Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Civvie thread (classic FPS reviews/commentary on youtube)

Discussion in 'General Gaming' started by Boleskine, Sep 15, 2019.

  1. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,796
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    That's what they get for not employing a CB4 consultant.
     
    • How DARE you!?? How DARE you!?? x 1
    ^ Top  
  2. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,491
    Dishonored could've been way better if it gave you more tools and skills that are useful during a ghost playthrough, and more tools and skills that are useful during a combat-heavy nonlethal playthrough.
    D2 gives you the ability to punch-choke guards for a nonlethal open combat, but that's not enough.
     
    • Brofist Brofist x 1
    ^ Top  
  3. Bad Sector Arbiter Patron

    Bad Sector
    Joined:
    Mar 25, 2012
    Messages:
    376
    TBH i never saw the ending as punishment, all you get is an angsty kid (which i found amusing - yes Emily, it'd be fun to kill everyone you dislike, trust me, i'm doing that too! :-P) and some old dude disliking you at the very last moment. How "chaos" affects things is arbitrary, but hey, you get swarms of mice to play around with so i'm fine with it.

    But yeah, in general i do not think Arkane's writing is great anyway (in all of their games ever since Arx Fatalis) so i do not pay that much attention to it. For me their strength is in systems and level design, their writing is there to give a theme and an excuse to do things but i do not pay that much attention to it. It'd be nice if it was better, but it isn't something that bothers me.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    ^ Top  
  4. Darth Slaughter Arcane Patron

    Darth Slaughter
    Joined:
    Apr 19, 2008
    Messages:
    2,932
    Location:
    Brazil
    Divinity: Original Sin
    Actually, dishonored is made to please every first person player demographics. And the consensus between most of players/reviewers is that it has boring stealth and fun chaotic killing. It's like they made the game balanced for a chaotic playthrough and put stealth just to be there. My point is that I find the chaotic way really boring. And I actually like it's stealth.

    this... the thing is I don't think the cool toys are that cool I think it's really boring. It gets old fast. And I feel the stealth is not boring. Well, stealth gameplay is based on boredom, somehow.

    There's poison darts that are the equivalent of gas arrows in thief. And the choke from behind is the blackjacking option. The other tool for stealth is patience.
     
    ^ Top  
  5. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,491
    i know, but that's still a really poor amount of tools at nonlethal player's disposal. Lethal player on the other hand can use sword, steel bolts, explosive bolts, throwables, mines, bombs, magic, etc.
    Adding a disguise system (or at least ability to use possession without killing a host and breaking ghosting) would've solved the problem.
     
    • what? what? x 1
    ^ Top  
  6. Lutte Dumbfuck! Dumbfuck

    Lutte
    Joined:
    Aug 24, 2017
    Messages:
    861
    Uh, no, the ending to Prey and its relation to the game mechanics have nothing to do with what happens in Dishonored.
    Acquiring and using typhon powers does not affect the ending other than having a line from one of the operators mentioning it in passing. That is all.

    There's only one factor that affects the meat of Prey's ending :
    did you try to save humans or not
    Every event related to saving people, killing people, or not caring and letting them die from other reasons will be judged by the operators and the game keeps an internal empathy score about you.
    If your empathy score was average or high, you are allowed to make another choice right at the end :
    side with humanity
    or murder their remnants and rebel (taking the opportunity when your leash is removed)

    If your empathy score was low, you are executed and deemed a failed project. They restart the project with another typhon.

    From a gameplay perspective, there is no dissonance. In fact, there are cases in which using typhon power will make it far easier to save lives if you're going for that high empathy score. Acquiring and using typhon neuromods is not a detriment to getting a "good" ending.
     
    • Informative Informative x 3
    • Brofist Brofist x 1
    ^ Top  
  7. Darth Slaughter Arcane Patron

    Darth Slaughter
    Joined:
    Apr 19, 2008
    Messages:
    2,932
    Location:
    Brazil
    Divinity: Original Sin
    You could posses a rat...
     
