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CKII is released.

Discussion in 'Strategy and Simulation' started by Trash, Feb 14, 2012.

  1. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    lel

    Anyway, the pathfinding bug I'm referring to is the one which when it happened would always cause a crash on that save at a given date, because the AI tries to calculate path to "province zero" which eventually crashes the game. Only happens with mods that use a custom map. That's a bug in the game itself tho, but Pdox had promised a fix for it with Reaper's Due which didn't make it to RD release version.
     
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  2. Lagole Gon Arcane Patron

    Lagole Gon
    Joined:
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    Location:
    Retaken Potato
    Changelog:
    Show Spoiler

    Added Albion
    Albion is completely isolated (If your capital is outside the Albion region, you won't be able to declare any kind of war to any title whose capital is in Albion; The inhabitants of Albion can declare war amongst themselves as usual)
    Ships with embarked troops traveling through the Mists of Aalbion sea province or any of the coastal Albion sea provinces, whose owner is not of Albion culture and Old Faith religion, will find that the embarked troops have suddenly vanished, forever lost to the mist (The inhabitants of Albion cannot cross through the Mists, but they can sail around the coast)
    The Mists of Albion will eventually disappear in 2302 or whenever the influence of Chaos is strong enough, allowing for wars to be declared against Albion and for characters to marry Albionite characters
    Added Dark Elf mercenaries around the world
    Changed a number of mecenary/holy orders to female leadership
    Added proper Albion portrait set (woad facepaints and all)
    Disabled on_character_convert_religion event to keep certain races locked in certain religions due to it being a possible crash cause
    Changes to retinue subunits
    Fixed issue with khemri building requiring regular walls
    Begun the effort to make some of the new nicknames appear randomly on rulers
    Added buildings for non-chaos Dwarf temple and city chains
    Added a new event that fractures NON-NOMADIC Norscan and Kurgan/Hung group nations if the heir does not some requirements (These requirements are different based on religion)
    Added a new random list to the minor clan uprising for the Chaos Wastelanders, so old cultures can return from the dead
    Added localizations and tweaked the new Dwarf city and temple buildings
    Added building chains for the Asrai
    Made most of the Kislevite realms north of River Lynsk into Tribals
    Added Asur and Dwarf map building models, based on re-skinned vanilla Indian buildings
    Added Halfling buildings
    Fixed some Dwarf city buildings requiring castle tech
    Fixed issue with vampire knights, undead horde and daemonic horde special troops not showing properly in the holding levy display
    Fixed blank event when selecting the Grand Tournament options for the Bretonnian Tournament decision
    Fixed Goromadny province holders
    Added Official Submods:
    Old World: removes Lustria, Naggaroth, Ulthuan and the far Chaos Wastes
    Ratcatcher: removes the Under-Empire
    Albion Gone: allows for Brexit
    Standardised character files and traits
    Updated credits
    Moved the Bretonnian Virtue tiered modifier system from triggered modifiers to a single 1-day mtth event for better performance
    Fixed Chaos Dwarf merchant republics getting spammed with the "slave building not at capital" event
    Adapted the bookmark characters to the new ID ranges
    Armaments and artillery can now be both sold by and purchased from Chaos Dwarf patricians and merchant republics
    Added Valkia the Bloody and the Bringers of Glory, equivalent to Dechala and the Tormentors
    Bunch of fixes to buildings
    Removed references to missing/non-existent traits in portrait properties
    Fixed an issue with a female Estalian/Tilean/Strigany/Sartosan portrait hair frame clipping
    Fixed an issue with a couple of male Halfling hats being slightly out of frame
    Reaper's Due and 2.6 Compatibility added
    Trade Routes now use the proper province modifier icon
    Renamed all the vanilla localisation overrides from zz_ to 00_ again so that they work properly in 2.6
    Added the Eyepatch and Mask overlays to all the Human portraits
    The Pirate Prince of Sartosa now has the full Pirate pack
    The Todbringer Imperial Claimant displays the proud Todbringer family tradition of one-eyeness
    Northern Gods, Old Faith and Akghan religions behave like vanilla defensive pagans now (have home troop bonus, can raise defensive troops, can use the ancestor worship decision)
    Vanilla diseases renamed to appropriate Warhammer equivalents (Characters immune to disease shouldn't get any symptoms ever)
    Added the new vanilla diseases to the Nurgle's Blessing mechanics for Nurglites
    Adapted most of the possible Court Physicians to Warhammer
    Added pre-triggers to a bunch of our decisions for optimization
    Races that can't get ill can't recruit or grant the minor title to court physicians
    Added terrain images for our new terrain types
    Relocalised the epidemic blame events to the Warhammer setting
    Merged our disfigured trait with the new Reaper's Due one
    Some important dynasties ( Unberogen, Leoncoeur... ) should no longer show up as random dynasties
    Dwarfs may now summon a throng of warriors ( cost 80 piety ) when they're under attack by a religious enemy
