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Game News Check out the first trailer for Betrayal at Krondor homage Call of Saregnar

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Nov 13, 2019.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Call of Saregnar; Legendworks

    Since 2014 or so, esteemed Codexer Damjan Mozetič AKA Rhuantavan has been working on an indie pet project by the name of Call of Saregnar. It's an oldschool first-person party-based RPG inspired by the likes of Betrayal at Krondor, Daggerfall and Realms of Arkania, but mostly by Betrayal at Krondor as you'll soon see. Somehow we never got around to posting news about it until now, but this new trailer Rhuantavan put together for the annual Slovenian Games Conference is the perfect opportunity. Check it out:


    Call of Saregnar will probably be in development for quite a while longer, but it's definitely coming along nicely. If you'd like to help Rhuantavan and his small team out, you may wish to consider donating to his Patreon. Additional links and details are available on the game's official website.
     
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  2. toro Arcane

    toro
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    It looks gorgeous.

    Done.
     
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  3. hexer Arcane

    hexer
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    very cute, love the retro style with RL actors
     
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  4. Rhuantavan Arcane Patron Developer

    Rhuantavan
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    OMG, I'm in the news.
    :shredder:

    I bow before the Codex!
     
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  5. toro Arcane

    toro
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    We should have a codex campaign for this.
     
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  6. Mr. Magniloquent Learned

    Mr. Magniloquent
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    Wow. Imitation is the sincerest form of flattery. Even the character animations are identical. I loved BaK. Good luck to you guys!
     
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  7. Saulot Novice

    Saulot
    Joined:
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    Looks very atmospheric and you're hitting all the right notes.
    Betrayal at Krondor was a great game and my first rpg love.
    Will definitely be getting this and wish you best of luck with finishing development.
     
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  8. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    I sometimes forget just how nice the simple "sprite-always-facing-you" trick can look.
    Very good trailer. Looking forward to more.
     
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  9. Sergiu64 Arcane

    Sergiu64
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    Looks cool, almost identical. Of course Betrayal at Krondor had a somewhat interesting story and world to back it up. I'm a little worried we'll get something amateurish on that end here.
     
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  10. Vapid Educated

    Vapid
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    Rhuantavan, your game has restored my will to live.
    Unfortunately, I can't really afford to fork out 30 bucks all at once. Will it still count if I throw at your paypal account some cash every now and then? In other words: can a poor codexer pay in installments? Patreon is out of the question.
     
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  11. garren Arcane Patron

    garren
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    I'm not too sure about the trees and bushes, I think I'd prefer if they were just static flat objects, the turnaround effect always looks kinda silly to me. Maybe have objects be static in a 2D plane but intersect them a couple times in the 3D space so it doesn't look so flat. I mean, maybe that's not the best choice either, but I just never liked the speedtree sorta look, it bothered the hell out of me in Gothic 3 for example.

    Other than that, great trailer! I also like the character resolutions a lot more now.
     
    Last edited: Nov 14, 2019
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  12. Viata Arcane

    Viata
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    Finally someone has made a game trailer that shows the game, not some boring cutscene. It also looks gorgeous, the music is amazing and I hope the end result is as good(or even better than) as this trailer.
     
    Last edited: Nov 14, 2019
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  13. Rhuantavan Arcane Patron Developer

    Rhuantavan
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    Thank you, everyone!

    Well, it's hard to come up to nealiios' level writing-wise, but I'll do my best to make it worth your time. Lore-wise, I believe my world is shaping up quite nicely. I've been working on it for many years now, and I like where it's at.

    There's no rush pre-ordering it and there's no need to go the Patreon way. If you want to send me cash every now and then, you can do that, just use the same account (email) when you do so, so I can eventually sum the donations together.

    Eh, I've been through the various techniques so many times that I eventually settled with billboards. Personally, I quite like the way they look, even if they're a bit wierd when rotating and/or looking up/down. You get used to it.
     
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  14. Mark Richard Arcane

    Mark Richard
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    That tavern lute begs to be strummed.
     
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  15. Junmarko Arcane Patron

    Junmarko
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    Grab the Codex by the pussy Bubbles In Memoria Pillars of Eternity 2: Deadfire
    Would gladly throw down for this. They had me at:

    :salute:
     
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  16. mindfields Learned

    mindfields
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    I have to admit, those photo sprites gave me the nostalgia feels. Shame it'll probably have a preset party like BaK though.
     
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  17. ArchAngel Arcane

    ArchAngel
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    Very nice trailer. I loved the music and the atmosphere.
     
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  18. Jack_Deth Liturgist Patron

    Jack_Deth
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    Sam fucks
     
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  19. Fenix Cipher Vatnik

    Fenix
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    Imagine Lute a girl's name... :oops:
     
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  20. toro Arcane

    toro
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    Codex has spoken :)

    DarkUnderlord Please make it happen ... unless you need more potatoes for your peculiar hobbies.
    *The Solasta campaign was a failure anyway.
     
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  21. DeepOcean Arcane

    DeepOcean
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    Very cool old school church in there. Hit that "I wanna travel around on the countryside." feeling perfectly.
     
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  22. toro Arcane

    toro
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    Infinitron Come on guys.
     
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  23. Monocause Arcane

    Monocause
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    A fun fact is that I think I played BaK for the first (and last) time, like, 15-17 years ago, can't even remember exactly - and I can still recall the played melody from memory. Including the botched attempts at said melody which you heard when your skill was too low.

    This is how you can tell that a game carved new pathways in your brain. Some of the oldies were able to achieve so much with so little, it's amazing.

    Does anyone incidentally know how this was done technically? I imagine they just had a number of different midi tracks that played for different skill thresholds, but it could also be done automatically, where lower skill levels introduce automatically generated variance in the tempo and tones - this way you would never hear the same fuckup twice.

    Rhuantavan consider doing the above for CoS lute-playing!
     
    Last edited: Nov 16, 2019
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  24. Rhuantavan Arcane Patron Developer

    Rhuantavan
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    They had a number of pre-recorded tracks.

    It’s already implemented, pretty much in the same way BaK did it. :)
     
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  25. Monocause Arcane

    Monocause
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    Ack, maybe the automation could be in for the sequel then. Lute-playing is very obviously a critical feature of any BaK-like and the codebase should reflect that! :D
     
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