https://www.rpgwatch.com/#37118
Steam store link for the upcoming Abyss: http://store.steampowered.com/app/541450/
Steam store link for the upcoming Babel: http://store.steampowered.com/app/548810/
These are remakes of the Generation XTH: Code Hazard, Code Breaker and Code Realize games, of which only the first one (GXTH: CH) was fan-tranlated into English. These remakes were first released for the VITA, and this will be the first time non-VITA owners will be able to play them.
(And Generation XTH: Code Hazard is very good, and much, much better than the dev studio's more recent output, since when it was made Team Muramasa wasn't trying to sell, but to simply make a great turn-based crawler).
Now, I have only played the english-translated GXTH: CH on Windows PC (there is a thread of the game in this sub-forum), and have not played CB and CR as they are in japanese (and feature too much text to ever be translated by anyone as these games are niche as niche gets, when the scope of the game script is considered along with the work-load).
From what Courtier has told me Operation Abyss contains GXTH: CH and CB, and Babel contains GXTH: Code Realize. AFAIK no changes were made to the mazes themselves, which were great in GXTH: CH (and much better than the mazes in Team Muramasa's newer 'crawlers), however Courtier did tell me some changes were made to the classes which could be considered as dumbing down.
I leave it to the ones who have played Abyss/Babel, (paging Dorarnae as well), to better explain the depth of the changes, and the dumbing down (if any), that was done to the remakes.
These three Wiz-clones are still considered the best ones made by Team Muramasa, (and, yes, Dorarnae... I know you love Stranger of Sword City the most); so it's great news that non-VITA owners are getting a chance to play the 2nd and 3rd chapters.
Steam store link for the upcoming Abyss: http://store.steampowered.com/app/541450/
Steam store link for the upcoming Babel: http://store.steampowered.com/app/548810/
These are remakes of the Generation XTH: Code Hazard, Code Breaker and Code Realize games, of which only the first one (GXTH: CH) was fan-tranlated into English. These remakes were first released for the VITA, and this will be the first time non-VITA owners will be able to play them.
(And Generation XTH: Code Hazard is very good, and much, much better than the dev studio's more recent output, since when it was made Team Muramasa wasn't trying to sell, but to simply make a great turn-based crawler).
Now, I have only played the english-translated GXTH: CH on Windows PC (there is a thread of the game in this sub-forum), and have not played CB and CR as they are in japanese (and feature too much text to ever be translated by anyone as these games are niche as niche gets, when the scope of the game script is considered along with the work-load).
From what Courtier has told me Operation Abyss contains GXTH: CH and CB, and Babel contains GXTH: Code Realize. AFAIK no changes were made to the mazes themselves, which were great in GXTH: CH (and much better than the mazes in Team Muramasa's newer 'crawlers), however Courtier did tell me some changes were made to the classes which could be considered as dumbing down.
I leave it to the ones who have played Abyss/Babel, (paging Dorarnae as well), to better explain the depth of the changes, and the dumbing down (if any), that was done to the remakes.
These three Wiz-clones are still considered the best ones made by Team Muramasa, (and, yes, Dorarnae... I know you love Stranger of Sword City the most); so it's great news that non-VITA owners are getting a chance to play the 2nd and 3rd chapters.