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Incline Chris Avellone Appreciation Station

Discussion in 'General RPG Discussion' started by Crooked Bee, Jul 27, 2015.

  1. rohand Savant

    rohand
    Joined:
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    Planet Escape
    Oh they're fucked now
     
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  2. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Making Diablo mobile games probably :)

    Funny though. Going over to that company just when they are becoming the most hated one.
     
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  3. ArchAngel Magister

    ArchAngel
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    Hopefully he is working on D2 Remastered.
     
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  4. Politician Lurker King

    Politician
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  5. fobia Learned Patron

    fobia
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    Well, subtlety doesn't seem to be his forte. :D

    And if you gaze long into the codex, the codex gazes into you...
     
    Last edited: Nov 9, 2018
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    • Bro, do you even lift? Bro, do you even lift? x 1
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  6. Brancaleone Learned

    Brancaleone
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    If these are the results ...

    ... everybody, let's all gaze into MCA just a little bit longer.
     
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  7. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    There is really bad blood between those two.
     
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  8. Quillon Cipher

    Quillon
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    https://www.pcgamesn.com/chris-avellone-interview?tw=pcgn_fe

     
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  9. Alpan Educated Patron

    Alpan
    Joined:
    Mar 4, 2018
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    Grab the Codex by the pussy
    When you have no mouth and must scream:

    Show Spoiler
    [​IMG]


    Source.
     
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  10. ArchAngel Magister

    ArchAngel
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    Baldur's Gate 3 made by a team led by Chris Avellone NOW! NOW I SAY! SOmeone with lots of money, DO IT NOW!!
     
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  11. The Bishop Savant

    The Bishop
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    Why? Choosing not to be subtle is not the same as being unable to be subtle. Chris can afford to not be subtle in this particular case. He paid for that, literally.
     
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  12. lophiaspis Savant

    lophiaspis
    Joined:
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    When you have no neck and you must tweet
     
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  13. Grauken Arcane Patron

    Grauken
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    Also, why be subtle, Feargus is a clear shithead, can't package that anyway else, I actually have lot of respect for MCA for saying out what nobody else is willing to do
     
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  14. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
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    Location:
    Jersey for now
    Bam!
     
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  15. ColonelTeacup Learned

    ColonelTeacup
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    Hes got cheeks like a chipmunk.
     
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  16. Quillon Cipher

    Quillon
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    It all comes down to that they made Pillars just cos they had to make it(and they rightly thought people would pay to see them make it) not because they wanted to make it which is the cause of its lacking heart. MCA wasn't fully involved in it cos of reasons :P Tim was mostly on programming and between projects, Efens was also torn between projects and Josh was(and still is) dreaming about his historical game while making it. Probably only Adam B. was enthusiastic about it but he ain't one of the lead creative guys to have made the difference.

    So they probably shouldn't have given GD to Josh and writing lead to Eric. Instead they should have chosen people who were both enthusiastic about it and free to do it. They lied to everyone with that kickstarter video :D

    Or they should have just kickstarted something else that they wanted to make; their worst idea could have raised at least half of what Pillars 1 raised at that time, if anything, to save Obs from going under.
     
    Last edited: Nov 10, 2018 at 4:00 AM
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  17. IHaveHugeNick Arcane

    IHaveHugeNick
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    I seem to recall a room full of people who were so enthusiastic they all got shitfaced drunk on livestream.
     
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  18. Quillon Cipher

    Quillon
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    Cos they were going through stressful times and the money raised saved the company or so they thought(maybe Armored Warfare saved Obs before it? or was it after?) not because the prospect of working on the game apparently.

    Also, free booze yo.
     
    Last edited: Nov 10, 2018 at 7:11 AM
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  19. Brancaleone Learned

    Brancaleone
    Joined:
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    Chris Avellone I cannot shake off the feeling that PoE was designed around two main priorities:

    1) make it resemble Forgotten Realms enough that D&D / IE fans wouldn't find it too unfamiliar
    2) pile upon it enough cosmetic differences / loredumps (plus of course the system) so that it would stand on its own legs as an IP from a legal point of view, especially for a future franchising of the series (i.e. get future royalties from it without actually having to make PoE games)

    In particular, the character/combat system feels like the part where most of the effort were put into, mainly in order to satisfy priority n. 2 (specifically from a legal standpoint). I'd say one of the main miscalculation was in how much said system would exacerbate the overall feeling of unfamiliarity.

    Most of the content/setting of PoE1 really feels like it's shaped according to artificial constraints that have little to do with how interesting/engrossing/challenging it would be for the player, which would be of course an obvious consequence of trying to satisfy two contrasting priorities like the ones I am hypothesizing.

    If possible, I'd like to be told that I'm 100% wrong about this. :happytrollboy:
     
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  20. Rivmusique Arcane Patron

    Rivmusique
    Joined:
    Mar 14, 2011
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    Location:
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    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    This guy continuing his arcanum LP or what?
     
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  21. Fairfax Arcane

    Fairfax
    Joined:
    Jun 17, 2015
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  22. Quillon Cipher

    Quillon
    Joined:
    Dec 15, 2016
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    Why people keep mistyping Obsidian for Oblivion? Is it a joke? Especially today I saw several examples of this.
     
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  23. Jazz_ Cipher

    Jazz_
    Joined:
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    Looking forward to Age of Empires: Sawyer Rebalanced Edition.
     
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  24. Cael Dumbfuck! Dumbfuck Edgy

    Cael
    Joined:
    Nov 1, 2017
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    Noooooo! My beautiful mangudais!!!
     
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  25. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    A way to kill a thriving community.
     
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