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Game News Caves of Qud - Open World, Post-Apoc Roguelike

Discussion in 'RPG Codex News & Content Comments' started by Jason, Dec 18, 2010.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,677
    Location:
    baby arm fantasy island
    Tags: Caves of Qud

    <p>The team behind <a href="http://forums.freeholdentertainment.com/content.php?115-Public-Builds-Available" target="_blank"><strong>Caves of Qud</strong></a> would like to invite you to the open beta of their post-apocalyptic roguelike. Here's the pitch:</p>
    <blockquote>For the last 5 years, hand of luke, kilmarath and I have been working on a pretty ambitious roguelike project. It's a post-apocalyptic roguelike inspired by worlds like those of Dune, Gamma World, and Gene Wolfe's works. It is an open-world roguelike, heavily inspired by ADOM and Omega, providing a world map that combines static and procedurally generated locations with hand-written quests-lines. The world is deeply simulated; each monster is as "real" as the player -- they wield equipment, suffer all the same effects, and interact with the world in the same way as the player. Everything in the world -- creatures, items, walls, etc -- has a physical presence and can be destroyed, frozen, set on fire, etc. The whole world is contiguous, so if you want (and have the patience) you can go down a few levels and dig your way across the entire world. Though this physical simulation means that the game is fairly resource intensive for a roguelike.<br /><br />We've tried to update the roguelike interface to be as modern as possible, providing user interfaces for conversation, trade, quests, and skills that should feel pretty modern, even though they are provided via a terminal interface. We provide the plethora of commands a roguelike player expects, but also provide a single "smart use" command (bound to 'Space' by default), that chooses the most "reasonable" thing to do in the square. So, for common interactions you can simply walk up to a door and hit 'Space' to open it, walk up to an NPC and hit 'Space' to talk to them, or walk up to a chest and hit 'Space' to loot it. Though if you want to run over to a pool of acid, fill up your canteen with it, and hurl it at a nearby enemy, all of the manual commands are available as well, and may be freely remapped.</blockquote>
    <p>Check the <a href="http://forums.freeholdentertainment.com/showthread.php?7-Caves-of-Qud-Reference-Guide" target="_blank">Reference Guide</a> and the <a href="http://forums.somethingawful.com/showthread.php?threadid=3374214" target="_blank">SA thread</a> for screenshots and more details.<br /><br /><em>Thanks to getter77</em></p>
    <p>&nbsp;</p>
     
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  2. SkepticsClaw Potential Fire Hazard

    SkepticsClaw
    Joined:
    Dec 15, 2010
    Messages:
    169
    I like the setting, anything that mentions Gamma World as an influence has strong potential for greatness. I played for 5 minutes and died when I accidentally threw a poison gas grenade at myself whilst trying to figure out the magnificent UI (read: basic to the point of nonexistence).

    But I will play again. And this time read the reference guide.
     
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  3. shihonage You see: shelter. Patron

    shihonage
    Joined:
    Jan 10, 2008
    Messages:
    7,100
    Location:
    location, location
    Bubbles In Memoria
    (blinks)

    Looks solid, though. Looks like one of those solid games I'll never play for some reason. Like Dwarf Fortress.
     
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  4. OuterSpace Scholar

    OuterSpace
    Joined:
    Apr 5, 2010
    Messages:
    155
    Its fun. Played it very briefly but the inventory system is good.

    there doesn't seem to be an obvious way to change the key bindings though. I'd rather play it with vi keys.
     
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  5. Turisas Arch Devil Patron

    Turisas
    Joined:
    May 25, 2009
    Messages:
    9,649
    Ok, I've heard worse...

    Oh yes, this should be good...

    OH FUCK YEAH

    Meh. Too bad.
     
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  6. hanssolo Educated

    hanssolo
    Joined:
    Apr 28, 2010
    Messages:
    863
    you can change the key bindings from the ESC menu.
     
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  7. baronjohn Cipher

    baronjohn
    Joined:
    Nov 8, 2008
    Messages:
    2,383
    Location:
    USA
    Yeah I'm just going to download this random binary made by people who haven't even bothered to create a basic webpage...
     
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  8. MisterStone Arcane

    MisterStone
    Joined:
    Apr 1, 2006
    Messages:
    9,422
    Rogulike, post apoc, destructible everything, Gene Wolfe.... Sounds pretty damn awesome to me, hope it's as good as it sounds!
     
