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Command & Conquer Remastered Collection from Petroglyph

Discussion in 'Strategy and Simulation' started by Space Satan, Oct 11, 2018.

  1. Storyfag Perfidious Pole Patron

    Storyfag
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    This selection of tracks alone will make the game worthy of purchase.
     
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  2. Zeriel Arcane

    Zeriel
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    Am I imagining things, or was the double-sided build queue in the original way more efficient than what they're using in that mockup? It's a small thing, but having to click on an icon every time you want to change between types of production is a huge drag on speed, to say nothing of the fact that having two queues open at once is simply better. The only upside is the queue screen being bigger/wider in general, but I don't think that is enough to compensate.

    Edit: WTF are you reading? Just compare this to the posted concept.

    [​IMG]

    In old C&C you can manage buildings and units at the same time, in that concept you have to switch between them.
     
    Last edited: Sep 28, 2019
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  3. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    If you read the explanation they seem to have decided that having to scroll up and down was a bigger drag on efficiency than tab-switching.

    I think the main downside is informational - that you can't see construction progress on multiple types at the same time. They could address that by putting a progress bar on the tab buttons themselves, though.
     
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  4. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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  5. Cyberarmy Love fool Patron

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    [​IMG]
     
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  6. Endemic Arcane

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    Music is nice, but I'm more curious about how the AI will work.
     
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  7. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


     
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  8. Zeriel Arcane

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    It's weird. Some things look good and others look godawful, like they just ran it through an upscalar. I mean, that's probably how they're planning on doing everything, but it works a lot better for buildings than others. Those tanks in particular really are muddy and unreadable.

    Edit: Oh, I see what's going on. Its zoomed out. Well, that's a neat feature, but the zoomed in view looks a hell of a lot better details wise.
     
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  9. Terra Learned

    Terra
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    Early gameplay is looking pretty solid. I wonder if they're gonna add a proper skirmish mode & new maps to C&C1 with this release. Can see myself sinking some good time into multiplayer if so.
     
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  10. Ba'al Educated

    Ba'al
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    At this point 'remastered' means 'looks like shit'. Seriously, every damn (2d) game that I've seen get remastered looks like a mobile game.
     
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  11. Hellraiser Arcane

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    I would rather have a proper REmake style remake than another HD asset swap. It is not fucking brood war, nobody is going to burn them down for making the game from scratch.
     
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  12. Edija Savant Patron

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    I would. You seriously want EA to rebuild the game from scratch?
     
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  13. Storyfag Perfidious Pole Patron

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    I would too. With tib-napalm.
     
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  14. Hellraiser Arcane

    Hellraiser
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    It is petroglyph doing the remastering and yes I would actually want them to do that.
     
    Last edited: Oct 24, 2019
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  15. Space Satan Arcane

    Space Satan
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    I'd rather see Firestorm remaster with new engine. Voxels were killing the game performance. I still remember how my rig were unable to run Firestorm well and then, after I assembled a new one it STILL could not run Firestom without lags. Such bad optimization. But such nice ideas.
     
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  16. blrrmmmff Learned

    blrrmmmff
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    C&C already has a re master, the DTA mod. It has mp, it has pretty extensive campaigns, it has coop and it has improved graphics and textures, and it is free. Except nobody plays it :( .



    Then you also have OpenRA. Which has much better graphics and animations, like burning wrecks and recoil for the tanks, and not this unnatural high resolution taht does not fit this 2d graphic style:



    I think this EA turd will be a disappointing low effort cash grab. The remastered graphics already look terrible. It is hilarious that you guys have any hope here.
     
    Last edited: Oct 25, 2019
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  17. Dayyālu Arcane

    Dayyālu
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    Also """"balance"""" (like some completely insane choices lore-wise like the Hind being Allies-only, but honestly OpenRa breaks the bones of every single Petroglyph game and it has problably six times the MP playerbase of all Petroglyph's games put together).

