SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
are you misusing the spoiler tags in the worst way possible on purpose?
Why the fuck do jRPG's still do that thing where when a battle starts, they transition to a different screen depicting a completely different environment? It's so jarring.
I love the hair animation. Looks like it could have some branching paths too, we will see how it is. It would be fantastic to have a castlevania-like sidescroller, but that's probably way to much to ask for.10 minutes gameplay: https://www.youtube.com/watch?v=qzS6klLz81w#t=574
And interview with more gameplay: https://www.youtube.com/watch?v=nHb35iVwx4M#t=300
i wonder if it's intentional that she's the creepiest thing on it while all the monsters look kinda cutesy...Beautiful painting though
You've entered Weaaboo Kingdom and you don't know about Yoshitaka Amano?i wonder if it's intentional that she's the creepiest thing on it while all the monsters look kinda cutesy...Beautiful painting though
I give you for your attempt of gaining recognition among your codex drone-peers by being edgy. You might want to look up the meaning of all those three words, the game is neither AAA nor indie (in the original meaning of the word, in the broader meaning of the word the two are pretty much mutually exclusive), and I don't think you have the vaguest idea of what shovelware means either.AAA indie shovelware.
AAA indie shovelware.
AAA indie shovelware.
Why, were the breasts too big?
Child of Light's story is one of faltering steps taken on a path of personal growth. This aptly mirrors Ubisoft's own trials and tribulations of the past few years, and the developer-publisher's effort to wholeheartedly embrace downloadable games - not just as a form of content delivery but as means of experimental expression. While Far Cry 3's writer, Jeffrey Yohalem, imbues the narration and dialogue with a sing-song quality that suits the fairytale theme, there's little that is childish about Child of Light. JRPG purists may bemoan the relative lack of complexity and it would most certainly benefit from a more challenging difficulty curve to invite earlier experimentation with its rewarding mechanics, but the tone and pacing is otherwise well judged.
Child of Light stands as a wonderfully realised venture into unfamiliar territory for Ubisoft - and a welcome reminder that the industry's major players still have the creative flair to push beyond the lucrative safe ground that they so often favour to create well-crafted, highly-polished gems such as this.