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CKII is released.

Discussion in 'Strategy and Simulation' started by Trash, Feb 14, 2012.

  1. Merkwürdigliebe Arcane

    Merkwürdigliebe
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    Any one figured out the new culture spread mechanic that came with the patch? There is a thread on it about on the official paradox forums but no one there seems to be able to make much sense of it. One interesting thing with it at least is that I've seen English culture spread from England into Normandy.
     
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  2. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I haven't noticed anything concerning the new mechanic. What does it actually do or is supposed to do?
     
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  3. Merkwürdigliebe Arcane

    Merkwürdigliebe
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    Well the main thing seems to be that it allows cultural changes in provinces even if they do not border a province of the lieges culture as long there exists provinces of said culture in the realm. Such as this.

    [​IMG]
    Notice normandy.
     
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  4. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Well that's not a big change. I can probably see if there's anything peculiar about it if I'd just go and take a look at the event file.
     
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  5. darkpatriot Arcane

    darkpatriot
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    They changed the settler culture spread event that used to fire for wrong religion provinces regardless of whether it had any provinces of that culture next to it. It will now fire for same religion provinces but the conditions for it to fire aren't quite clear and it might be bugged or not working as intended. It is something like if the county holders culture, the top level liege's culture, and the de jure kingdom(and empire as well if there is one formed) culture match but the county culture doesn't it can fire. It also might need to be the capital province of whoever's demesne it is in.

    The problem that people are having is that the kingdom and empire cultures seem to be set in the titles files so if your culture is the wrong one the event won't be firing. The conquest culture of the duchy title(and possibly county titles) might also need to match for the event to fire. Conquest culture should be set to the person that conquered a title when it is won in war but it won't change when something is inherited or acquired some other way like revoking.

    Here is the paradox thread where people are trying to figure it out.

    http://forum.paradoxplaza.com/forum/showthread.php?618798-Change-in-Culture-Change

    The other event to spread culture to adjacent province hasn't changed.
     
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  6. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Guess I'll wait for a few more patches before I port over my Finno-Ugric pagan work.
     
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  7. Trash Pointing and laughing.

    Trash
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    Memento Mori for CKII 1.06b

    Memento Mori is a mod born out of a simple ambition. To bring back a little bit of the uncertainty and excitement that came with managing a dynasty in the original Crusader Kings with the excellent DVIP mod. While Crusader Kings II is in almost every aspect an improvement on the original game, Paradox has drastically lowered the difficulties and dangers that your characters run into during their life in the middle ages. Diseases back then were deadly, medical care was more apt to kill you than heal you, giving birth was like playing Russian roulette and violence maimed and killed as often as it gave prestige. This mod attempts to emulate the hardships that people endured in those times. Mind you, this is not made to make life for your nobles impossible or the game a whole lot more difficult. This is designed to make you stop taking easy births, chosen heirs, easy sickbeds and long lifespans for granted and to make you be a lot more invested in the succession of your lineage. In short, to make the Medieval Dynasty Simulator part of this amazing game a little more exciting. Hope you enjoy it!

    Diseases are more virulent and deadly.
    Wounds are more serious.
    Battles have become slightly more dangerous for the participants.
    More prestige gained for participants in battle.
    Traveling over sea has become a bit more like the dangerous endeavor it used to be.
    Assassination attempts have more serious consequences.
    Sieges may lead to buildings being destroyed.
    Children may now be stillborn and mothers can die while giving birth.

    Many thanks to Wiz, Vaarne Aarne, apg, fawr, avee, GAGA extrem, rafek, the_chancellor and all those other people whom I bothered with endless questions and from whose mods I both learned and burrowed. This thing wouldn't exist without you!

    http://www.mediafire.com/?qxl3db1mt45fhel

    And dear Codex, do let me know how you like it. Been playing a few test games and am feeling quite happy about what I've seen so far. More feedback is however always appreciated.
     
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  8. EmoBunny Learned

    EmoBunny
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    Awesome Trash I loved your mod before and I look forward to trying it out with the new patch.
     
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  9. Trash Pointing and laughing.

    Trash
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    Thanks man. Do hope you'll enjoy it.
     
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  10. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I'm probably going to loot a few things from you after I port, namely the sea travel elements if I find them a useful balance feature and maybe the stillborn events (I quite intend on keeping the more arcadey style, I prefer it to borderline masochism).
     
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  11. Trash Pointing and laughing.

    Trash
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    Borrow all you want. Borderline masochism however? It adds a little tension and a bit more difficulty now that your nobles have lost their near imperviousness. You still really have to mess up to have your dynasty die out. To me CK was about managing a dynasty, not about painting a map. I was pissed enough at the 'streamlining' Paradox did with this aspect of the game that I decided to go modding.
     