    • Agree Agree x 1
    ^ Top  
  8. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,275
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    Oh, fair enough - I just assumed it was so from the in-game warnings, NPC and station security's response, and the ending dialogue. There are a lot of in-game factors that seem to warn you off using them, but I guess this was just for balance/reactivity. I googled it just now and saw a lot of people who apparently came to the same conclusion (especially those who'd played Dishonoured).
     
    ^ Top  
  9. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,491
    possession was a very underused mechanic. It gave you like... few seconds to do something while in someone elses body? And it took too much mana.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    ^ Top  
  10. Lutte Dumbfuck! Dumbfuck

    Lutte
    Joined:
    Aug 24, 2017
    Messages:
    861
    I think they went overboard with the warnings because they might have feared casuals would throw a fit after every AI operated thing on the station turn hostile (this is the main impact of having typhon neuromods). The more you've got typhon neuromods, the more often the Nightmare typhon will hunt you too. Prey isn't a hard game and the typhon neuromods if anything make it easier IMHO, but Arkane has PTSD level of reaction toward play testers cf this :
    https://www.pcgamer.com/dishonored-clues-hints/
    They really, really want to make sure the lowest common denominator knows what straightforward path to follow.

    As far as the ending itself, though, you're not judged as having low empathy just because you have followed the path of typhon powers. They judge your actions, not what you are.
     
    • decline decline x 1
    ^ Top  
  11. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,275
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    People use "dumb playtesters" as an excuse all the time, but playtesters only act according to how they're conditioned by game developers. It's funny watching people unfamiliar with games try to perform logical actions, like blowing up a locked door with a grenade, where a "seasoned" gamer would know that's a waste of time.

    Similarly, Arkane conditioned people to believe that trying to have fun in their games will lead to a bad end :smug:
     
    • Funny Funny x 3
    • Agree Agree x 2
    • Despair Despair x 1
    ^ Top  
  12. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,796
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    Wait, since when did possession kill the host?
    IIRC it killed rats, but bigger animals and humans just got violently ill for a while.

    You could do a lot during those few seconds as long as you planned your actions.

    I would have been mentally scarred after witnessing such levels of stupidity as well.
    (Though I would have just responded by kicking the testers involved off the team immediately and adding them to "do not hire, ever" shitlist.)

    It works in DX or Dishonored.
    :incline:
     
    ^ Top  
  13. Echo Mirage Arcane

    Echo Mirage
    Joined:
    Aug 19, 2013
    Messages:
    1,380
    Location:
    Tirra Lirra by the River
     
    • Brofist x 3
    • hopw roewur ne x 1
    • nice x 1
    • Funny x 1
    • decline x 1
    ^ Top  
  14. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    42,795
    Civvie pissing all over himself as usual. Boomers man.
     
    ^ Top  
  15. Ed123 Arcane Patron

    Ed123
    Joined:
    Apr 24, 2010
    Messages:
    13,275
    Location:
    banal
    Serpent in the Staglands Wasteland 2
    That looks a lot closer to Postal 2. I'll consider buying the final version based on this video.
     
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  16. Mikeal Cipher

    Mikeal
    Joined:
    Dec 19, 2016
    Messages:
    1,484
    Location:
    Polish-Lithuanian Commonwealth
     
    • WTF am I reading WTF am I reading x 2
    • incline incline x 1
    • Salute Salute x 1
    • Friendly Friendly x 1
    ^ Top  
  17. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    25,137
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    That's because it's made by the original Postal team rather than outsourced to a bunch of Russians (like P3 was).
     
    • Old Old x 1
    ^ Top  
  18. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,866,932
    Location:
    In the court of Atomic Rooster
    :killit:
    shame


    Show Spoiler
    [​IMG]
     
    • Agree Agree x 1
    • Friendly Friendly x 1
    ^ Top  
  19. flyingjohn Arcane

    flyingjohn
    Joined:
    May 14, 2012
    Messages:
    1,484
     
    • Brofist Brofist x 4
    • Excited! Excited! x 2
    • Friendly Friendly x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  20. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    42,795
    The mad man did it.

