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CKII is released.

Discussion in 'Strategy and Simulation' started by Trash, Feb 14, 2012.

  1. Malakal Arcane

    Malakal
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    Little control? You decide the composition by building buildings giving units. With unlimited money and time perhaps thats not an issue but otherwise you have to prioritise - numbers or quality. Not to mention the tech, as random as it is.

    And units in battles use different manoeuvres but they are simply decided by leaders fighting them not by the player.
     
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  2. Ivar the Boner Arcane

    Ivar the Boner
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    Retinues gave you really great way to completely customize you'r army... a little bit too great in my opinion. You decide how you'r retinue will look like completely (well not really, since paradox figured out that Poland during Piast rule was "dem horsies pople se we gonna give them Hungarians hussars... who get DEFENCE (wut?) bonueses with "polish cultural" building... seriously, XIV century was propably the time when poles for the first time SAW hungarians hussars and it took some time before we ripped them of from Hungarians (and completely outclassed them in this regard, but that just by the way). But still, in basic it's KNIGHT RETINUE ALL THE WAY!, with some occasional Shock retinue for some heavy infantry and archers. As a king you can have 25 thousands retinue, that's fucking ridiculous. And rich and big kingdoms will usually go knights all the way, My 30 thousands army was once completely wiped out by 20k HRE retinue (mostly heavy cavalry), against such force you can "scratch" them during skirmish phase, but when meele phase begins, your army very, very fast stops existing. I can completely undestand how 20K knights, can pretty much bitch slap anyone. But I CAN'T understand how the fuck medieval feudal kingdom/empire is able to sustain 30K proffesional soldiers, all the time (and without any cost because "lol")
     
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  3. RedScum Arbiter Patron

    RedScum
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    Divinity: Original Sin Project: Eternity
    Decline of the Knights Templar:

    [​IMG]

    The multikult-arabs have taken over the seat as grandmaster and the same thing happend to the knight hospitaller in this game.
     
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  4. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
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    1-province counts revolting against someone with 100 provinces of units? Haha, good joke. Your heir has no relations penalties with their vassals because only kings or above get penalties for too many duchies, so it's business as usually except revolters and plotters are now 1/100th as large relatively. And factions within duchies are non-existent compared to the crap empires have to deal with.

    Elective succession, motherfucker, do you use it? Spread your seed far and wide and there will always be some genius child with all 20s by pure chance if you just keep marrying geniuses into the family.

    But otherwise you can still educate children and shit. Keep in mind your heir has +9000 relations to you from all of the duchies and vassals gifted. You could rape and kill their entire family in front of them and they will still be happy about things.

    Yeah, but the buildings are generally scaled based on unit quality so one vs the other offers little relative benefit, as the stronger units are balanced by getting less of them. And in any case 95% of your non retinues are going to be from vassals who just give you random shit.

    Retinues themselves of course are basically a cheat as soon as you can raise more then 2k of them.
     
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  5. IDtenT Contact me for a good time Patron

    IDtenT
    Joined:
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    Divinity: Original Sin
    Don't you feel like you're gaming the game a bit just too much?
     
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  6. Smashing Axe Arcane Patron

    Smashing Axe
    Joined:
    Dec 29, 2011
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    Divinity: Original Sin
    I'm getting a bit bored with the range of options currently available with CK2, if Prince and the Thane worked I'd be ecstatic, but it's fast loosing its charm for me even with CK2+

    How does CK1 compare? Is it still superior to CK2 in some ways? What are its weaknesses comparatively? I'm thinking of giving it a go.
     
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  7. Borelli Arcane

    Borelli
    Joined:
    Dec 5, 2012
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    What are the features of Prince and the Thane? Since it doesn't work with newest version i don't think i will be switching to it anytime soon but i would still like to know what am i missing.
    +Declaring independence does not automatically declare war on your liege, it is he who must declare war so during realm unrest you can just get your coat and sneak outside the house and nobody will notice.
    +More influence on army composition using both laws and terrain.

