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Control - supernatural third person action-adventure from Remedy

Discussion in 'General Gaming' started by Infinitron, May 29, 2017.

  1. Multidirectional Arcane

    Multidirectional
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    That garbage seems only useful for silly people who bought 4K screens and then realized "oh shit I cannot afford to buy a new top tier GPU every year to support this!". So now they'll have to render their games at lower than native resolution.
     
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  2. Puteo Learned

    Puteo
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    It's because after that we entered the Dark ages of PCgaming where we largely just got shitty ports of console games which could be run easily on max because they were designed for shitty consoles with no PC extras
     
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  3. DalekFlay Arcane Patron

    DalekFlay
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    That's a big reason yeah. Also people who can't bring themselves to turn ray tracing off, like the Digital Foundry guy.

    I do agree that it's fine the game has "built for the future" tech in it. I remember defending Crysis back in the day when people endlessly bitched that even a top-tier card couldn't max it out. Usually ultra settings are made for screenshots or future PCs, and I get that. I more just think it's funny they marketed an entire range of GPUs on ray tracing, but then you're only be able to turn that ray tracing on if you're fine with upscaled half resolution.
     
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  4. sullynathan Magister

    sullynathan
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  5. ultimanecat Erudite

    ultimanecat
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    Looks like this didn't even enter the Top 20 for console retail sales in August. Sure hope that Epic money pulls them through, because nobody seems to be buying it in normal stores.
     
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  6. DalekFlay Arcane Patron

    DalekFlay
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    Are console disc sales still a decent percentage of the market? I vaguely recall Eurogamer sales charts articles that basically said no, but I dunno.
     
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  7. ultimanecat Erudite

    ultimanecat
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    Depends? Physical sales are still significant for console-exclusive titles, plus the NPD numbers I was referring to aren’t actually 100% retail only since some publishers voluntarily share their digital sales numbers as well. That being said, a new game with a physical release not showing up in the top 20 during its release month is usually a bad sign for overall sales. Even Man of Medan made it in at 19, for reference.
     
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  8. DalekFlay Arcane Patron

    DalekFlay
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    It's gotten good press, so that's weird (and a bummer). I don't love the game like some reviewers but it's definitely better than average.

    P.S. Just beat the "mirror." With these tough optional fights late game the save system gets kind of annoying, but they are fun fights that actually make you use more powers than just telekinesis. Also combat during levitation is cool, and you even get a superhero style outfit later. Cheesy, but amusing.
     
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  9. sullynathan Magister

    sullynathan
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    Niche title. Niche studio.
     
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  10. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Shit game with horrendous optimization and console ui and controls. Biggest codex popamolers praising it. The game failing is huge incline.:dealwithit:
     
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  11. DalekFlay Arcane Patron

    DalekFlay
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    Turn two settings to medium and the thing runs at like 90fps on a mid-tier rig at 1440p, so not sure I'd call it poorly optimized. It just has a couple god settings. UI and controls are actually pretty great on PC, other than maybe having to hold the interact key for a second.
     
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  12. Ezekiel Savant

    Ezekiel
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    I find it unbelievably lame that the game with a transforming gun has the same two weapon limit as practically every other shooter of the last decade. I really thought you would be able to change to any of the weapon modes on the fly with the number row, but no, you can only toggle between two with the F button. Being able to pause and switch weapons doesn't make it okay. I should never have to pause to use more than two weapons in a shooter. Goddamn...
     
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  13. DalekFlay Arcane Patron

    DalekFlay
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    It would bother me more if any of the weapons were worth a damn other than the default.
     
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  14. Puteo Learned

    Puteo
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    The shittiness of the weapons seems to be at least partly due to the fact that the weapon mod RNG system is completely broke.

    You'll get duplicate after duplicate of prime levitation ammo efficiency but some of the actually useful mods like weapon damage you're lucky if you see one rare drop in your entire playthrough.

    Doesn't help that pre-patch pierce charge speed and spin grouping size didn't even drop at all (and I still didn't see them post-patch)
     
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  15. DalekFlay Arcane Patron

    DalekFlay
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    I got a high level damage boost through crafting I believe, only one I've seen.
     
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  16. GentlemanCthulhu Scholar

    GentlemanCthulhu
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    Was a pretty great game. Sadly they did decide to withhold the full ending to later sell as DLC.
     
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  17. Kem0sabe Arcane

    Kem0sabe
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    Good for anyone waiting for a discounted game of the year edition... Now it only needs to win a single award.
     
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  18. ZoddGuts Savant

    ZoddGuts
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    Guess it could end up selling well in the long run like Prey did whenever it goes on sale on Steam.
     
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  19. Urthor Arbiter Patron

    Urthor
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    Pillars of Eternity 2: Deadfire
    Finished it, brilliant game. Lovely writing and direction, excellent gameplay, top quality janitorial work, truly a joy.

    Also Prey really didn't sell well, studios aren't willing to accept a game that breaks even after 5 years.

    Tail revenue is *nice* but it's discounted for time, they really want the money up front and a big release because that *funds* their next project with no uncertainty.

    Also the problem with Ray tracing isn't that the specs aren't there for it, it's that #1 Ray tracing relies on *die space* that could be devoted to shaders/vertex calculators rather than matrix multiplication ASICs, and could be used to raise the frame rate of the *non* ray traced elements a lot.

    Also #2, it's cementing the monopoly of an overcharging consumer abusing company whose idea of value for money is selling a midrange card at a higher price than the 8800, the greatest card of all time.
     
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  20. what am i doing Learned

    what am i doing
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    I have one other grievance with it, the ability/weapon progression. Should have been more frontloaded in the story instead of getting your abilities fully unlocked only when you're already getting near the end. Especially when that includes levitation that a lot of the level design is built around incorporating/supporting. It's subjective, but I don't like it when a game withholds mechanics, abilities, or types of equipment until the late game. A bit of spreading stuff through earlier sections is ok but by the time I've gotten halfway through I would generally expect to have at least the base level of every type of ability and item available. Maybe this is skewed because they cut out content for DLC but didn't redesign progression, I dunno.
     
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  21. Morgoth Arcane Patron

    Morgoth
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    Epic is literally throwing money at publisher's feet to secure exclusivity.

    Pathetic!
     
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  22. DalekFlay Arcane Patron

    DalekFlay
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    That's a hell of a lot of money, no wonder few turn them down.
     
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  23. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    It's loan with 12% interest. Epic will get it's money back.
     
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  24. Dexter Arcane

    Dexter
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    Aren't you happy for developer welfare paying for and subsidizing shitty games that don't sell with man-jawed protagonists?

    You should apologize to Tim Sweeney RIGHT NOW!

     
    Last edited: Sep 24, 2019
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  25. Tehdagah Arcane

    Tehdagah
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    Based Epic.
     
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