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Crispy™ Controversial opinions about RPGs that you know deep down are true.

Discussion in 'General RPG Discussion' started by hivemind, Jul 29, 2019.

  1. Divine Blessing Novice

    Divine Blessing
    Joined:
    Jan 6, 2017
    Messages:
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    Location:
    beyond
    RPGs r power fantasies. a virtualized psychopathological phenomena (power fantasies rnt healthy, but a hypercompensation for a social deficite, that auto-reproduces via power fantasy, a full circle of Dantean hell) like digital SM, ERP, its Cyber-Bondage, the up-to-date version of self-castration. cuz its all in ur screen. and it better stays there, as RL C&C tends to strike lethally...

    eons ago, there was that MMO meme: get a life! now its git gud!!!111!1! u c?
     
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  2. Harry Easter Savant

    Harry Easter
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    Fans are the worst.
     
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  3. Molina Learned

    Molina
    Joined:
    Apr 27, 2018
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    332
    Funny thing about reading this topic is that by comparing it with tabletop rpg, tabletop rpg brings together a whole bunch of different types of games. There are tactical combat games, investigative games, narrative games, horror games.... Within a game itself (e. g. D&D), depending on the DM and the players, it can be played in a completely different way. In a simulationist way or in a narrative way. You can spend 4 hours in a dungeon or 4 hours talking to people in city. And yet, many codex RPG posters still want only one type of cRPG. With a preponderance for type of game that we no longer like too much in the tabletop: simulation tactical combat games.

    Question I have is why the world of the cRPG is still 15 years behind the t-RPG ?
     
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  4. DJOGamer PT Arcane

    DJOGamer PT
    Joined:
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    He said that people that value story as much, or even more, than gameplay are faggots with little understanding of good game design. And that for better of everyone that appreciates good games, these faggy decline enablers should stop playing videogames.

    None of these statements are false or incorrect. :positive:

    So what FeelTheRads said can hardly be considered drivel.
     
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  5. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    YES!
     
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  6. KeighnMcDeath Scholar

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Messages:
    1,330
    Eventually holodecks might come and RPGs might be like tabletop. Optionally, you could larp it with Virtual Reality goggles online. As is, I don't give a fuck how people spend their gaming time. Maybe they love minesweeper and want a minesweeper CRPG or a tetris puzzle CRPG. There certainly are people who love the anime virtual novel CRPGs (where 95% is reading a virtual novel). Not my cup o tea. Its funny about this topic as on the D&D site I'm on they are having an argument on the TRUE VERSION OF D&D (be it sandbox, not, and edition and supplemetns). Lordy, I really don't give fuck what others do at their table.
     
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  7. Pablosdog Prophet

    Pablosdog
    Joined:
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    I'm a fucking Leaf lmao
    Rpg writers should focus on great characters/interesting encounters more than telling the most epic story imaginable. Also stop writing 50 fucking paragraphs per npc, especially when it's coming from a character where that wouldn't make any sense(i.e illiterate farmers).

    Also tell more personal stories than end-of-the-world bullshit. Smaller scale can work really effectively from both a gameplay and story perspective.

    There also needs to be more unique settings for computer rpgs. Going back and forth between post apoc and traditional fantasy can get really fucking boring. Look towards some of the pnp games being published for your setting.

    My favorite rpgs all have unique settings to a degree, or something that stands out about them. Also I want more historical rpgs, give me something set in the Byzantine empire you fucks!
     
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  8. ItsChon Resident Zoomer Patron

    ItsChon
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    The thread where people cite really common opinions as controversial so they can get ratings from other people that agree with them.
     
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  9. Latro Arcane

    Latro
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    do you look for threads to just state the obvious, chon?
     
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  10. Unorus Janco Lurker

    Unorus Janco
    Joined:
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    Sid Meier's Pirates! is more RPG than Martian Dreams, Sword of the Samurai is more RPG than Lands of Lore, Expeditions: Conquistador is more RPG than Pillars of Eternity, Darklands is more RPG than Pool of Radiance, Morrowind is more RPG than Baldur's Gate.
     
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  11. Dramart Educated

    Dramart
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    I'm not sure, they take a lot of time to beat. So, maybe they are waste of time. Maybe not.
     
