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Incline Chris Avellone Appreciation Station

Discussion in 'General RPG Discussion' started by Crooked Bee, Jul 27, 2015.

  1. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
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    Is that Dragon Age 2 or Dark Alliance 2? Are you seriously comparing it with Dark Alliance 2 to prove that the game is actually good?

    No, it's not. There are many more better games. There is no point in playing this. This is classic shovelware with no thought behind it besides "let's give it a famous franchise name".

    Nobody did any design on this. All is such generic garbage that I'm sure you can probably find some other PS2 or PS1 game from where they copy/pasted everything.

    Man, if consoletards are so easily pleased you have to wonder why this and BOS didn't sell more.

    There's no change of tune, dumbshit.
    I'm saying that it's shit design to dump something completely unrelated in the middle of the game and then forget about it instead of actually making it good and part of the gameplay.

    Mechanic that has no point except to... play the shitty jumping sections.
    Yeah, great design.

    Yes, in fact, it was what made me gave up on a complete turd of a game. Literally no reason to bother with that shit just to get to more shit corridors, shit skeletons and shit loot.
    But sure, keep telling yourself that it's because I was frustrated with the difficulty that I gave up on an otherwise amazing game. Oh, right, you didn't say it's amazing, you said it's "fine". Yeah, then it sure is worth bothering with it. :lol:

    You're just lying and lying. The dialogue is some of the worse I've ever seen. Not in a "whatever, who cares" way. But in a "what the fuck were they thinking" way. Absolutely terrible all the way. And in fact everyone sounds exactly as they were forced to LARP. They're trying so hard to sound "medieval" it's just painful.
    Oh yeah and Tony Jay (and probably) others were in BOS too. And he delivered as was expected with the disastrous material he was given.
     
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  2. TemplarGR Dumbfuck! Dumbfuck Bethestard

    TemplarGR
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    My bad. I don't remember those shit games, never finished any of them. Played them for around 1-2 hours each until i was hospitalized after cutting my wrists with a spoon. I had the misconception they did have an inventory. So they are even shittier than i thought...
     
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  3. DayofBlow Educated

    DayofBlow
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    :mca:

    :prosper:
     
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  4. Quillon Magister

    Quillon
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    • not sure if serious not sure if serious x 1
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  5. Chris Avellone Arcane Developer

    Chris Avellone
    Joined:
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    Thanks! He was a lot of fun to write. I'm also relieved they made him combat effective enough so players would actually use him.

    I was pretty unhappy with the customer response, and I couldn't believe a customer service rep would ever give that answer.

    I know a lot of people who care about what they get in their Collector's Editions, and it's a lot of money to spend to get shorted with no warning.

    I did work on Dark Alliance (with Snowblind) and their next game, Champions of Norrath.

    I have no idea who came up with the platforms, but for the record, I had to get my girlfriend-at-the-time's help to get past that part since I couldn't do it on my own - yay, me (it turned out as long as one person in multiplayer made it to the other side, it would "teleport" the other player across when they respawned). I've never been good at playing games, especially reflex-based ones.
     
    Last edited: Dec 3, 2018
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  6. Chris Avellone Arcane Developer

    Chris Avellone
    Joined:
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    No, just:

    1. I am a hack and forget I use the same cadences sometimes. Also, in both instances, I thought it would be a cruel and thematic fate for the player.

    2. I was working very long hours on Dead Money to get it to ship in time (even skipped the New Vegas release party), and I was often writing late, which means I may not have been as on-point as I should be.

    Thanks on both characters, though, glad you liked them. David Mitchell, who voiced both God and Dog, was great in the studio (he also does a good job with Shocker in the new Spider-Man game).
     
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  7. Efe Arbiter

    Efe
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    did someone send chris the interview where the guy said nda is standart industry practice and Chris just took it personally which led to him leaving?
     
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  8. Yosharian Cipher

    Yosharian
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    Do you generally get input on the combat effectiveness of characters that you write for? Like, do you get to choose their stat spread or anything like that? Or is it taken out of your hands? I'm thinking of Durance mainly and his insanely high Resolve which is not exactly a high priority for Priests in that game, Sawyer Balance be damned. Just wondering if that was a decision on your part to make his stat spread the way it was, or whether it was given to you or decided for you. And if that's generally the way characters that you write are made.

    I actually used Durance a lot for a couple of playthroughs, but in spite of his attributes, rather than because of them. An arthritic, blind Priest in POE1 is better than no Priest at all.
     
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  9. ArchAngel Arcane

    ArchAngel
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    Given MCA's wolf problems, it is probably better if he does not get to make effective combat characters to go along with their stories :D
     
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  10. Quillon Magister

    Quillon
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    The guy said non-compete-clause(NCC) is a common practice in Hollywood & Chris took it "too" personally...which didn't lead to him leave; him leaving lead Obs to try it on Chris.

