelation.
     
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  16. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Kill the tryhard first, c1, then d2, then a1 then b1
     
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  17. ItsChon Erudite Patron

    ItsChon
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    I didn't realize our suggestions were supposed to be in order. Obv the one above if that's the case.
     
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  18. Storyfag Arcane

    Storyfag
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    :prosper:
     
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  19. Werdna's Revenge Erudite Patron

    Werdna's Revenge
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    A1
    B1
    C2
    D1
     
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  20. Usury Arcane

    Usury
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    A quick snip of metallic pincers cuts the last tryhard's throat. It remains standing as the blood trickles out, until so much has soaked the stone slabs that the knees bend and the creature crumples. You drag your maimed shell over to a wall, screeching as it scrapes over the stones, and rest.

    Later, you awake. The stench from the corpses suffocates the chamber. Perhaps it will attract ghouls. You drag yourself farther, swatting cobwebs aside. A glass sarcophagus holds an unclothed manly man with a massive jaw. The center of the chamber contains an immense instrument of very wood-like metal and glass reminiscent of a microscope.

    You are still HUNGRY.

    decisions (open)

    (A) Open the glass sarcophagus
    (B) Investigate the strange instrument
    (C) Fall back and beg the fedoras for aid
     
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  21. Lithium Flower Prophet

    Lithium Flower
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    I've just finished the Sword of the Lictor so I'm shitting myself a tiny bit.

    The handsome boi will either body us or reward us with a SUCC for waking him. Probably the former, so let's do B)
     
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  22. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    A, Can we eat the bloke?
     
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  23. Storyfag Arcane

    Storyfag
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    B
     
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  24. ItsChon Erudite Patron

    ItsChon
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    B
     
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