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Incline Chris Avellone Appreciation Station

Discussion in 'General RPG Discussion' started by Crooked Bee, Jul 27, 2015.

  1. Stainless Veteran Arcane

    Stainless Veteran
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    Click here and disable ads!
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  2. Cael Ask me about Pathfinder Dumbfuck Edgy

    Cael
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    Could be worse. A truck could be flying down that road.
     
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  3. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    The fleeting moment in between the rape and the truck.
     
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  4. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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  5. ColonelTeacup Learned

    ColonelTeacup
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    Probably not. One of the strongest themes of dead money is the absolute feeling of isolation that comes with the rapid change of scenery and conditions in contrast to the main game. For example, look at Bioshock which really lacks that feeling of isolation from everything that the Sierra Madre has, because Rapture is all you know, whereas the Madre is just one location you are trapped in, really exemplifying the fact that you are alone in this hostile area, so very far from vegas and your suite, as well as all your companions, with all your armaments and equipment stripped from you.
     
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  6. Neanderthal Arcane

    Neanderthal
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    Thinking about it theres been no MCA designed game i've played where tragedy hasn't been a strong aspect in the narrative, even Alpha Protocol, then again they've made for cracking stories so I don't really mind. Classics used it fairly thoroughly right back into ancient history so you can't really go wrong I suppose, and it highlights the lighter moments.
     
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  7. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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  8. Kit Walker Totally Not Captain Shrek

    Kit Walker
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    There is a reason for that. Tragedy or in general a negative turn of events shakes us out of our contented stable life. The perturbation reveals what we are truly made up of and also motivates change in habit. basically, tragedy is always a good source of dynamism and a fodder for a emotionally attractive storytelling.
     
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  9. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    The thing I like the most about Fallout NV DLCs is their brevity. Few RPGs do not overstay their welcome. Everyone wants to have 100h long game but if you aren't Bethesda you're going to add a lot of filler to the formula, plus it's hard to make a game like that that doesn't become frustratingly easy/hard depending on the amount of grind you do. FNV itself wasn't that bad, especially once you finish the first half about walking to Vegas. But those short self-contained mini-RPGs were great. Dead Money is the most memorable and most self-contained because it was so disconnected from the base game mechanics: it felt more like an immersive sim than part of RPG.

    It'd be great if more games have this modular system. I understand some JRPGs have it, like Agarest has you play 3 generations of heroes presumably giving you new team and quests each time.

    And some, like Nier Automata, just force you to play the same short RPG again.
     
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  10. Trashos Magister

    Trashos
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    Right, that was a very cool moment. Even though I don't understand the "technical" details, I figured that this part must have been a bitch to write. But it turned out very good. The voice actor also delivered.

    It is interesting that you sound more attached to the OWB characters (which I agree they are very cool, and maybe something different to what you have gotten us used to) than Dead Money ones. Dead Money looks to me like it must have been very draining to write, it is full of strong moments and Dean Domino was brilliant.
     
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  11. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    And Bethesda doesn't, laddie?
     
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  12. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    No it doesn't. In Bethesda game you can have those long hours by doing the main quest, several questlines, doing odd jobs along the way and investigating interesting places you see along the way. Even if you don't like that gameplay it still means new places and stories all the time. It won't be as forced as, say, Dragon Age Origins where you get that amount gameplay by doing everything you can - as in this game you're mostly defined by the way you finish specific quests as opposed to more natural question of where you character goes and what tasks he takes on.

    Of course if you approach Bethesda games wiht that completionist approach that works with more traditional RPGs then it looks like a filler.
     
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  13. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Brian Fargo: You want me to spend money. On an artist. For supplementary material. For a game that lost money and hardly anyone cares about.

    I suppose they could just upload the script or ask for a volunteer. There might be some Avellone superfan willing to provide free art to bring his vision to life, though the quality might not be the greatest. Tides of Numenera: The Avellonian doodle comic.

    Additionally, that Kobold is uh, something else.
    All of this is very :hmmm:
     
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  14. Cael Ask me about Pathfinder Dumbfuck Edgy

    Cael
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    Wait... Kobold_princess... "By the way, I'm a guy"...

    :timetoburn:
     
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  15. Master Learned

    Master
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    Emotionaly attractive storytelling.
    :hmmm:
     
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  16. Fairfax Arcane

    Fairfax
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    Interview update:

    The interview was split in two parts. Part 1 will have my questions, Part 2 will be the user questions.
    We finished Part 1 last saturday.
    Part 2 has more than 80 questions (3400 words), so that will take a while. MCA had to go back to his current projects, and we'll work it out when he has time again.

    Thought I should say this in advance: I don't know what kind of expectation people have after so long. Chris went out of his way to give interesting, detailed answers (final piece should have ~14k words), so if any of you find it disappointing/not worth the wait, the problem must be the questions.

    I'm still working on the formatting and pictures, but it should be in Infinitron's hands tomorrow.

    :drink:

    EDIT: the word count was including user questions that will be in Part 2. Part 1 should have ~11k.
     
