Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Cities : Skylines

Discussion in 'Strategy and Simulation' started by Keshik, Aug 18, 2014.

  1. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    3,893
    Location:
    Italy
    as far as i know, sim earth and sim life were the last and best of this kind.
    damn, what i'd give for a remaster...
     
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  2. Mazisky Arbiter

    Mazisky
    Joined:
    Mar 8, 2015
    Messages:
    1,404
    Location:
    Rome, IT

    What about making a single player campaign within the game with characters, stories and events a la Dungeon Keeper? I've never seen that in a city builder if i am am not wrong.
     
    • Agree Agree x 1
    • Interesting Interesting x 1
    ^ Top  
  3. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
    Messages:
    9,567
    I would rather see problem solving companies for this genre.

    For example you get city which has fucked up budget and you can't really remove hospitals etc because people would throw tantrum. Or city that is placed on hills with very little space to build.

    Good example of such thing was Roller Coaster Tycoon 1 campaign though it was much more about achieving growth rather than solve problem.
     
    • Brofist Brofist x 1
    • Friendly Friendly x 1
    ^ Top  
  4. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
    7,586
    Location:
    Tampere, Finland
    Anno has that. All its entries, if I am not mistaken.
    Each campaign level (or almost each) has some kind of situation to be solved.

    The question is how many people actually want that from a game like Cities Skylines. I also usually get bored some time into a "session" because the game doesn't really give me any specific targets, challenges or goals - but I have no idea how many others feel that way.
     
    ^ Top  
  5. ortucis Prophet

    ortucis
    Joined:
    Apr 22, 2009
    Messages:
    2,017
    The only thing that defeats me in Skylines is.. water.

    That's right. It's THE most annoying fucking thing ever in the whole game. Suddenly sewer water starts mixing up with regular, despite the stream going downhill and pipe being miles apart from water intake, cause the water intake sucks in whole river like a vacuum and the river dries up, somehow pushing sewer water upstream. Derp.

    I got so bored and annoyed dealing with water stream, I just stopped playing. :P
     
    • Funny Funny x 2
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  6. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,644
    The vanilla solution to this would be to use water towers. No mixing possible. With mods, you have countless different ways to solve this issue, either on the source or on the wastewater side. In my current "vanilla" city (as in "will load without workshop or mods"), I used a mod to place a water source (a misnomer, as it basically tries to clamp water levels to a certain value) in a valley on one of the vanilla maps and unceremoniously dump all waste water into it:

    [​IMG]

    But that's just one of many possible solutions.
     
    • Brofist Brofist x 1
    • Informative Informative x 1
    • Friendly Friendly x 1
    ^ Top  
  7. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Messages:
    8,802
    Codex 2014
    Paradox is doing a survey about a city builder game: https://forum.paradoxplaza.com/foru...ur-future-in-our-new-gameplay-survey.1119889/

     
    • Brofist Brofist x 2
    • Informative Informative x 1
    ^ Top  
  8. Night Goat The Immovable Autism Patron No Fun Allowed

    Night Goat
    Joined:
    May 6, 2013
    Messages:
    1,864,999
    Location:
    [redacted]
    Codex 2013 Codex 2014
    Bros we've been playing this game wrong.

     
    • incline incline x 2
    • Funny Funny x 1
    • Creative Creative x 1
    ^ Top  
  9. Hoaxmetal Arcane

    Hoaxmetal
    Joined:
    Jul 19, 2009
    Messages:
    8,804
    Interesting concept, faggy voice.
     
    • Agree Agree x 2
    ^ Top  
  10. Drax Arcane

    Drax
    Joined:
    Apr 6, 2013
    Messages:
    10,828
    Location:
    Silver City, Southern Lands
    The Never-Ending DLC roadmap. Now: Industries!

    https://www.paradoxplaza.com/cities...nt=post&utm_campaign=indu_cs_20181011_pla_ann
     
    • Informative Informative x 3
    • Brofist Brofist x 1
    • meh meh x 1
    ^ Top  
  11. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    3,893
    Location:
    Italy
    was about time.
    too late for me, but perhaps there're still many people playing and enjoying it so to them an industries overhaul is going to be big.

    on a side note, more than this i miss in the city builders the possibility to make small but self sufficient towns, which even don't look like ass.
     
    • Agree Agree x 2
    • Bad Spelling Bad Spelling x 1
    ^ Top  
  12. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,644
    The toll booths are part of the free update by the way.
     
    • Informative Informative x 1
    ^ Top  
  13. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,644
    They publish a dev diary plus a bite-sized tutorial video every day, usually in the hour after 3 pm CET.









    The dev diaries have additional info. The system is very similar to the Parklife parks, just with production chains.
     
    • Informative Informative x 1
    ^ Top  
  14. Alienman Arcane Patron

    Alienman
    Joined:
    Sep 10, 2014
    Messages:
    8,701
    Location:
    Mars
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Wtf... you plop it down? Not growing up industries anymore?
     
    ^ Top  
  15. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    3,893
    Location:
    Italy
    one step forward, two steps back =_= growers, not showers, is what makes city builders feel alive.
     
