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CODEX BLOOD BOWLAN'time

Discussion in 'Strategy and Simulation' started by hoverdog, Nov 18, 2012.

  1. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
    Joined:
    Jul 8, 2010
    Messages:
    5,591
    Location:
    Jordan, Minnesota
    Project: Eternity
    Howkay, here's a short tutorial on how to use Blood Bowl Manager:

    1. You download it from here
    2. Install, start it and create an account - remember to use the same login as in the blood bowl client!

    [​IMG]

    3. Log in.

    [​IMG]

    4. You can access all BB games in the matches tab.

    [​IMG]

    5. Normally you can see only the matches you have played in, but pick 'RPGCodex MCA Trophy" (for example), and it will show every finished one. You can download a replay of a chosen match by selecting the Replay button, or review details (like luck factors) by using Details & Stats.
    6. You can also review leagues in the Leagues tab, though the stats for this one are published in the OP, so there's no real need for that.

    [​IMG]

    7. The Probabilities and Samba Action Calculators are very useful indeed, as they show percentage chances for each and every play. Very handy if you don't know whether to blitz or dodge, for example.

    [​IMG]

    8. Match submission. Once you finish a game, you can easily upload it. If BBM was running by the time you finished, it will detect the match automatically. If not, just use the Submit Match button, it still should find the correct replay by itself - as long as you don't restart the game. Choose the correct league, players should be adjusted by the program (at least from the second day onwards), fill in the password and remember to pick the match day, or it could fuck the stats up a bit.

    [​IMG]
     
    • Brofist Brofist x 2
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  2. Humppaleka Arbiter

    Humppaleka
    Joined:
    May 21, 2011
    Messages:
    860
    Played a game. Got raped. Nothing unusual here, move along.

    Some stuff for the next tourney:
    1) I need to make time to actually level up my guys from that 980 TV up to the limit or at least a few matches.
    2) 2+ rolls are the bane of Skaven.
    3) I have an invincible Stormvermin.
    4) Almost forgot: next game half my team will be Loner Linemen.

    :troll:
     
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  3. desocupado Prophet

    desocupado
    Joined:
    Nov 17, 2008
    Messages:
    1,778
    Thanks bro, I actually had BBManger installed, but hadn't figured out how to use it to see the replays.
     
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  4. desocupado Prophet

    desocupado
    Joined:
    Nov 17, 2008
    Messages:
    1,778
    So, I've been derping too long. My chakras are unaligned, and my kung fu is weak. I've been on losing streaks so long it's easier to say "tends to infinity".

    I need to train. Go to the mountains and carry rice on my back, and hit the rocks with my bare hands until my fist is as hard as the rocks it hits.

    [​IMG]

    But I need a guide. An experienced kung-fu Blood-Bowl master to guide me.

    In sum, anybody wants to play a few matches and point out the derpness in my play? We can even make an 80's training montage film, complete with cheesy music.
     
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  5. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,193
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I would train you but we already play a lot. And you trained me, so not sure how that would work.

    Just played halfling for the first time. It's 15 rounds of pure hell and despair, then you throw the ball carrier across half the pitch and get an uncontested touchdown and it feels AWESOME.

    Wish there was a non-joke team that could throw players :(
     
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  6. Marsal Arcane

    Marsal
    Joined:
    Oct 2, 2006
    Messages:
    1,304
    Orcs were pretty serious business, last time I checked. In b4 Grunker rage.
     
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  7. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,890
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-... wait. An Orc team developed to maul the frontlines in preparation for the throwing of goblins? That would be kind of awesome.

    Too bad I'm in the middle of exams with no time to open Blood Bowl :(
     
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  8. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
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    1,872,909
    Location:
    Djibouti
  9. Marsal Arcane

    Marsal
    Joined:
    Oct 2, 2006
    Messages:
    1,304
    Just one game. One, little game. You know you want to. You should play a game of Civilization later, maybe even squeeze some HoMM 3 in between. You have plenty of time.
     
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  10. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
    Joined:
    Jul 8, 2010
    Messages:
    5,591
    Location:
    Jordan, Minnesota
    Project: Eternity
    sup ziomeg, I hear you're dead
     
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  11. Undead Phoenix Arcane

    Undead Phoenix
    Joined:
    May 22, 2010
    Messages:
    2,541
    Location:
    Airstrip One
  12. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,890
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    [​IMG]
     
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  13. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,193
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Orcs can throw players?

    :what:
     
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  14. grotsnik Prestigious Gentleman Arcane

    grotsnik
    Joined:
    Jul 11, 2010
    Messages:
    1,664
    Yeah, they can field a Goblin/Troll throwing combo. If they're bored with being reliable and good, that is.
     
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  15. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,193
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    You will beleive a goblin can fly.
     
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  16. Garm Learned

    Garm
    Joined:
    May 10, 2010
    Messages:
    362
    Location:
    'Merika
    Hey guys, sorry I haven't responded earlier, me and TripJack have been having scheduling conflicts...might not get the game done till Monday since he won't be available till Saturday and I am out of town working without access to my BB copy on weekends :(
     
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  17. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    27,895
    Location:
    Not Here
    Dead State Divinity: Original Sin
    :what:sigh.
     
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  18. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
    Joined:
    Jul 8, 2010
    Messages:
    5,591
    Location:
    Jordan, Minnesota
    Project: Eternity
    :x
     
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  19. Azael Magister

    Azael
    Joined:
    Dec 6, 2002
    Messages:
    4,402
    Location:
    Multikult Central South
    Wasteland 2
    :mob:
     
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  20. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,193
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I am disappoint.
    Just bring a laptop to work or something and take a long lunch break :M
     
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  21. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,890
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
  22. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
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    Location:
    Not Here
    Dead State Divinity: Original Sin
    lol... have yet to see any reason why human is cool except 'can be average'
     
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  23. RK47 collides like two planets pulled by gravity Patron

    RK47
    Joined:
    Feb 23, 2006
    Messages:
    27,895
    Location:
    Not Here
    Dead State Divinity: Original Sin
    Stay in the kitchen.

    [​IMG]
     
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  24. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,193
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    So I just realized something: Passing plays are really risky and can NEVER become true sons of guilliman be as reliable as blocks :(
     
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