    Nurglites and Nurgle Daemons can no longer appoint or search for court physicians
    Tribals and Nomads no longer get the witch hunter arrives at court events, nor can they call the witch hunters for aid
    Added masks and eyepatchs to the Elf portraits ( should line up perfectly )
    Removed some unnecessary game rules
    Added eyepatches and masks to Dwarf portraits
    Added proper Lunatic triggers/calls to the Reaper's Due events
    Dwarf Oathbreaker war CB should now work properly
    Cleansing Greenskin presence in the Badlands region is now much more difficult, the chance for failure and revolt is x4 as likely in that region
    No longer able to establish WoL Business focus trade routes with Greenskins, Beastmen and Chaos Daemons
    Norscan Blots should work properly again
    unlocked new duel engine battlefield event for the AI
    Added Druchii Buildings
    Added slightly different clothes for norscan dwarves
    Added a historically-inaccurate-horned Viking helmet as Norse Dwarfs marshal headgear
    Added hair and tattoos for Slayers
    Slayers now change to their proper appearance on taking the Slayer Vow
    Added block to prevent Slayers from getting other "Dwarf class" traits through maintenance event
    Ogres are no longer allowed to settle down as tribals
    Considerably boosted the number of spawned troops for the Greenskin WAAAGH!
    Added new Ogre coats of arms
    Added new colours for Ogre and Skaven coats of arms
    Resized Chaos Dwarf coats of arms to fit frames
    Elves, Dwarfs and Grail Knights no longer get higher chances of getting cancer depending on age, and are much less likely to get cancer altogether
    Changed some Orc-controlled provinces in Bretonnia to Orc culture and religion
    A successful Beastman Uprising now destroys all non-Nomad holdings in the conquered province and properly changes the Beastman's government to Warherd government
    The WAAAGH CB now takes the holdings directly on victory, rather than the titles themselves, to avoid certain crashes and issues (It should still work mostly the same)
    Water provinces update - moved lakes to their own special sea zone, may or may not help prevent crashes
    Changed requirements for militia armory, so Sudenburgers should be able to build past the first building now
    Added some new pirate retinues
    Dwarfs, Northern Gods and Nehekharan Gods characters may now pick a minor deity as vanilla's defensive pagan religions
    Added some (albeit bad) local for duchy and kingdom level titles in the Border princes
    Added some more ways to get Grudges: on plot discovery and on divorce if a tithe has not been paid to the spouse
    Added new Dwarf mechanics
    Slayers might now cross over to Greenskin/Skaven/Beastman/Vampire/Chaos realms if they reach a border with them and challenge the ruler to a duel
    Slayers might now progress through the Slayer ranks ( Troll Slayer, Giant Slayer, Dragon Slayer, Daemon Slayer ) on duel victories
    Having unfulfilled Grudges progressively apply a "Unfulfilled Grudges" modifier penalty which will subtract piety from the character (There are up to 5 levels of the penalty, and it will stay at the 5th one if you go beyond 5 unfulfilled Grudges)
    Dwarfs might now ask for a compensation of titles when using the "Demand Compensation" targeted decision, but only against Dwarfs whose demesne is greater than 1 title
    Merged our immortal_trait with vanilla's Immortal trait
    Removed impose Greenskin law change decision
    Immortals should no longer die on some Conclave event-related accidents
    Races who are naturally immortal should no longer trigger the Reaper's Due immortal suspicion event for their vassals
    Dwarf lowborns no longer can issue Grudges
    Added a game rule to control the Canon/Non-Canon Interracial Marriage and Conversion options (Removed the startup event)
    Added a game rule to decrease the frequency or completely disable the random Chaos Mutations ( Mutations by events and others will still happen as usual )
    Random Greenskin and Beastmen uprisings will no longer happen if the provincial revolts game rule is set to "none"
    BETTER TREES
    Added Game Rule to slow or disable the Ulthuan depopulation mechanics
    Added Game Rule to slow or hasten the Lustrian Jungle growth
    Lustrian disease events properly updated to Reaper's Due
    Landless Stromfels Pirates and Atruhayid Corsairs might now also become adventurers or raider adventurers
    Characters of Atruhayid religion with a port province as their capital will get Corsair title localizations instead
    Grudge Wars may now also be declared against a liege whose vassals a Dwarf has Grudges against
    Added on_death Grudge against a Dwarf's assassin (Grudge will be issued by the Dwarf's closest living relative)
    Added AI-only timer for the "Demand Grudge Compensation" decision so that the AI doesn't spam it
    Prosperity now grows half as slower in Dwarf, Elf and Lizardmen provinces, much slower in Greenskin, Beastmen and Ogre provinces and slowest in Nehekharan provinces
    Elfs, Dwarfs, and Warhammer immortals may no longer get the Reaper's Due immortality quest events
    Properly integrated the "Physician-Missionary" event to Warhammer stuff
    Updated New Duel Engine with the Dwarf Slayer stuff
    Fixed possible bug that stopped Bretonnian Knight-Errants from becoming full Knights on a situation where they inherited a title after their father died
    Added new Duel Engine
    Changelog:

    Hmm... no new content/fixes for chaos cultists? Eh.
     
