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Vapourware Codexian Game Development Thread

Discussion in 'Codex Workshop' started by 20 Eyes, Feb 10, 2012.

  1. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Added a beam sword to the next game. It deals a lot of energy damage and can be upgraded to the point it can kill any high-level entity in ~3 hits (or even one-shot it if you manage to score a critical hit and the target is vulnerable to energy damage). However, you must remain stationary in order to pull off such an attack, forcing you to lure kiting enemies into a dead end, it eats a ton of energy and last, but not least, if the target evades such an attack, you'll suffer a ram response from them, making it a very tricky weapon. I get the feeling lightbane is gonna enjoy this one a lot.

    [​IMG]
     
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  2. Bad Sector Arbiter Patron

    Bad Sector
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    Looks nice, but are the outlines meant to be drawn over the beam? Maybe you can fade them out a bit (e.g. draw the beam mesh a second time with low opacity)?
     
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  3. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    That's a good idea -- I'm still adjusting things as I go. Generally, the lines are drawn over the transparent geometry like explosions / light shafts.
     
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  4. Bad Sector Arbiter Patron

    Bad Sector
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    Another minor thing: rotors, which are basically rotating meshes. Can be used for very simple animations, just to have something on the screen that moves :-P. They also accept "start" and "stop" script commands so they could be used as indicators for "something" that happened after an event.
     
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  5. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    There's a Dream Arcade Archive jam, which starts very soon. Planning to join and have some fun -- already have a few ideas on what kind of game I'm going to make. Spoiler: it's not going to be a dungeon crawler.
     
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  6. Alchemist Arcane

    Alchemist
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    Nice - I have some arcade-ish ideas that have been floating around my head, might try to jump in on this.
     
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  7. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Wouldn't mind the company. I decided to make an arcade shooter -- already got a few ideas on how to pull it off.
     
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  8. lightbane Arcane

    lightbane
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    It took you 3 games, but finally, melee weapons for giant robots are a thing, as they should. I suppose combat knives, or just punching the enemy will require 3 more games to be done, right? :P
     
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  9. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    Punching is not in for balance reasons -- giving the player an unlimited supply of melee attacks (even if they're weak) might render the ramming attacks obsolete. :positive:
     
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  10. Talby Arcane Patron

    Talby
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    Codex USB, 2014
    [​IMG]
    Some test sprites for a little micro game I'm working on, kind of an old school FF/Dragon Quest throwback thing.
     
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  11. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    This kind of sprites are so much more exciting than whatever Dragon Age style character.
     
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  12. Ninjerk Arcane

    Ninjerk
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    ArtStation has an asset sale going right now.
     
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  13. Nathaniel3W Rockwell Studios Developer

    Nathaniel3W
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    Ninjerk I've only ever checked ArtStation to look at concept art or maybe to get some references. Or maybe I found one or two tutorials there. Anyway, I never checked out their assets until today.

    I can see why someone might want reference photos wearing fantasy clothing like cloaks and stuff. But why would someone need a reference photo of an otherwise naked woman in a cloak?

    In completely unrelated news, my server ran out of space last week. I tried doing a graft and filter-branch to reduce my gitlab repo size, but because I live in third-world country with dial-up-speed internet, getting my changes to the server was hopeless. I gave up and just deleted my whole repository. Whatever. I have my game up on Steam now. If I screw something up, I can just get an old copy from there. Maybe I'll just create a new repo with only the UE3 C++ code in case I really screw something up.

    ...Then after I deleted my gitlab repo, I saw that my server's hard drive was only half empty. I knew my web site wasn't taking up that much room. Eventually I found out that my yum cache was taking up half the hard drive. Freaking yum cache. There ought to be some kind of book or something that tells you the stuff you need to do when you start managing a server. After a yum clean all, my hard drive was 95% empty. I didn't have to blow away my Gitlab repo after all. And now I'm paying for storage I'm not using.

    So PSA to any new untrained sysadmins out there: do a yum clean all once in a while.
     
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  14. Molina Learned

    Molina
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    [​IMG]
    [​IMG]
    [​IMG] [​IMG]

    I tried...
    My goal is to finish the first town, composed by 5-7 houses, and 5 quests. I tried to create a 1920's fantasy games. Unfortunately, I am not confident enough in English to write in this language. So for the moment, the dialogues are only in my native language.
    The player has two sets of stats. An innate set, (beauty, intelligence, luck, sensitivity) which is impossible to improve and influences the dialogues. And an acquired set (agility, strength, constitution...) that can be improved by doing certain actions which allows me to do repeatable skillschecks.
     
    Last edited: Apr 29, 2020
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  15. V_K Arcane

    V_K
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    Yeah, I can clearly see that in screenshots.
     
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  16. Ninjerk Arcane

    Ninjerk
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    I don't know what asset you're talking about, but if someone is learning how to draw materials from imagination then they need to know what's underneath the material to understand how it will drape. Clothes underneath a cloak will not always be consistent, but the human figure is the human figure.
     
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  17. Molina Learned

    Molina
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    Thank you !
    I only started learning blender this year. I hope to get better as time goes on.
     
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  18. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    You hyped me with that, so I made a gameplay loop : automatic "combat" with cooldowns, you kill an enemy the next one appears. Select/deselect attacks with num pad, the more selected appropriate ones the more damages but if the enemy is resistant to even one of the selected ones then it takes no damage. Difficulty increases with level (and loop). Combo (=score multiplier) increases while you don't take any hit. If you selected all possible appropriate attacks then the enemy dies (even if damages would not be enough) and combo gets doubled instead of increasing by 1.

    It kind of works and I've stolen some assets to test but the reality is that I've no idea what I'll do with that.
     
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  19. zwanzig_zwoelf Graverobber Foundation Developer

    zwanzig_zwoelf
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    I'm excited about attacking enemies with Homer Simpson and Nike shoes.

    Show Spoiler
    Also not sure I'll be able to complete the game for the Arcade Jam, too busy with work/RL stuff.
     
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  20. Bad Sector Arbiter Patron

    Bad Sector
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    Added some additional gameplay elements: speech bubbles, note disks (for reading messages), item conditions for sensors, etc:



    Enjoy some RPG Maker level writing :-P
     
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  21. AdolfSatan Savant

    AdolfSatan
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    ...What's the deal with... all those... ellipses... though?

    Love the looks! Will you have it in time for the jam? I actually wanna play this
     
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  22. Bad Sector Arbiter Patron

    Bad Sector
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    I do not have voice actors, so that is the next best thing i can think of to approximate "spoken" words, with its delays and such :-P. Yeah, i don't know, i might have been playing too many JRPGs (and other games that use this dialog style), but it feels more "natural" for text-based speech to me (notice that the computer notes do not have any text delays or ellipses, for example).

    Well, hopefully. It is ~9 days though, but i think i have all the gameplay elements in place - except dying. I plan on having four levels which should take around an hour or so to finish for someone who wont know the levels (it is mainly about platforming and exploration). At least that is my guess, we'll see.
     
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  23. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    It's for artists who do detailed paintings and want to get poses right. Very useful to work with especially for noobs who still have to practice body proportions and shit.
     
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  24. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I love the look of this please finish this project
     
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  25. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Please add the option to display that text instantly though rather than having it type out word by word JRPG-style. I absolutely hate that about JRPGs.
     
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