    Last edited: Apr 20, 2018
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  17. Big Wrangle Scholar

    Big Wrangle
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    I mean, it's still worth appreciating the time and work that went into it at least. Good luck on the rest of it.
     
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  18. Chris Avellone Arcane Developer

    Chris Avellone
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    If the interview's disappointing/not worth the wait, I guarantee it's more the answers than the questions, trust me.

    For Part 2, we're still discussing format - for simplicity, I might answer them piecemeal here in the forum thread (and if someone wants to collect them, they can, but I doubt it'd be worth it for all the 80+ questions), as I'd at least be able to make some incremental progress rather than a huge word dump many years later. :/

    Anyway, I do hope the answers in the coming interview are informative/interesting, but we'll see.
     
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  19. Trans-Financial-Man Educated

    Trans-Financial-Man
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    Really looking forward to some insight into KotOR 2 in particular. I do get the sense from your writing that after reading all of the EU you were less than impressed with Star Wars lore especially regarding the force. So my question is, If so did that colour your writing of the game. And moving on from that, if there was one plot point or trope of Star Wars you could exploit that you haven't already, what would it be?
     
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  20. aweigh Arcane

    aweigh
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    What'd u think of the last jedi
     
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  21. Chris Avellone Arcane Developer

    Chris Avellone
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    I think the issue was that at some point, the Force became predestination, and I felt it robbed a lot of the drama from the series and made my RPG-heart frown. I still ignore most of what’s said or explained about the Force that isn’t in Yoda’s dialogue in The Empire Strikes Back, which I thought was simply put and it was beautiful for that simplicity.

    I wish there was a trope that came to mind remaining in Star Wars but I found that Clone Wars (the 6-season TV show, although I liked the cartoon shorts before that) and Rebels, once you get past the pilot episodes for each series, go much deeper than I was expecting. Also, if that wasn’t enough, many of the ideas in the Dark Horse comics I thought were well done, especially the “Dark Times” series, where they examine what life as a Jedi would be like after they are betrayed – they dig pretty deep into what it must be like trying to survive in a universe where the Jedi are persecuted, and the very difficult moral choices that have to be made to survive. It's a great read (and well-drawn, too).

    I didn’t care for it overall, but there were things I did like about it. It would require a lot of spoilers to say exactly why for the pros and cons. I did like Rogue One very much, mostly because of Cassian’s arc – it was really surprising and interesting to see what he was willing to do for the cause, but then they do it one better by making it a motivation for a suicide mission against the odds in a way that made sense to me at the end. I thought Rogue One was pretty solid (the bad guy kinda lacked punch was my only minor complaint).

    If curious, a summary of my spoiler critique is below:

    Show Spoiler
    Pros: Kylo and Rey turning from the Sith and Jedi, the salt planet aesthetics and feel (the battle made it look like blood in the snow, which was great), Yoda’s lesson/theme on mentoring is great (even if I didn’t think it was 100% carried out). I like Rey as a character very much, and I didn’t hate BB8 as much as I thought I would – I think he’s okay.

    Cons: Kylo Ren in about every respect, who the hell is Snoke, Luke is unfairly placed in a scapegoat role to try and give sympathy for Kylo, the use of Force powers in the movie is painful (illusions and Leia-in-space), the comedy was badly paced, the slow chase of the Rebels was boring and made more confusing by a sudden detour to Casablanca planet then salted with moral ambiguity that was so much better done in Rogue One, the technology revealed (especially the hyperdrive ramming speed) is franchise-breaking (why don’t you just make drone ships like that to shred the enemy?), no clue about the Rebel base until it’s too late to save the motivation, Finn’s one chance to do something actually helpful is prevented making you hate both characters even more, Rey goes into a black hole of incomprehension at the bottom of the island and then stands in front of a mirror and… and… I still couldn’t tell you what that was all about. I don’t think there would be a good answer.
     
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  22. 2house2fly Liturgist

    2house2fly
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    In a setting where everyone uses lasers, they'd probably balk at the expense of building a ship with the sole purpose of destroying it. That reminds me though, ever watch Star Trek 2009 where they can teleport transportalponder onto a ship millions of miles away and wonder "why do we have ships at all then"
     
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  23. Generic-Giant-Spider Scholar

    Generic-Giant-Spider
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    OH CHRIS AVELLONE.

    (He's here, he's here... be cool)

    I mean, hey Chris. You seem okay.
     
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  24. HoboForEternity Arcane

    HoboForEternity
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    The clone wars' rough first 2 to 3 season was pretty rough to get into, it feels like your usual cartoon with little developments or relatively low stakes.

    The later 3rd season and especially 4 and 5 was damn excellent, even i feel the animatoon and fights scene is better too
     
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  25. Kyl Von Kull Arcane

    Kyl Von Kull
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    Chris Avellone, while you’re here, did The Myth of Sysiphus have any influence on PS:T, particularly the ending? We’ve been arguing about it in another thread.

    You know that scene in Annie Hall where Woody Allen’s arguing about The Sorrow and the Pity with the guy in front of him in line, so he sort of magically pulls the director from the ether and the director smacks down the other dude? I’ve always wanted to do this—please make my dream come true!
     
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