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Civilization V

Discussion in 'Strategy and Simulation' started by sheek, Oct 23, 2010.

  1. tindrli Arcane

    tindrli
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    well, the good thing is that you never lived in a war aaand a heavy artillery pounding
     
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  2. Diablo169 Arcane

    Diablo169
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    Don't worry people. Angryjoe is on the case to teach everyone how to play CIV 5. :troll:

     
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  3. Brotherman Bill Arcane

    Brotherman Bill
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    CiV fanboys pls, way to miss the point. Even when the enemy has equally many artillery pieces as you, you still raep them with like 3 artilleries of your own. And the same principles apply to archers.
     
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  4. Turisas Arch Devil Patron

    Turisas
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    Naw but it's okay, because Stacks of Doom are baaaad.


    No they fucking aren't, SoDs are p. damn sweet.
     
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  5. sser Arcane Cuck Developer

    sser
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    1 UPT would totally work if the AI was competent and if the wars waged didn't always annihilate the units. They took the 1 UPT approach, but still gave units -- individually speaking -- as much worth as they've always been in the series, which isn't much.
     
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  6. ScottishMartialArts Self-Ejected

    Self-Ejected
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    I don't know that that is necessarily true. Units from the same era will typically do 25-40% damage to each other. I generally do not struggle to keep my units alive on King and the loss of one always feels like a blow. The AI simply doesn't know how to play well, that much is certainly true.
     
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  7. Cursed Platypus Unwanted

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    I never played any civ game, But judging from this vid this game looks lots of fun.

    Why is it shit?
     
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  8. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Exactly because you never played Civ and think it looks fun, or so dictates Codexian logic.
     
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  9. Space Satan Arcane

    Space Satan
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    played several parties. At least tried to. The game is so unbelievably boring. CivIV is so much better, it almost hurts. Dumbed down combat, unspeakable dumb sieges, fucked up resource system and economy. Even graphically, the game sucks.
     
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  10. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    If only there was an 11 page thread somewhere around going into detail.
     
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  11. J_C One Bit Studio Patron Developer

    J_C
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    It is not shit. It is not as good and Civ 4, but still a good game. Fuck the haters.
     
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  12. Cursed Platypus Unwanted

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    I have a wall fetish. In which civ do you have the ability to build walls.
     
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  13. Zero Credibility Arcane

    Zero Credibility
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    What, you mean building it on the map? The only thing I remember similar to that is building the Great Wall in Civ4 - that puts a wall on your current border. At least I think it does.

    Anyway, I decided to look for myself how Firaxis managed to fuck things up this time. I didn't get very far, but it's pretty much as expected so far. I like the new culture, policies and religion. I hate global happiness because it pretty much hamstrings any expansion, road maintenance because Firaxis couldn't hire some better artists to make roads less ugly and archers bombarding from a tile away.

    I actually liked the way artillery worked in Civ3, it's just that ranges here are ridiculous, which is in itself a symptom of a much greater problem, the one unit per tile rule. Somebody in Firaxis decided they didn't like unit stacks and so they replaced it with this fuckup. Protecting units by escorting them with stronger units? Nah, we don't need that. Transports? Nope, every unit just becomes a ship, and doesn't that help with those unit traffic jams?

    And the less said about the AI the better. At least strategic AI can hold a pace with the human player (probably because of hidden massive bonuses), but the tactical AI is hopeless. Yes AI, you just keep bombarding my 2 cavalry units taking turns just standing next to your city, and not those ships bombarding your defences. Ugh.
     
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  14. Space Satan Arcane

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    One unit per tile MAY work, but the problem is - there's no win-or-die rule anymore. So your armies end up wounded and wars degenerade into horrible who can throw more meat to the meatgrinder.
     
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  15. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Road maintenance was a good idea, but done poorly in Civ5 (it's too restrictive, probably should have X number of free road per city depending on civics or something). It was too easy to move your army around in your own borders in earlier civs.
     
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  16. Minttunator Arcane Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Divinity: Original Sin 2
    Basically because it's not Civ IV.
     
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  17. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire

    Basically because you will spend more time playing unit tetris than playing the actual game. Wouldn't call it shit though. Just much worse than cIV.
     
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  18. Minttunator Arcane Patron

    Minttunator
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Divinity: Original Sin 2
    Have to agree there - moving around large armies can get rather tedious! Personally, I enjoy Civ V regardless, but there are definitely some aspects of the game where it's regressed from its predecessor, so I can see why a lot of the Civ IV fans are so angry about it.
     
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  19. J_C One Bit Studio Patron Developer

    J_C
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    I don't know why moving 20 single unit is worse than moving 20 stacks in Civ IV. Because let's not forget that individual units in Civ4 were faster and cheaper to make. You had more units, just collected in stacks.
     
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  20. Zero Credibility Arcane

    Zero Credibility
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    In Civ4 at least you don't have to worry about the order in which you move units (and you could just combine those stacks in a couple of easy to handle stacks-of-doom). Here, it is depressingly easy to fuck things up by blocking the rest of your army. Really, I don't get why was this even changed - it just creates problems for both the player and AI. Were those stacks really that bad?
     
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  21. J_C One Bit Studio Patron Developer

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    No, stacks were not THAT bad. Just as single units are not THAT bad. They have negatives and positives. I think moving the armies efficiently is just as part of the tactics as any other aspect of Civ. If you block your army into a place, than you messed up. You should have planned your movement better.
     
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  22. Space Satan Arcane

    Space Satan
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    CivIV suffered mostly due to how easily doomstacks were to duild and some obvious unit imbas, like war elephants. there were no limiting mechanics in the game - huge armies were not taxing for players as gold sometimes were easy to obtain and until late game you can only spend gold on research and unit support. Adn thus, Financial leaders were steamrollers. They tried to fi this by artillery but failed.
    With CivV you move units that are doomed to die. Those, who can build more cannon fodder wins, because it is almost impossible to get to veterancy, because when war starts, archer skirmishes start everywhere, and melee units have no chance. Plus, AI can waste dozens upon dozens of units trying to take your weakest city. Again, thanks to 1 unit and dumbfuck siege mechanic.
     
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  23. Zero Credibility Arcane

    Zero Credibility
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    But the whole point was that moving units in Civ5 is a worse hassle then moving stacks in Civ4. Both for the player and the AI.
     
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  24. Multiple Sarcasm Arcane

    Multiple Sarcasm
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    The idea of adding a tactical layer itself wasn't bad, it's just that they've failed miserably in implementing it in any enjoyable way. It's just a chore, atm.

    I think what they should've done was leave the stacks, but make the battles themselves load into a TB battlefield with current Civ 5 mechanics, where you take turns outside of global game's time. Kind of like Total War, but with battles also being TB. Of course, with an auto-resolve option that would work similarly to previous Civs.
     
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  25. RK47 collides like two planets pulled by gravity Patron

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    Dead State Divinity: Original Sin
    [​IMG]
     
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