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Interview Chris Avellone Interview Roundup

Discussion in 'RPG News & Content' started by Infinitron, Sep 5, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Alpha Protocol; Black Isle Studios; Chris Avellone; Fallout 3 (Van Buren); Fallout: New Vegas; Interplay; Kickstarter; Obsidian Entertainment; Planescape: Torment; Project Eternity; Star Wars: Knights of the Old Republic 2: The Sith Lords; Torment: Tides of Numenera

    Codex mascot Chris Avellone was a guest at DragonCon this year, where he generously agreed, as he often does, to participate in various interviews and panels. One of them was an interview with a website called MOG Nation.


    It's a short overview of his career, from his beginnings in pen and paper RPGs right up to the Kickstarter projects of the present day. Two notable takeaways from the interview are the news that Chris was involved with a cancelled Forgotten Realms RPG before he did Descent to Undermountain, and a hint that Obsidian may soon be able to reveal the identity of their secret project. Also, did you know that Chris had to pass on working on Fallout 1 because he was busy with Descent to Undermountain? What a waste.

    If you're interested in a higher dosage of MCA, you might want to check out this hour-long interview podcast at retrogaming site Racketboy. Much like the previous interview, it's kind of an overview of his career, but much more detailed. There's a particular focus on his work on Planescape: Torment and on the Fallout franchise, including Van Buren. Chris also spares no criticism of Alpha Protocol, to the point where (unlike his boss) he denies that the game could even be considered a "cult classic". Ouch!

    In the second part of the interview, Chris answers various questions from listeners, covering such topics as game design advice (Chris believes it's always worth sacrificing "realism" for better gameplay), Kickstarter, the decline of JRPGs, the problems with AAA RPGs, and what franchises he'd like to work on if he could (answer: Doctor Who and The Wire). It's a good interview - I recommend listening to it if you have the time.
     
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  2. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    [​IMG]

    EDIT: Infinitron, you teasy bastard! All he says is "I've thought about this, but I have no idea, maybe is because they are linear..."
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    BTW, is it just me, or did Chris deliberately make an effort to say the word "BioWare" as little as possible during the podcast? Even when talking about KOTOR he calls them "they" or "the studio that did the original title".
     
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  4. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    Not sure, he does says "BioWare" when talking about how Mass Effect was superior to Alpha Protocol.
     
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  5. Lady Error Arcane Literally Hitler

    Lady Error
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    So is it already known if the secret project is an RPG? Or is it that Russian MMO? Or something completely different?
     
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  6. Infinitron I post news Patron

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    It's not the Russian MMO. I doubt it's not an RPG of some sort.
     
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  7. Kz3r0 Arcane

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    :dead:
     
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  8. Endemic Arcane

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    Most people here seem to think Alpha Protocol was a less than functional game. It's possible Chris is talking about technical aspects and reception of the two titles as well.
     
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  9. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    Mass Effect 2 has better core gameplay as well.

    http://forums.obsidian.net/topic/50232-the-mass-effect-comparisons-must-get-annoying/#entry871962
    Eat shit and die Mills, you failed.
     
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  10. Hornawkawk Unwanted

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    What really ruined Alpha Protocol's gameplay was the retarded skill system. The shooting itself was enjoyable, but when you have invisibility which allows you to murder a dozen opponents while staying undetected, the whole suspension of disbelief falls apart.
     
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  11. Endemic Arcane

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    Haven't played through it yet, but I hear Chain Shot is better.
     
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  12. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    That's more of a game balance than a realism thing. AP is terribly balanced (except for the CQC skill which was designed by ~Josh Sawyer~ so is pretty good given its limitations). Also its shooting is pretty bad, as demonstrated by Sawyer:
    [​IMG]
    Sega forced this on them, but only because Obsidian had thoroughly botched the systems that didn't rely on massive amounts of spread and a shrinking reticule to produce challenge.
     
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  13. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    It's very weird that while AP feels very rushed and unpolished, MCA says that it was ready for release earlier, and that the publishers made them wait to build up some hype...
     
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  14. Infinitron I post news Patron

    Infinitron
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    He didn't actually say that. He said that Mass Effect had better cinematics/was a better "cinematic game".

    Source, or are you making shit up again?
     
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  15. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    Sega stopped funding shortly before October 2009 when it was originally supposed to be released. Everyone thought it was delayed to get more polish, and Sega even said as much.

    http://multiplayerblog.mtv.com/2010/02/05/sega-on-alpha-protocol-delay-whats-been-changed/
    Not mentioned: Lighting tweaks and inventory comparison were the only things done during those months.
     
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  16. Endemic Arcane

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    Then they put out a grand total of one patch after release. :roll:
     
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  17. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    Nah, don't downplay this to "cinematics"; he clearly says that the storytelling and reactivity mechanics were superior, that BioWare had been doing those for a long time and had all the know-how, blowing AP out of the water.

    So yeah, your false emperor clearly thinks that BioWare are the kings of storytelling and player reactivity.
     
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  18. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

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    It bombed, no sense throwing good money after bad.
     
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  19. Infinitron I post news Patron

    Infinitron
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    No he didn't. Listen again.
     
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  20. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    Oh, FFS Infinitron...

     
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  21. Infinitron I post news Patron

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    Uh, yes?

    Nothing about storytelling. Nothing about reactivity.

    He also mentions "pipelines" and "processes", which has to do with production of cinematics. He's clearly talking about the technical aspects, not about quality of writing or storytelling.
     
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  22. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    That's obviously much wider than just "cinematic game"... MCA is saying that ME has better storytelling and dialog systems than AP, not just that "it's more cinematic".
     
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  23. Lancehead Liturgist

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    He's probably referring to the dialogue wheel, and its application and implications. Even then, AP's dialogue wheel is much better than ME's. For one, there was less ambiguity in the choices since AP has "stances" rather than abbreviations.
     
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  24. Infinitron I post news Patron

    Infinitron
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    No, he really isn't. He was not explaining why Alpha Protocol was a bad game in that paragraph. He was explaining why it wasn't a success. And the reason, according to him, was that it "didn't shine" next to the titles that were released at the same time. Splinter Cell had better mechanics, because the Splinter Cell team is good at that, and Mass Effect had better cinematics, because BioWare are good at that.

    That's why he thinks it would have done better if it had been released a year earlier.
     
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  25. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    How the hell "NARRATIVE system" has nothing to do with storytelling?
     
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