    I give the Remaster three weeks before it gets the dustbin threatment. After all, OpenRa is sorta free, sorta well managed (sorta, some guys are *typical modders* and I remember the hilarious episode of someone getting triggered by the Hammer&Sickle) and again, free.
     
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  18. blrrmmmff Learned

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    If I was in charge of the C&C franchise (and I think they are burning so much money by not taking this franchise seriously), I would do a sort of semi remake, but with more interesting physics, and a more interactive environment. For example grasslands that can catch fire and keep burning for a little while, terrain that slows down tanks. ability to hide infantry. Increasing damage when attacking from shorter ranges. A cover model where placing tanks and infantry in certain environments gives more cover. And do this on top of semi sprite like 2d graphics to get that old school feel.

    And then slow the game down a little bit, give the tanks somewhat longer range while shooting slower, and allow movement in formation (with more control over movement in general) and more extensive damage models. For example more damage if shot in the back instead of the front etc.

    Doing all that would really add depth to the game.

    So many interesting game play innovations can be made, while keeping original C&C and red alert feel. And do a new similar campaign with einstein, tanya, stalin etc. I think something like that would really sell well. easily 5-6 million copies. They are probably leaving hundreds of millions of $ on the table here easily with one game alone. C&C is always in a top 5 when you ask people what they are nostalgic about.
     
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  19. Dayyālu Arcane

    Dayyālu
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    So, remake Company of Heroes?

    RTS games are dead as a genre, no way they can manage to sell millions of copies. It's worth remembering the only somewhat recent and innovative RTS that managed to build a community was Wargame, and even in that case Eugen crashed and burned with Steel Division.

    It's simple, there isn't a market for them anymore.
     
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  20. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Why not?
    I just looked the game up.
    I don't want to play it. Not my type of rts.
     
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  21. Dayyālu Arcane

    Dayyālu
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    What's left nowadays? AoE II, Starcraft? Both decades old. RTS games have very limited market value.

    OpenRA has more MP player count that all Petroglyph's games put together. I am not saying Petro's games were bad or anything, merely that they were failures on the market.

    Legit, it's not everyone's cup of tea. But honestly, it was fairly innovative and still is, despite hilarious mismanagement.
     
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  22. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Just because they aren't being made doesn't mean there's no market for them.
    Publishers neglect untold millions of gamers chasing the lowest common denominator.
    I'd pay money for a good rts.
     
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  23. Parsifarka Arcane

    Parsifarka
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    I found Act of Aggression by the same developer more appealing than Wargame as it was more in line with the cannons of the genre (i.e. proper basebuilding). Still not C&C, but quite enjoyable (and visually superb) RTS albeit with heavy focus on tactics.
     
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  24. Edija Savant Patron

    Edija
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    The only logical solution to the modernization of CnC is a Company of Heroes 1 approach with base buidling, tiberium/ore gathering, combat with squad and vehicle mechanics that are akin to CoH. Scale should be bigger though to allow a certain degree of freedom for turtlefags as well. It would have been pretty easy to implement it after Generals and was the logical step the game had to take.
     
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  25. Dayyālu Arcane

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    Eugen started by making C&C copies, made with heart and skill I must say. Wargame was quite the novel approach to the RTS genre. Problem with AoA is that it's a good game, done with skill, in a genre that has no chance whatsoever. Sadly dead on arrival. I'm quite disappointed by Steel Division, despite having a shitton of good ideas (the entire Division system for example instead of tiresome "factions").

    There is no market for them. I am not being contrarian and by the Gods I would love a good RTS gaining MP relevance nowadays, but there have been a shitton of well-developed RTS that tried again and again and again to breach the market and failed utterly. MOBAs almost gave the deathblow to the genre, and it's not a mistery that the most played RTS are still the late 90ies early 00ies ones, the golden era of the genre.

    I've never really understood why Generals 2 failed, but my guess is that they didn't find a way to monetize and cripple it properly. Hell, if you want a design disaster there's Company of Heroes 2, poster boy for cancerous MP design.

    A good Generals remake with CoH-like qualities would be awesome, but .... no chance in Heaven or Hell of that happening.
     
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