    Sec, need to crack open a can of monster energy drink.

    *sips*

    K i'm ready.
     
    • Cheers!! x 1
    • Funny x 1
    • Salute x 1
    • Friendly x 1
    • Disgusting! x 1
    ^ Top  
  21. Bad Sector Arbiter Patron

    Bad Sector
    Joined:
    Mar 25, 2012
    Messages:
    376
    Hm, i wonder if the fan patch broke something and/or modern PC's fast framerate glitch the physics, because i finished the game ~14 years ago in all difficulties and i only remember the NPCs getting stuck once (Mikiko in a fountain or something, on one of the Ancient Greece levels). I *do* remember telling them to wait for me to kill everything and then picking them up, though, so that probably helped since i didn't let them run around. That was because i wanted to kill everything myself though, i didn't like having NPCs steal my kills :-P so i never even tried to play the game otherwise.

    FWIW i always thought the negativity towards Daikatana was overblown, but it might be because somehow i never took notice of it during its development so i completely missed any hype. I only learned about it from a magazine review and that review wasn't that negative (the reviewer wrote that it was basically a mediocre game with graphics that often felt like leftovers from Quake 2). I aso first played it when Romero released it for free at some point back in the mid-2000s in his forum and that was already patched to version 1.2 which had the save gems disabled and had any known bugs fixed (according to Masters of Doom they knew about more than 500 bugs).

    I also liked the music in the game and while the models were often awful, i really liked how detailed the 2D and texture work was.

    I got the game on GOG some time ago, perhaps i should try to play it again. I did try the first map when i bought it, but got sidetracked by other stuff.
     
    • Yes Yes x 1
    ^ Top  
  22. Fronzel Neekburm Arcane Patron

    Fronzel Neekburm
    Joined:
    Oct 10, 2014
    Messages:
    511
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong
    Don't. It's abysmal.

    I mean, it's early access and all, but the jankiness isn't what has me concerned about the finished game. It's the game design itself. The world is a lot larger now, but it feels a lot emptier, making going from point A to point B a chore. The mission design is the worst: Remember that one time you had to collect signatures for your petition in Postal 2? That was a fun, memorable moment, right? So they did the exact same mission again at the very beginning of Paradise Lost. And now they have the exact same mission again at the very beginning of Postal 4. And it goes downhill from there: We get a prison mission that's not fun (walk from one cell block to the next to initiate a lockdown), then we have a mission where you have to collect cats and dogs and lure them into a van that's not fun and then we have a sewer mission where you screw in lightbulbs and unclog pipes by shooting piles of shit that is the antithesis of fun. They wouldn't just have to polish these missions, they'd have to completely revamp them to make them any fun at all.

    The graphics are horrid (honestly, I think they look worse than P2, at least P2 looked crisp and had a distinct style, this one just looks like blurry cartoon shit - much closer to P3 than anything else), the guns suck, fire physics suck and were way more fun in the original, Jon St John sucks and should stick to Duke Nukem. There's now a weapon reload button (who in their right mind would want to see a reload button in a Postal game?)

    To be honest, in its current stage I find nothing at all to recommend about this. Unless "It's better than Postal 3" sounds like a glowing recommendation to you.
     
    • Cheers!! Cheers!! x 1
    • Agree Agree x 1
    • Interesting Interesting x 1
    ^ Top  
  23. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,796
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    It really looks like if you mixed that with Q2 you'd get a proper ye olde Id game.
     
    ^ Top  
  24. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
    Mar 23, 2006
    Messages:
    42,795
    It looks like a shitty Q2 total conversion.
     
    ^ Top  
  25. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,796
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    Q2 itself looks like a shitty Q2 total conversion.
    :dance:
    Show Spoiler
    Or at least plays like one.
    :troll:
     
    • Brofist Brofist x 1
    • Funny Funny x 1
    • retadred retadred x 1
    • Balanced Balanced x 1
    ^ Top