nomask7
Arcane
- Joined
- Apr 30, 2008
- Messages
- 7,620
They remove you from the character's POV and put you into the POV of yourself as an observer/viewer: break in immersion. When you suddenly can't control your character due to a cut-scene - break in immersion. When he suddenly says something that is outside of your power to choose or even expect - break in immersion. When the camera angle is changed automatically to further a cinematic experience or platforming or gun battle - break in immersion (this is why people tend to consider first-person games like Morrowind and Doom more immersive, although games like Dark Souls where you at least always control the camera yourself - whether in dialogue or whenever - are still better than stuff like Uncharted).
Actual immersion means you have the POV of the character you're playing - you don't feel like you're observing the character or guiding him through cinematic experiences. The more consistent the POV, the more there is immersion - combination of cinematic and game-like is actually worse than just cinematic (a movie).
The only reason 'immersion' has become a dirty word on the codex is its association with what is actually IMMERSION BREAKING, due to retarded game journalists consistently misapplying the term to mean 'cinematic'.
The best retort to their bullshit is the truth: yes, immersion matters, but cut-scenes (among other things like too obvious hand-holding and tutorials) break immersion.
Pretty much everything bad you can think of is actually immersion breaking: level-scaling, cut-scenes as mentioned, compulsory tutorials, quest compass, constant corridor-like environments regardless of milieu, railroading, lack of choices, lack of consequences for choices. They all feel forced or tacked on and make you aware you're just playing some retarded game, not adventuring in Hyrule or whatever.
The new generations raised on popamole don't even know what true immersion is. If they get even a little bit immersed into a game momentarily they think it's the height of game design artistry. Fact be, even ADOM (hardcore ASCII-graphics rogue-like) is a lot more immersive than stuff like Uncharted (PS3 hit series praised for its "immersion" - full of cinematics and hand-holding and corridors in places where there should be no corridors, no hand-holding, and no cinematics).
I suggest people should stop disparaging immersion and start disparaging incorrect usage of the word.
Actual immersion means you have the POV of the character you're playing - you don't feel like you're observing the character or guiding him through cinematic experiences. The more consistent the POV, the more there is immersion - combination of cinematic and game-like is actually worse than just cinematic (a movie).
The only reason 'immersion' has become a dirty word on the codex is its association with what is actually IMMERSION BREAKING, due to retarded game journalists consistently misapplying the term to mean 'cinematic'.
The best retort to their bullshit is the truth: yes, immersion matters, but cut-scenes (among other things like too obvious hand-holding and tutorials) break immersion.
Pretty much everything bad you can think of is actually immersion breaking: level-scaling, cut-scenes as mentioned, compulsory tutorials, quest compass, constant corridor-like environments regardless of milieu, railroading, lack of choices, lack of consequences for choices. They all feel forced or tacked on and make you aware you're just playing some retarded game, not adventuring in Hyrule or whatever.
The new generations raised on popamole don't even know what true immersion is. If they get even a little bit immersed into a game momentarily they think it's the height of game design artistry. Fact be, even ADOM (hardcore ASCII-graphics rogue-like) is a lot more immersive than stuff like Uncharted (PS3 hit series praised for its "immersion" - full of cinematics and hand-holding and corridors in places where there should be no corridors, no hand-holding, and no cinematics).
I suggest people should stop disparaging immersion and start disparaging incorrect usage of the word.