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  3. Makabb Arcane Shitposter Bethestard

    Makabb
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    So i jsut turned from slavic to catholic but my vassals are still slavic and all hell has broken loose because they don't want to fight with me in a war, how do i get them to be catholic also ?
     
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  4. Delterius Prestigious Gentleman Arcane

    Delterius
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    You ask them to convert, but they'll do so only if they like your rule despite being heathen. Try converting when you are an old and exalted ruler. That way you'll only need to bribe a handful of vassals. They'll then convert their own courts and underlings, eventually.
     
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  5. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    You can also:

    - Just kill them. If lots of your realm is catholic chances are you'll have incredibly quick assassinations from all your fellow catholics joining in. Don't kill your own family obviously.
    - Force anyone in your prison to convert. Any way of getting them imprisoned is fine, from intrigue kidnapping to catching them plot against you (turn off auto ending of plots, but watch to make sure they don't try to kill you).
    - Just plot to revoke titles and then hand them back out to Catholics.
     
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  6. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    On a random note, Gnacht team got permission from the Call of Warhammer team to freely use their graphics assets, which means Gnacht will soon have Warhammer unit graphics.
     
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  7. LizardWizard Arbiter

    LizardWizard
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    Hail Satan.
     
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  8. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Hail Satan.
     
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  9. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Hope this isn't Sunset Invasion 2.0 in terms of being complete fantasy. Probably just the trailer playing things up.
     
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  10. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    What do you have against our lord and master Satan, and his infernal crusades for Rome?
     
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  11. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Satan already has demon children and event stacks. Stop being greedy.
     
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  12. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    More Satan is never enough.
     
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  13. Whisky The Solution

    Whisky
    Joined:
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Secret societies? I can't wait to get inducted into a mystic order and divine ancient lore from texts long forgotten.

    Now let's all get drunk and play jeu de paume!

     
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  14. Barbarian Arcane

    Barbarian
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    Sounds like another shitty "events and gimmicks" pack, to be honest. I would be interested in having them actually fixing and improving core gameplay. Crusades haven't been touched in ages, for instance, and they never worked properly.
     
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  15. Kem0sabe Arcane

    Kem0sabe
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    They figured that what their customers what is the game to feel more like an rpg, with a constant fucking stream of events spawning every turn.

    Instead of fixing the ridiculous combat and the retarded AI, they just force their writers to keep spewing this infantile shit, while their artists make a few new paintings and sprites.

    Paradox are as bad as Activision, EA or ubisoft.
     
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  16. Barbarian Arcane

    Barbarian
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    It wouldn't be so terrible if the swedes could actually write for shit, but they can't. The event chains are incredibly silly, usually have 2 to 3 possible outcomes and get old real fast(you will be tired of them by the second time they show up usually).
     
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  17. vonAchdorf Prestigious Gentleman Arcane

    vonAchdorf
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    Yeah, the events are mostly bad and silly. In an average CK2 game who get more hindustani eunuchs in your court than the average caliph.
     
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  18. Makabb Arcane Shitposter Bethestard

    Makabb
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    they are worse, no ea or activision game got 100 dlc
     
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  19. LizardWizard Arbiter

    LizardWizard
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    [​IMG]

    Took them long enough

    :d1p:
     
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  20. Barbarian Arcane

    Barbarian
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    Thought it was a joke when I saw your post. Had to check in their forums and everything.

    This is certainly good stuff though. Items and modifiers are already in the game, now you will be able to see them, inherit them, steal them, etc. I doubt the swedes will do much historical and fun stuff with it, but modders will.

    If they actually go the mile and add stuff like Joyeuse, Curtana, Lobera and the more famous religious relics I will be happy.
     
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  21. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Last edited: Dec 12, 2016
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  22. Whisky The Solution

    Whisky
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    The items are going to be part of the free patch, so that shouldn't lock people out.

    Still, the sects look like it could fit in with plenty of mods, so yeah.
     
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  23. wwsd Arcane

    wwsd
    Joined:
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    3,832
    I just gained immortality after about an hour of playing with Alexios Komnenos. I get the event chain in most games that I play, but it usually fails for some reason or another, so it's nice to finally get it. When The Reaper's Due came out, some people mentioned that there are very few real changes for immortal characters, and that nobody notices anything about your character celebrating his 140th birthday or whatever. But in one of the later patches, the notes mention "Immortality suspicion" events and some other stuff. So if anyone else has attained immortality: does it change the experience at all, apart from the obvious? Or can I basically just stomp everyone into the ground with my overpowered immortal Alexios forever?
     
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  24. Barbarian Arcane

    Barbarian
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  25. GrainWetski Arcane

    GrainWetski
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