    Also he's saying that owners took out mortgages on their own homes to help fund the company from time to time, is this true Chris?
     
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  11. Roguey Arcane Sawyerite

    Roguey
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    In a way it was his decision since he decided to write Durance as a character with great resolve.
     
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  12. Yosharian Cipher

    Yosharian
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    Then it's an interesting one considering that he seems to want Nok-Nok to be capable in combat, in order that players use him more.

    Since he seems to have taken the opposite route with Durance - he created a Priest with quite possibly the worst stats that it is possible to have. I don't deny that 19 Resolve fits Durance's personality. My point is, it makes him a shit Priest, combat-wise. Same with his awful Perception & Dexterity.
     
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  13. Roguey Arcane Sawyerite

    Roguey
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    Anyway, for the Chris Avellone completionist https://rpgcodex.net/forums/index.p...ant-is-a-disaster.124859/page-43#post-5910285
    Omensight: furry crap
    Alaloth: "The very first isometric souls-like game ever made"
    The Walking Dead: Overkill: Co-op shooter
    Degrees of Separation: Arty puzzle-platformer

    "Anything but Obsidian" going strong.
     
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  14. Roguey Arcane Sawyerite

    Roguey
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    We could have had Cadegund, instead we got the character concept of "a priest who survived a god bomb explosion because the fire inside him burned brighter than the fire around him, but this left his body and soul permanently debilitated nonetheless"
     
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  15. Yosharian Cipher

    Yosharian
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    You could argue for the following stat spread on Durance:

    MIG - high, he's an arrogant cunt that's used to getting what he wants
    CON - low, his body is worn out and broken down from what happened to him at that event
    DEX - high, there's nothing that suggests that Durance isn't graceful, he may be an arse but he's basically wearing robes all the time, he's gotta have learnt some dodging skills by now
    PER - high, he's always watching the Watcher, suggests that he spends quite a lot of time observing people
    INT - moderate, he's not too smart in my opinion, thinks he is though, classic Dunning-Kruger case if you ask me
    RES - low, he can't even have a proper conversation with the Watcher without whining that he's being asked too many questions and going off in a huff, he relies desperately on a God that despises him and treats him like shit, that's not resolve that's dependence.
     
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  16. Roguey Arcane Sawyerite

    Roguey
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  17. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
    Joined:
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    Chris Avellone

    If BethesDuh went bankrupt and Larian Studios somehow bought the Fallout IP, would you work with them on a new Fallout game?
     
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  18. Sacred82 Self-Ejected Dumbfuck

    Self-Ejected
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    "No one has as many friends as the man with many ch..."

    :dead:
     
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  19. Alpan Magister Patron

    Alpan
    Joined:
    Mar 4, 2018
    Messages:
    1,032
    Grab the Codex by the pussy
    While I appreciate MCA's general humility, the fact that he doesn't much discriminate between the projects he chooses to work on means that future reactions to any MCA involvement in any game will soon average out to "so what?" Ah, to witness the fall of an icon...
     
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  20. Efe Arbiter

    Efe
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    better that he works at every opportunity rather than have his "writing muscles" atrophy.
     
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  21. Trans-Financial-Man Savant

    Trans-Financial-Man
    Joined:
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    https://www.youtube.com/watch?v=kUqXdbbB_CA&index=60&list=PLMj7raxM5vDNqGfmXT6AE97yfEUPJvrBd Mr MCA you may get a kick out of this. It's a little ditty made in your honour.
     
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  22. Skdursh Learned

    Skdursh
    Joined:
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    I'm super late to this thread and not about to read through 241 pages of spew, but I just gotta say... I don't really think Chris Avallone's writing is all that good anymore. For like the past 7 or 8 years now all of his characters almost always come across as sterile try-hards with the personality of an old brick. Extremely verbose, but without ever actually saying anything. Granted he *used* to do some really good stuff, but everything that he's put out since after Fallout: New Vegas has been straight-up dull. He's lost his touch and his modern relevance rests almost entirely on games that he worked on a decade ago.
     
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  23. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    How many post-Fallout: New Vegas Avellone characters can you name other than the two from Pillars of Eternity?
     
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  24. IHaveHugeNick Arcane

    IHaveHugeNick
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    Pretty sure most of his jobs these days involve more consulting than writing. Helping to set up some guidelines, fixing the process, and so on. Not much of a point in hiring celebrity designer just so he can write couple of lines.
     
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  25. Skdursh Learned

    Skdursh
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    He wrote for Pillars of Eternity, Torment: Tides of Numenera, Into the Breach and Prey and did world and story design for Tyranny. The writing in all of them is mediocre at best. He also worked on Pathfinder: Kingmaker, which I admittedly like a lot, but as far as I am aware he only worked on maybe one character in it.
     
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