    -Bunch of useless buildings. For "only" 100 gold you can build a FISHING HUT which gives your +2% income, so instead of 1.00 you get 1.02 gold per month, total unbalanced bullshit the only buildings you need to build are roads and mines.
    -Unbalanced finances. All levies are much more expensive so during war you will always lose money rapidly (in ck2 you generally have a slight positive income when raising all levies) which AI cannot handle so AI in CK1 simply cannot go below 0 gold.
    -No plots, intrigues or any other thing which allows AI to make informal alliances in order to rebel.
    -There are more quirks but i'm too lazy to remember them all now. CK2 is the only CK for me now.

    Overall it sucks stick to CK2
     
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  8. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
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  9. Smashing Axe Arcane Patron

    Smashing Axe
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    Divinity: Original Sin
    Thanks for the link Draco. I'll check it out.

    Is it at least more stable than Prince and the Thane?
     
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  10. Kattze Andhaira

    Andhaira
    Andhaira
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    The best feature of CK1 IMO (compared to CK2) is that the major realms did not blob as much as in CK2. Also, I miss those weird big-nosed portraits even if technically the CK2 portraits were superior.
     
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  11. Kem0sabe Arcane

    Kem0sabe
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    I wonder how far their DLC plan goes for CK2, i wan´t to sit down and play the "definite" version of the game sometime this decade. :)
     
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  12. moraes Arcane Patron

    moraes
    Joined:
    Jan 24, 2011
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    Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
    From CKII official facebook profile:

    [​IMG]

    Is that a Drakkar Longship? Viking DLC confirmed?
     
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  13. Kem0sabe Arcane

    Kem0sabe
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    Would that mean pagan DLC?
     
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  14. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Snowniggers on Iceland confirmed... fumy thing is both were much less Icy in X/XI century but that's just Jewspeak Marketing... Wonder if Horned helms will be included too. :roll:
     
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  15. Spectacle Arcane Patron

    Spectacle
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    If CK2 had tactical battles, you should only be able to command the troops if your character is leading the army. At least there would finally be a good reason for why you'd want to make your character the general instead of leaving the job to vassals.
     
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  16. Kem0sabe Arcane

    Kem0sabe
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    Paradox should remake Lords of the Realm, a smaller scale CK type game base in Britain where you could command the armies and sieges yourself.
     
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  17. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
    They should also fix character teleportation, like when you are sitting idly on your throne in London and the next day you are commanding troops at the Holy Land. This isn't AoD, after all.

    Edit: At least the Tota War games handle this well.
     
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  18. Kattze Andhaira

    Andhaira
    Andhaira
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    VIET (which Draco had recommended) is a good one though I didn't like some of the changes in the core module (ie. making Shia a heresy of Sunni etc.). The good thing with this mod is that you have more options as to what you wanted to apply in your game (ie. the modules). Also, keep an eye out for jordarkelf (DVIP for CK1) in pdox forums, I think he is currently porting DVIP events to CK2.
     
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  19. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    99.99999999% certain for a lon time already. Pop culture recognition and the devs being damn Swedes makes the odds of them being Oesalians or some other group nigh impossible.
     
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  20. Ulminati Kamelåså! Patron

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    It's the Dragonborn Invasion DLC! Someone has to stand against the american threat!
     
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  21. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    This is peanuts. I once abandoned a game when the Pope became muslim, I shit you not.
     
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  22. RedScum Arbiter Patron

    RedScum
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    Gaddafi would be proud.
     
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  23. Bratislav Arcane

    Bratislav
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    Did you notice guys, that having counts instead of dukes gives you more score/prestige. One duke is worth 2 counts, but most duchies have 2+ counties :/... I dont get it, shouldn't it be opposite.
     
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  24. Irenaeus Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

    Self-Ejected
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    It's harder to control 2+ counts than 1 duke, I guess. Then again, maybe not. It's a trade-off, really.
     
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  25. RedScum Arbiter Patron

    RedScum
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    Im pretty sure that most duchies are atleast minimum 3 counties. Sure, there might be alot of 2-count-duchies but overall i think most of them are bigger then that.
     
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