Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Colony Ship Update #32: Skills & Learning By Use

Discussion in 'RPG News & Content' started by Infinitron, Nov 10, 2018.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    73,928
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Colony Ship; Iron Tower Studio; Vince D. Weller

    It's been so long since Vault Dweller talked about Colony Ship's skills that I'd almost forgotten that he'd decided to employ a learn-by-use system. It was a somewhat controversial decision not to stick with a more classic level-up system, but we knew that he had plans to ensure that it wasn't exploitable. This month's development update explains in detail how he achieved that goal, skill by skill. First of all though, we've got some new images of the Pit. They're animated GIFs, so I guess that's one step closer to actual gameplay footage. The game's art direction seems to be coming together nicely.

    [​IMG] [​IMG]

    Combat skills


    Weapon skills – increase your to-hit chance by 10% per rank.
    Evasion – reduces the enemy’s to-hit chance with guns by 5% per rank, with melee by 10% per rank.
    Armor – reduces armor penalties by 10% per rank.
    Critical Strike – increases your chance to score a critical hit by 5% per rank

    Our goal here is to raise skills you’re using the most, ideally reinforcing your gameplay style, while eliminating all possible exploits to raise skill fast. Here is the design overview:

    XP – experience points that go toward increasing your character level and gaining feats
    LP - learning points that go toward increasing your skill level
    • Each attack that does X points of damage gives you X learning points multiplied by the enemy-specific modifier; the points go to the skill matching the weapon used. So if you hit an enemy for 8 points of damage and the modifier reflecting the enemy’s type is 1.5, you get 12 learning points.
    • Each critical strike gives the character who scored it 10+[critical damage] lp, so if you critically hits enemy for 17 points of damage, he gains 27lp. Certain weapon and attack types increase your CS chance and/or CS damage multiplier, so to put things in perspective, if you play a Riddick like character your CS skill will be much higher than if you play a Conan like character.
    • Evasion & Armor. This is where it gets a bit tricky as we have to limit exploits (the obvious one would be rotating your characters while letting the last remaining enemy to attack them to milk every last drop of LP). Each enemy will have a pool of learning points (i.e. what you can learn about defensive skills while fighting this enemy). Once the pool is depleted, the lesson is over. The points can go to one character or split evenly, based on how you fight. The frontliners will get the highest share while your sniper will learn very little or nothing at all.
    • Evasion: When the enemy targets your character and misses, that character gains 5 lp x the modifier until the above mentioned LP pool is depleted.
    • Armor: When the enemy hits your party member, that character gains learning points equal to damage resisted by the armor until the pool is depleted, so the heavier the armor the faster you’d develop the skill. Keep in mind that the pool is the same for both Evasion and Armor, so which skills gain learning points depends on which characters will be targeted first and whether the enemies hit or miss.
    • Each fight gives your party Y xp that's divided between the party members, so if you have 4 guys and you got 100 xp after a fight, each gets 25xp; if you have 2 guys, each gets 50xp. You’d gain most XP from solving quests though.
    Read the rest of the update to learn how the game will handle science skills (Medical, Mechanics, Electronics), stealth skills (Lockpicking, Hacking, Sneaking) and speech skills (Persuasion, Streetwise, Impersonate). It's well thought out, and should give you an idea of the sorts of things you'll be doing onboard the colony ship.
     
    • Brofist x 7
    • incline x 7
    • Informative x 3
    • nice x 1
    • Agree x 1
    • Doggy x 1
    ^ Top  
  2. Jedi Master Radek Arcane

    Jedi Master Radek
    Joined:
    Dec 12, 2013
    Messages:
    2,266
    I see a lot of pretty lights
     
    • Interesting Interesting x 1
    ^ Top  
  3. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    3,639
    Location:
    Russia atchoum!
    I see a combat demo on arena of that ship.
     
    ^ Top  
  4. Jedi Master Radek Arcane

    Jedi Master Radek
    Joined:
    Dec 12, 2013
    Messages:
    2,266
    I see no arena in these giffs.
     
    ^ Top  
  5. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,030
    No arena there. The screen we posted shows 10% of the Pit. It's a big town.
     
    • Brofist Brofist x 1
    • Friendly Friendly x 1
    • Excited! Excited! x 1
    ^ Top  
  6. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    5,569
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Do you get the same amount of xp if you fail as if you succeed? Or no xp at all? Reduced amount perhaps?
     
    • Balanced Balanced x 1
    ^ Top  
  7. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,030
    In dialogues? The same amount to discourage reloading or trying low level (green) dialogue options to get more xp.
     
    • Brofist Brofist x 2
    • incline incline x 1
    ^ Top  
  8. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    3,639
    Location:
    Russia atchoum!
    That was a "figuratively speaking"...
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Thanks! Thanks! x 1
    ^ Top  
  9. luj1 Cipher

    luj1
    Joined:
    Jan 2, 2016
    Messages:
    1,066
    Location:
    Eastern block
    Always liked leveling skills by use. Feels natural, just like in RL.
     
    ^ Top  
  10. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    3,639
    Location:
    Russia atchoum!
    Well, in Jagged Alliance it could take bizzare forms.
     
    • [citation needed] [citation needed] x 1
    ^ Top  
  11. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    3,639
    Location:
    Russia atchoum!
    I mean, that farm with cow-lovers lol, that traditionally was used for rising stealth.
    Or airfield in Drassen, when where was single guard in some place, useful for same thing.
    Also pumping Str - carry a mortar, before hit that character so he has less then max HP, move through mountain map.
     
    • Thanks! Thanks! x 1
    ^ Top  
  12. HoboForEternity Arcane Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    4,528
    Location:
    inside your mom
    just 2 more years asasasas
     
    ^ Top  
  13. Mac_Orion Stygian Software Developer

    Mac_Orion
    Joined:
    Jun 10, 2015
    Messages:
    51
    Location:
    Styg's Garage
    you go! :yeah:
     
    • Brofist Brofist x 3
    ^ Top  
  14. Norfleet Moderator

    Norfleet
    Joined:
    Jun 3, 2005
    Messages:
    7,825
    I feel like this learn-by-use system involves an absolutely obnoxious level of micromanagement and is actally clunkier than a level-up system.
     
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  15. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    25,751
    Looks amazing.
     
    • Agree Agree x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)