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  12. nyjsu Literate

    nyjsu
    Joined:
    Oct 3, 2019
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    Location:
    Avernum
    Most of the so called dialogue in RPGs is pointless NPC monologue where the player's agency is limited to choosing what the NPC is about to rant next. If there's no actual interaction besides asking "wHAt CaN yOU teLl Me aBoUT tHIS pLacE¿" it is not actual dialogue and usually serves no purpose.
     
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  13. Riddler Prophet Patron

    Riddler
    Joined:
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    Bubbles In Memoria
    Oblivion is one of the most impactful CRPGs ever released and brought more people to RPGs than any of the classics.
     
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  14. North Gibraltarian Dog Learned

    North Gibraltarian Dog
    Joined:
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    Location:
    Anarcho-gypsy confederation of latino-moors
    After to try Oblivion, I didn't play video games for 4-5 years.

    Impactful indeed.
     
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  15. Darkman Educated

    Darkman
    Joined:
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    Messages:
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    Falllout 1 had shit combat and terrible UI
     
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  16. Nifft Batuff Savant

    Nifft Batuff
    Joined:
    Nov 14, 2018
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    RPGs are my life but I am bit tired at this point.
     
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  17. Daze Red Panda Alt

    Self-Ejected
    Joined:
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    173
    Jagged Alliance 2 is no rpg.
     
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  18. S0rcererV1ct0r Liturgist

    S0rcererV1ct0r
    Joined:
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    Two World 1 is a decent game.

    Is not a masterpiece, but any game without BS mechanics like cooldowns and char DNA 100% determined by his boots, nor who forces you to play as a androgynous teenager with a oversized sword is at least decent IMO. This doesn't means that the game is perfect. Some spongee enemies and the 3 spell card limit is awful.
     
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  19. somewhatgiggly Educated

    somewhatgiggly
    Joined:
    May 31, 2018
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    Hmm, here's one, I guess.

    RPGs with shit UI, QOL, or Mechanics aren't great, or enjoyable, and may often be a mark of a lazy or try hard developer than anything deeper.

    However I can admit that 1) old games don't necessary always suffer from this - some people are just gfx whores and whine too much; and that 2) too much ''good'' UI/QOL/Mechanics turns the game into a handheld tour; and there should be as many options as possible to turn shit off - such as maps, guides, pointers, autoaim, w/e.
     
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  20. Tweed Savant Patron

    Tweed
    Joined:
    Sep 27, 2018
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    768
    Location:
    United States of America
    Pathfinder: Kingmaker
    I think it's a decent game, but more because of hilarious voice acting and how easy it is to break the game by stealing.
     
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  21. Nito Educated Patron

    Nito
    Joined:
    May 5, 2020
    Messages:
    88
    Real-time with pause is a compromise between tabletop rules and the new-fangled wonders of CRPGs, and not the most engaging combat system for an RPG.
     
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  22. daveyarsegallant Cipher Vatnik

    daveyarsegallant
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    Everyone actually uses the quest compass in secret.
     
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  23. Glop_dweller Augur

    Glop_dweller
    Joined:
    Sep 29, 2007
    Messages:
    398
    • RPGs at their very core are about evaluating when to say "No"; they enforce rules (limitations and order) upon the "Let's Pretend" adventure.
    • RPG players are not their characters. The characters are not avatars of the player; they are their own individual identities, with their own training, ethics, and life experience.
      The player's task is to roleplay THEM, not merely to wear their class & stats like a costume.
    • The character's actions should not be simply the player's own; IE. roleplaying Indiana Jones, the player should not ignore Jones' phobia of snakes for not having it themselves.
    • Character Class represents not just the skills, but the mindset of the PC; it is their ambition & aspiration. It is what they trained in for years —before the game even started.
     
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  24. somewhatgiggly Educated

    somewhatgiggly
    Joined:
    May 31, 2018
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    51
    Compasses/guidelines/markers are alright if they make sense; e.g the character knows where to go. Some games like Underrail go farrr too much in the other direction (my damn char can't draw a damn map?) but others like NV go far too much in the other. In some other genres like Dead Space they literally give you a line if needed, while I think in BOTW your notIphone uses GPS to tell you.
     
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  25. xuerebx Liturgist

    xuerebx
    Joined:
    Aug 20, 2008
    Messages:
    553
    You can't really play games which use a quest compass without said compass, because usually the NPCs in those games don't give you directions or locations to commence your search.
     
    Last edited: May 13, 2020
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