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Cleve's C64 games

dnf

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what are his best gaems? Have some dexers played these?

Discuss...
 

taxalot

I'm a spicy fellow.
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Codex 2013 PC RPG Website of the Year, 2015
I didn't even know he did some C64 games. I thought Cleve Bakemore was a shitty casual iPhone programmer.
 

DwarvenFood

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Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
You heretics, all of you.

Ahoy! managed a number of colorful and experienced personalities
throughout its five years of publication. Publisher David Schnieder
(sp?) was responsible for the publication of the magazine, and others
such as David Allikas (Editor-in-Chief) helped with magazine layout and
development. Part time staff members like Morton Kevelson (Consulting
Editor) and Dale Ruport (Consulting Editor) provided articles which
focused on technical aspects of Commodore computing. Other freelance
writers and programmers whose services endowed the pages of Ahoy!
included Bob Blackmer,Cleveland M. Blakemore, Buck Childress, Arnie
Katz, Gordon F. Wheat,Tony Brantner,Orson Scott Card, amoung others.
Mentioned on the same line as OSC is beyond achievement for the most of us.
Later on, Cleve was even the senior editor.

Cleveland M. Blakemore's three part series on "Programming
your Own Text Adventures" began with the June 1988 issue, continued with
the July 1988 issue, but never reached a third installment: Mr.
Blakemore left the magazine before he could finish his work.
Prophetic ?

Remove extra "0s" and replace with ","'s. In the DATA statements near the beginning of the program, there is a way to replace "0"s with "," and still have the READ statement accept them as "0"s. Cleve Blakemore used this technique all the time in his programming.
Master coder at work. This way, the program uses less memory.

Mandatory for Cleve patriots (or haters that do not believe he did anything of interest), this are the actual games: http://members.shaw.ca/cue64/ahoycleve.html

Snippet because of awesome:
Cleve Blakemore Ahoy! Games Chronology

Gravinauts (10/85)
Air Rescue (04/86) Errata 06/86
The Last Ninja (09/86)
Penguins (10/86)
Vault of Terror (10/86) errata 03/87 and on 12/86 disk. (Check here for a map and hints for this great game.)
Teleporter (11/86)
Guardian (11/86)
Minotaur Maze (12/86)
Catacombs (01/87)
Dark Fortress (01/87) C-128 (maps in 05/87 issue Page 26 and Page 27)
Planet Duel (04/87) C-128
Wraiths (06/87) C-128
Galactic Cab Co. (06/87) C-128
Archer (08/87) C-128
Chainmail (09/87) C-128
Empire (10/87) C-128
Orbit (11/87) C-128
Pizza Boy (12/87) C-128
Jungle Jake (01/88) C-128
Ice Titans (01/88)
Marauder (02/88)
Crypt of Fear (02/88) Errata 04/88
Dark Fortress II (02/88) C-128 (included on Disk version only – not a magazine type-in)
Phantasy (03/88) C-128 (maps were promised in a future issue – never published)
Vee Kloros (03/88) (correction in 06/88 Ahoy!)
Time Subway (04/88)
Grim Oak Manor (04/88) C-128 (included on Disk version only – not a magazine type-in)
Rashgar (06/88) C-128
Phobia (06/88)
Snap Snake (06/88)
Mines of Merlin (06/88) (really an expanded Vault of Terror - included on Disk version only – not a magazine type-in)
Lost Dutchman’s Mine (06/88) (sample program from column “Programming Your Own Text Games”)
Lunar Buggy (07/88) C-128
Guerilla (07/88)
Tomb of Horror (07/88) Errata 11/88

:salute:
The_Last_Ninja.png

:hero:
 
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Astrology
Gravinauts (10/85)
Air Rescue (04/86) Errata 06/86
The Last Ninja (09/86)
Penguins (10/86)
Vault of Terror (10/86) errata 03/87 and on 12/86 disk. (Check here for a map and hints for this great game.)
Teleporter (11/86)
Guardian (11/86)
Minotaur Maze (12/86)
Catacombs (01/87)
Dark Fortress (01/87) C-128 (maps in 05/87 issue Page 26 and Page 27)
Planet Duel (04/87) C-128
Wraiths (06/87) C-128
Galactic Cab Co. (06/87) C-128
Archer (08/87) C-128
Chainmail (09/87) C-128
Empire (10/87) C-128
Orbit (11/87) C-128
Pizza Boy (12/87) C-128
Jungle Jake (01/88) C-128
Ice Titans (01/88)
Marauder (02/88)
Crypt of Fear (02/88) Errata 04/88
Dark Fortress II (02/88) C-128 (included on Disk version only – not a magazine type-in)
Phantasy (03/88) C-128 (maps were promised in a future issue – never published)
Vee Kloros (03/88) (correction in 06/88 Ahoy!)
Time Subway (04/88)
Grim Oak Manor (04/88) C-128 (included on Disk version only – not a magazine type-in)
Rashgar (06/88) C-128
Phobia (06/88)
Snap Snake (06/88)
Mines of Merlin (06/88) (really an expanded Vault of Terror - included on Disk version only – not a magazine type-in)
Lost Dutchman’s Mine (06/88) (sample program from column “Programming Your Own Text Games”)
Lunar Buggy (07/88) C-128
Guerilla (07/88)
Tomb of Horror (07/88) Errata 11/88
These are not the release dates, these are the review scores.
 

Timothy Sanford

Barely Literate
Joined
Feb 21, 2019
Messages
1
i know the last person posted 2012 but i'm looking thru my old jumpdrive and cds and found ahoy88.zip


ahoy_1.txt
ahoy_2.txt
dutchman.bas
dutchman.prg
readme

opening dutchman.bas with pspad.exe (http://www.pspad.com/)

10 rem lost dutchman's mine
20 rem by cleveland m. blakemore

what commodore do i use to open these files?

windows 10 64bit
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
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Location
Wisconsin
Codex Year of the Donut
i know the last person posted 2012 but i'm looking thru my old jumpdrive and cds and found ahoy88.zip


ahoy_1.txt
ahoy_2.txt
dutchman.bas
dutchman.prg
readme

opening dutchman.bas with pspad.exe (http://www.pspad.com/)

10 rem lost dutchman's mine
20 rem by cleveland m. blakemore

what commodore do i use to open these files?

windows 10 64bit
I use C64 Forever for all my C64 needs. It's really well done and has a lot of tools. It's like $15 but worth it.

If you are specifically looking to take C64 files stored on a jumpdrive and copy them to a .D64 type virtual disk, I believe I have used DirMaster in the past. Works pretty well and is free.
 

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