Monkeyfinger
Cipher
- Joined
- Aug 5, 2004
- Messages
- 778
It worked well in Xcom: EU. Impossible added more hit chance and +1 hp to most enemies. It really changed how you play the game than when you are on Classic difficulty.Yeah I agree a blanket -10% hit chance is a crap way to go about making things "hard". That is not hard its just boring and semi-random. Adding more or improved skills/behaviors etc. so that it is actually tactically harder is superior.
Some of the simplistic "just give em more resistances" implementation wind up making other difficulties kind of dumb or behave differently. Like in old Titan Quest replaying into a higher difficulty everything got large resistance boosts and player skills that reduced resistances went from Ok to godly. That is just dumb, completely fuck up your balance with a piss poor implementation that did not actually add any extra tactical challenge just changed how desirable certain skills were.
My only gripe (apart from everything i've already mentioned in the main thread that is, run out of editing time) is with the enemy NPCs' AoEs. All too often it seems as if the game has them purposefuly placing them adjascent to me, so i won't get hit. That i cannot get. Am right in front of him, he only has one skill, he casts it...and it mushrooms out right next to me..zero damage. I originally thought it is some advanced tactics, ie his next mode would cripple/pidgeonhole me, but no. Which is weird. Missing me i would get, but placing an AoE way off of me?
What a fucktarded excuse for a thread. No question, no comment or criticism, just a contrasting list that leaves one with the wrong impressions;
The difference with 'Tactician' mode when compared to vanilla 'Hard' lies in AI, extra skills, saves, additional mobs summoned where NPCs have applicable capabilities, positioning, etc
Listing them side by side, ie forcing one to do a comparison based on numerical values alone allows for nothing whatsoever. Add a poll, will vote for OP being a faggot.
On the easiest setting, sure, deliberately so.The AI in this game sucks so much that consoletards are finally able to play a turn-based game!