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Children of a Dead Earth

Discussion in 'Space Games' started by vean, Sep 24, 2016.

  1. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Still not yet but ..

    [​IMG]

    one day

    I .. WILL!!
     
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  2. DraQ Prestigious Gentleman Arcane

    DraQ
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    :nocountryforshitposters:
    Just do it.
     
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  3. Beowulf Arbiter

    Beowulf
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    Yep, just do it, you will be surprised, how this one is surprisingly one of the better space sim, despite belonging to "general gaming" for Infinitron.
     
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  4. DraQ Prestigious Gentleman Arcane

    DraQ
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    Shows how much Codex's "refined taste" is worth.
    +M
     
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  5. DraQ Prestigious Gentleman Arcane

    DraQ
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    New patch arrived (adding cool stuff like multibarrel weapons, multiple engines on single gimbal, better module packing, flattened ships, custom campaign support, mission editor, some nice new stock engines, etc.) and I've been fixing my designs because of that.

    Now I have finally managed to fix every stock design that won't need complete reworking or won't be easier to recreate from another rather than fixed:
    https://steamcommunity.com/workshop/filedetails/?id=1371073716
     
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  6. DraQ Prestigious Gentleman Arcane

    DraQ
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    My fixed and improved collection of stock components ships (no dependency issues and a showcase what you can still do without simply outteching and outranging the enemy):
    All the ships listed have power generation split between forward and rear reactors, backup RTG (in case of full reactor loss and to enable signature reduction - scram, fold, launch decoys), crew around centre of gravity to better handle spins, all refractory radiators (even for the crew), diversified weapon battery and externally hardened (CVD diamond, titanium nitride, boron carbide) MgAlZn alloy whipple shields stuffed with thick layer of graphogel, with boron filament/amorphous carbon/PBO fiber sandwich as spall-lined bulk armour.

    I have so far abandoned the RCS schemes, but retained the angular hulls.

    Edit: Used quote tags to auto-shrink the pics.
     
    Last edited: Sep 8, 2018
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  7. Destroid Arcane

    Destroid
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  8. Cael Dumbfuck! Dumbfuck

    Cael
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    I saw the thread name and immediately thought, "You are the children of a dead planet, EarthDeirdre, and this death we do not comprehend. We shall take you in, but may we ask this question--will we too catch the planetdeath disease?"

    But this is not AC2 :(
     
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  9. DraQ Prestigious Gentleman Arcane

    DraQ
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    DraQ made some moar stuff - tanker overhaul and some smallish ships.
    Rejoice! ...or else.

     
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  10. Norfleet Moderator

    Norfleet
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    Is Orion in the game? Can we actually make Ol' Boom Boom? And when does this get put in the SPACE! section, given that this is *THE* SPACE! game?
     
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  11. DraQ Prestigious Gentleman Arcane

    DraQ
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    There is no Orion, although a crude and inefficient (and not usable in any practical manner) approximation has been accomplished using just the simulation mechanics and ship editor:


    Normally you're limited to technologies for which there is enough publicly accessible data to model them mathematically in game (so no Teller-Ulam nukes or nuclear shape charges either, just ordinary fission and fusion boosted fission devices).
    For propulsion you have liquid fuel chemical rockets (both mono and biprop), NTRs, resistojets and MPDTs - this makes the game quite a bit more interesting as you can't just piss on orbital mechanics and both thrust and delta-v are serious limiting factors for orbital manoeuvring.

    As for the SPACE! section - I imagine it will get moved when the staff stops being such a bunch of horrible faggots OR when someone pesters them enough - whichever comes first.
    :M
     
    Last edited: Aug 2, 2018
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  12. DraQ Prestigious Gentleman Arcane

    DraQ
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    My reinterpretation of infamously broken Hiveship - an attempt to do something useful with hilariously vulnerable (also heavy and expensive) nuke cannons and questionably useful lancer drones and also an attempt to practically employ concepts outlined here:

    "Basilisk" class destroyer:

    The main idea here is a combination of hiding modules behind armoured umbrella, hybrid nose-forward/broadside design and employing additional sideways thrust during combat. The ship is meant to be oriented more-or-less nose forward (can use broadside command thanks to >9km/s railguns on the nose)and also sweeping sideways as it approaches and passes the enemy. The leading side is almost devoid of weaponry the trailing one has all the good stuff to be fired not directly at the enemy but at the point where the enemy will be at which point the ship will have moved and revolved to keep covering its (largely spherical) vulnerable bits. In particular the nukes are meant to be lobbed without line of sight to the enemy. The lateral motor on the trailing edge is meant to help with that manoeuvring.

