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Game News Combat RPG of 2004 Delayed To May 2005

Discussion in 'RPG Codex News & Content Comments' started by Sol Invictus, Apr 16, 2005.

  1. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    I've been playing the last Beta Weekend Event in Guild Wars. LOTS of new changes, that I think some of you naysayers will be happy with. They're completely redoing the way skill points are calculated and you don't have to make multiple characters to learn all the skills you want now, either, as you can get as many skills as you want on a character now, and you can change your subclass later in the game. We'll be seeing that in retail.
     
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  2. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
    Why is it that MMORPG's seem to "completely redo" everything every once in a while? I mean what, it took them this long to realise it sucked?
     
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  3. bgillisp Scholar

    bgillisp
    Joined:
    Mar 18, 2005
    Messages:
    248
    Location:
    Iowa, USA
    Anything you can tell us about these changes, or would you have to kill us afterwords? :wink:
     
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  4. PennyAnte Liturgist

    PennyAnte
    Joined:
    Dec 10, 2004
    Messages:
    769
    Location:
    Here instead of playing an RPG.
    Why don't they just go classless and have this huge, categorized pool of skills players can learn as they get the XP? Seems more logical to me.
     
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