    ^ Top  
  16. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,644
    The part that's already in the game doesn't change. You can also get the raw materials from the standard grown special industries or buy imports (it would be interesting whether you have to pay for stuff from the zoned industry, like you do for imports). If you want to have fields that are 8x16 a piece, you have to plop them. The "generic" industry part is more or less unchanged, anyway.

    The economics are somewhat different. This is basically "state sector". You build the stuff, don't get taxes, incur expenses. You try to make money from the end products. In other words, you manage your little state-owned companies.
     
    Last edited: Oct 18, 2018
    • Informative Informative x 1
    ^ Top  
  17. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,644
    The last two videos:





    The policies seem boring, and the less said about the maps the better. That's more or less a given though.

    Let's hope those warehouses provide some buffers against those "not enough raw materials" situations.

    Regarding the postal service, I like how he says "it's time to clog up the roads again..." Yeah. Probably lots of traffic for a happiness increase most cities don't need.

    I once tried what you have to do to get the "Unpopular Mayor" achievement, because that one eluded me. You basically have to zone houses at the start of the game and not build any fire station, sewage outlets or anything else to get this. Once pretty much all houses have been wrecked by disease, fires and criminals, the achievement finally kicks in. It says all about the difficulty of the game that some of the hardest achievements are those where you really have to be inventive to fail at the game. I think the cake takes the one to unlock the court building, which needs you to keep up a certain crime rate over two years, which is rather difficult. You certainly don't play this game because of the challenge. Most people who fail, fail at traffic management. Of course, there's Natural Disasters, but those err on the "nearly impossible to survive" side of things.
     
    • Edgy Edgy x 1
    ^ Top  
  18. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,644
    Finally, the Biffa video. He's usually concise and to the point, so a good opportunity to get an overview.

     
    • Brofist Brofist x 2
    ^ Top  
  19. Turjan Arcane

    Turjan
    Joined:
    Mar 31, 2008
    Messages:
    4,644
    The LGR review:



    Also the last "tutorial" about the free stuff that's added:

     
    Last edited: Oct 22, 2018
    • Brofist Brofist x 1
    ^ Top  
  20. Mark.L.Joy Learned

    Mark.L.Joy
    Joined:
    Sep 11, 2016
    Messages:
    443
    Anyone enjoyed this? Messing around with industrial areas and supply lines reminded me a bit of factorio, it makes me wait enough time that the rest of the city can grow without me getting bored maybe I'll finally mess with public transport.
     
    • Agree Agree x 1
    ^ Top  
  21. Mazisky Arbiter

    Mazisky
    Joined:
    Mar 8, 2015
    Messages:
    1,404
    Location:
    Rome, IT
    After skipping this game for years finally i decided to invest time in it.

    I am more of a sandbox builder than a manager in those games so i am having a lot of fun! the only thing that bother me is the engine.

    I have a pretty powerful rig but this game runs quiet badly, looking on internet i've seen this is a common complain because of the Unity engine. I wonder, can this engine be upgraded or optimized somehow or we need to wait the sequel with another engine or tech?
     
    ^ Top  
  22. MadMaxHellfire Arcane

    MadMaxHellfire
    Joined:
    Mar 3, 2010
    Messages:
    3,893
    Location:
    Italy
    abandon all hope, it can't be done. unity is 2000's flash, it's a plagye we'll not get rid anytime soon.
     
    • Agree Agree x 1
    • Bad Spelling Bad Spelling x 1
    • retadred retadred x 1
    ^ Top  
  23. Thane Solus Arcane

    Thane Solus
    Joined:
    Apr 29, 2012
    Messages:
    1,524
    Location:
    Jewurope
    its not unity, never was... it seems the latest DLC puts some pressure on some systems. Cities Skyline was one of the first big games on Unity (when this engine was mediocre), and was running flawlessly. Stop being ignotards. Unity is not the next coming of Carmarck, but is not a bad engine either, is just bad programmers or rushed development + (in some cases) bad mods and retardo users.

    its gets all this shit, because assets flips and bad programmers, but now is actually on par with Unreal in some cases and has better tools overall.

    Also when you make it Paradox garbage like this: https://www.paradoxplaza.com/games/?prefn1=pdx-brand&prefv1=Cities: Skylines , there is a chance that you wont optimize everything cause: DLCs cause cash grab! 15 DLCs

    Disgusting company.
     
    Last edited: Feb 25, 2019
    • Agree Agree x 1
    ^ Top  
  24. Mazisky Arbiter

    Mazisky
    Joined:
    Mar 8, 2015
    Messages:
    1,404
    Location:
    Rome, IT

    I don't get the point: if they optimize they will even sell more DLCS, i mean, refusing to optimize is not increasing sales. it would be a win-win for them if they optimize more. Am i missing something? im not an economist
     
    ^ Top  
  25. Perkel Arcane

    Perkel
    Joined:
    Mar 28, 2014
    Messages:
    9,567
    What the hell you people talk about ? Have you seen any game handing huge cities really well ?
    Skylines problem is in CPU and it is very optimized to point where you can actually run 100k pop simulation with mods.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)