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  12. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I'll try it Trash, hoping to start my first Muslim character tonight.
     
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  13. Trash Pointing and laughing.

    Trash
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    Cool. Hope you'll enjoy it. The Iberian peninsula, sicily and the Caucasus are where the real action (and thus difficulty) is.
     
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  14. Kattze Andhaira

    Andhaira
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    To all who bought SoI and played Muslim dynasties, how exactly did the 'camel-raiders-from-the-desert-defeating-decadent-dynasty' work?
     
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  15. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Haven't seen it happen yet, though I eagerly await for Camel Raiders to take down the Sultan of Aquitane.
     
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  16. Malakal Arcane

    Malakal
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    I dont have it but I know how it works: camel riders appear as stacks around 14k and attack you. Not sure about number of stacks, saw screenshots with 4-6 but probably can get higher too.

    Also those are not necessary camel riders, could be as well some local nobility banding together in the name if Islam to remove your decadent rule.
     
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  17. Kattze Andhaira

    Andhaira
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    Thanks, btw Is it a one-time event or a process? It would be nice if as your decadence go higher, the number of raids or (stacks) increases, culminating in a large invasion/rebellion. It would be also great if after defeating a major 'decadence raid', your decadence level would decrease to show renewed vigour of your dynasty.
     
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  18. IDtenT Contact me for a good time Patron

    IDtenT
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    It is a bit masochistic. I've tried to play your mod as Leinster and after uniting Ireland and Brittany I'm struggling to get to an adult ruler and then having trouble to have him survive for more than 5 years. Not that that's the only problem, all my landed sons over the centuries have had their entire branch extinguished forcing me to sit with a demesne way over its limit, due to agnatic succession laws. I'm not sure agnatic succession makes any sense with this mod. I think the mod doesn't push out enough children, if I have to be honest. Especially bastards.

    Speaking of, can you in any way enforce what succession laws a vassal can have? Seems kinda silly that you can't mandate stuff like that. Maybe just enforce it on dynasty members? Anyhow, not so important.
     
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  19. Trash Pointing and laughing.

    Trash
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    Thanks for the feedback, IDtenT. Females usually can have 5 to 10 pregnancies if they keep living through them. Of these children a little over half reach maturity. That's better than it was in reality. If rulers tend to die quick try to keep them out of battles. Those can be lethal, though the prestige bonus might make it worth taking the risk. Could you explain what you feel is wrong with the agnatic succession laws? Why do you want more bastards btw?

    Personally I'm looking at crown, demesne and tax laws. Kings in those days really struggled to increase their authority. I feel CKII does not really reflect that.
     
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  20. IDtenT Contact me for a good time Patron

    IDtenT
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    Agnatic succession has the problem of seeing entire family branches die out, since none of the female can inherit and the males all seem to die out. Maybe I just had a tough time of it, but it ends up with you inheriting all the demesne from those deceased branches, compounding problems. The biggest problem though is having a child ruler and seeing him die, then the next, then the next. Ultimately stuck in the perpetual state of pre-teens, until the whole dynasty dies out.

    I want more bastards because it's both closer to reality and it allows me to legitimise a bastard if everything goes to shit.
     
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  21. Trash Pointing and laughing.

    Trash
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    Ah, thanks. Never had a run of child ruler die after child ruler myself. Pretty much half of the kids reach adulthood and adults tend to make it to their mid 40's in most of my games. Also do not try to keep a huge demesne around. Fractured vassal rulers with little to their name pose no threat and will keep all those negatives away. I'll try a few extra test runs tho.

    Will have a look at bastard events for the next version. Perhaps their MTTH or chance to happen is very low as I cannot really recall a lot of them either. I'll check it out. Again, thanks for the feedback!

    EDIT: Actually a lot of the more interesting events seem to have very low chances to happen and huge MTTH's added so the chance of you seeing them more than one or two times is tiny. Many of those revolving around murder and mayhem and spreading the seed. I'll give this a better look.
     
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  22. Luzur Prestigious Gentleman Good Sir

    Luzur
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    well the child-king dying right after a child-king scenario happened to me a couple of times.
     
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  23. Sranchammer Arcane

    Sranchammer
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    The Prince and the Thane has quickly become my favorite mod
     
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  24. 20 Eyes Liturgist

    20 Eyes
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    I lasted 20ish years in my last game as the count of Capua (I did manage to take Naples) before the muslim doomstack of 16,000 slaughtered my meager forces and took all my stuff. I'm tempted to keep playing that game through a different character to see how far north they come, and how fast.
     
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  25. IDtenT Contact me for a good time Patron

    IDtenT
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    Every time I try Capua, Genoa or the Muslims utterly rape me.
     
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