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  9. latexmonkeys Augur Patron

    latexmonkeys
    Joined:
    Apr 6, 2010
    Messages:
    233
    Location:
    Walmart Land
    Wise choice. It may secretly delete your midget porn after all, and we can't have that.
     
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  10. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
     
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  11. Higher Game Arcane

    Higher Game
    Joined:
    Apr 14, 2005
    Messages:
    12,538
    Location:
    Female Anus
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  12. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Messages:
    15,025
    Location:
    In quarantine
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Okay, one more game added to my looong to-play list. Fuck.
     
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  13. Yeesh Magister

    Yeesh
    Joined:
    Nov 10, 2006
    Messages:
    2,876
    Location:
    your future if you're not careful...
    My name's Yeesh and I enjoy the fuck out of ASCII whack-a-mole. Kill, kill, kill; loot, loot, loot. Screw you haters.
     
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  14. Mackerel Augur

    Mackerel
    Joined:
    May 17, 2009
    Messages:
    700
    The top option when hitting escape is Key Mapping.
     
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  15. someone else Arcane Patron

    someone else
    Joined:
    Feb 2, 2008
    Messages:
    5,694
    Location:
    In the window
    Give impressions or reviews.
     
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  16. Fowyr Prestigious Gentleman Arcane

    Fowyr
    Joined:
    Mar 29, 2009
    Messages:
    6,199
    .NET? Thanks, I'll pass.
     
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  17. Mackerel Augur

    Mackerel
    Joined:
    May 17, 2009
    Messages:
    700
    Played only a bit so far but interesting water-based economy and barter system, world map, quest system, dialog trees, and a very easy to use interface make it unlike a lot of roguelikes I've played. Definitely worth checking out.
     
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  18. Gwendo Augur

    Gwendo
    Joined:
    Aug 22, 2004
    Messages:
    975
    So, anyone tried CoQ? *pun intended*
     
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  19. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,251
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
     
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  20. unormal Novice

    unormal
    Joined:
    Dec 18, 2010
    Messages:
    1
    (FYI, I wrote the Caves of Qud software; I didn't realize it would spread outside of SA so fast; I hope you guys have fun with it! It's very early still, and there's still a ton of work do to. This is literally the second day of open beta, so there's alot of issues to work through. It's fully playable though, so I encourage you to try it out and post bugs!)

    FYI, I've done a bit of troubleshooting in the SA thread: http://forums.somethingawful.com/showth ... r=61#pti12

    Basic Troubleshooting:

    I get an IOError when saving, or I get a Prognition.SAV isn't found: I'm bad a programming and I'm creating saves under program files in Vista and Windows 7. Run as administrator, or re-install outside of program files (c:\games\coq or whatever)

    My screen is all black or all white and nothing happens: Post your video card in the Freehold bug reports forum, and then try the 'Caves of Qud - Console' shortcut, it will probably work till I can fix these issues.

    The font is hideous: Try the OpenGL Filtered shortcut.

    I resized my screen now it's even more hideous: Download the latest and hit escape once you're in-game. Select the "reset aspect ratio" option and it should automatically resize based on your width to a correct aspect ratio.

    How do I run in filtered or console mode from the zip installer?: Make a shortcut to xrl.exe with the -filter or -console argument, respectively.
     
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  21. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
    Joined:
    Dec 11, 2009
    Messages:
    21,905
    Codex 2012
    Damn, too bad that I can't install Net2.0 on my Wine due to some stupid bug.
     
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  22. aleph Arcane

    aleph
    Joined:
    Jul 24, 2008
    Messages:
    1,700
    ASCII is the only proper way to play a roguelike.

    Seriously, people bitching about ASCII graphics, what has the codex come to?


    Btw, Coq seems to be pretty good so far.
     
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  23. Flatlander Liturgist

    Flatlander
    Joined:
    Aug 11, 2009
    Messages:
    242
    Location:
    Paradise Valley
    Isn't that widely installed on Windows platforms? Or some other reason to dislike it? Just curious as a non regular Windows user.
     
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  24. SimpleComplexity Arbiter

    SimpleComplexity
    Joined:
    Apr 12, 2007
    Messages:
    1,658
    Location:
    Prussia
    First quest: Go to some red rock and kill sum monstars!! Derp.
    Learn to design a fucking roleplaying game before you make one.
     
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