    Scattering briefly before resuming broadside orientation seems to work well most of the time, although it's not 100% reliable.

     
    Last edited: Sep 8, 2018
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  13. DraQ Prestigious Gentleman Arcane

    DraQ
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    Going a bit silly this time - the biggest direct combat stock component design I could reasonably fit into a campaign mission budget (eats up entire mass allowance and almost entire budget in Solar Ties, can also do Fall of Titan if assisted by bunch of my tankers), plus something I could reasonably try mounting those 300MW lasers on (2x for redundancy - they don't seem to be worth the bother, admittedly).

    You are probably going to be better served using a bunch of my smaller ships, but it is big and dishes out a lot of punishment.
    It is also an experiment at maintaining sloped nose armour with nose mounted weaponry.
    Lastly, it looks quite badass.

    "Garuda" class dreadnought:

     
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  14. DraQ Prestigious Gentleman Arcane

    DraQ
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    Trying to build a rough equivalent of stock corvette:

    A relatively small (for a full capital, I have made much smaller manned ships, but I was aiming to fit into specific niche this time) ship with full array of weaponry.
    Due to relatively thin armour it benefits from aggressive intercepts and manoeuvring - this way it should be able to satisfy my standard 5:1 combat test regime.

    "Valravn" class corvette (two variants - base and extended range):
    https://steamcommunity.com/sharedfiles/filedetails/?id=1504348439
    https://steamcommunity.com/sharedfiles/filedetails/?id=1504348652

     
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  15. DraQ Prestigious Gentleman Arcane

    DraQ
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    Yesterday I have hit gold in Jovian Lunar Tour, marking the completion of all the missions with gold rating.
    :obviously:
     
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  16. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Can you make ramming ships though.
     
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  17. DraQ Prestigious Gentleman Arcane

    DraQ
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    Tweaked my "Valravn" corvette a bit - adding a decoy launcher to counter enemy missile swarms (when combined with low emission mode), additional CIWS battery, and adjusting the mass and hull shape a little.

    In the hands of a decent commander it can now solo Vesta without relying on any long range missile strikes or counter-intercepts (only combat launches).
    It won't look pretty afterwards but not half-bad for a general purpose (>4km/s dv), <4kt, stock module only, close combat ship.
    :smug:
     
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    Soloing Vesta with "Valravn":
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    :incline:
     
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  19. Agame Learned

    Agame
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    Is this a game you can just jump in and learn with tutorials? Or would I be better playing Kerbal first? Im interested but I have no knowledge of rocketry or orbital stuffs.
     
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  20. DraQ Prestigious Gentleman Arcane

    DraQ
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    Well, I'd say that more than half of the campaign is an extended tutorial easing you in, so the game doesn't assume you know your stuff (OTOH this stuff actually *is* rocket science, so yeah). You also do get a lot of reading material.

    Overall, the gameplay scales quite well - you have early missions where you absorb important concepts, then have to use them in increasingly difficult scenarios around our solar system. You can play with stock ships, build your own from premade components or actually design your own components too (often arriving at very OP designs compared to what is included in game).

    I'd say it's a mandatory ride for any self-respecting sci-fi fan. It could use more scenarios, though. Oh well, most of the fun comes from messing around with stuff and seeing what happens. Plus, it does have level editor now, so nothing is stopping people from making their own campaigns if they want to.
     
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  21. DraQ Prestigious Gentleman Arcane

    DraQ
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    [​IMG]

    Shooting fast moving target with stock 60mm.
    How fast?
    Say, 40km/s.

    Orbital trickery won't save you from the mighty BRRRAAPP!
     
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