Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

KickStarter Copper Dreams - cyberpunk RPG from Whalenought Studios - now in ALPHA

Discussion in 'General RPG Discussion' started by Infinitron, Sep 28, 2015.

  1. Sykar Arcane

    Sykar
    Joined:
    Dec 2, 2014
    Messages:
    6,190
    Location:
    Turn right after Alpha Centauri
    Are there any non-lethal options for taking out enemies?
     
    • [citation needed] [citation needed] x 1
    ^ Top  
  2. conan_edw Learned

    conan_edw
    Joined:
    Dec 3, 2017
    Messages:
    389
    So I finished the mission and here is some of what I experienced:
    First, the game is clearly in need for a lot more time, I really don't think it should be called alpha yet since many of the systems don't seem to be working at all. Actually all of the skills except 'pistols' and 'social' are labelled as "coming soon". Also, 'social' skills are all grayed out except 'intimidation' which I didn't have the chance to use (maybe I missed any interaction for it)
    - The interface is really buggy, dragging one of the weapons to the hand slot will usually cause many bugs. Once you put a weapon in the slot a weapon icon should appear where you can choose the type of attack and when you remove it an 'unarmed' icon will appear that you can use to punch but sometimes the unarmed icon won't appear which made me drag the weapon back and forth many times.
    - I don't know if this is a bug but I tried sneaking upon someone who wasn't alert to me and I started punching him but no damage was taken, it seems that he wasn't aware of me at all even with me trying to punch him so I moved around him and when he noticed me I was able to punch him.
    - For some reason, I had more than one weapon overlapping in my weapon slot and when I tried to sort everything out one of the weapons which was reloaded with many of the ammo didn't respond at all and I couldn't drag it back to the slot so I had to use the other weapons
    - One of the enemies that noticed me was one (floor?) below me and instead of trying to get to me they kept following me while still under me which was weird so I had to go down stairs to face him. Also another one magically climbed to me after I killed his friend
    - I actually love the art style, reminds a lot of GITS but yeah it's really hard to tell what some of the stuff are, I spent some time to figure out where were the stairs that leads down in one area and it appeared to be in front of me the whole time :lol:
    - Time cycles seems to happen so fast. Lightening is constantly changing
    - The way that some buildings hide so you know what's around while you are ascending or descending is weird, I hope if it was something I could toggle up and down myself since sometimes while I'm looking at something it would suddenly disappear.
    - The hovering camera is somewhat clunky.
    - I like the Tick & Tile system, while I'm still not used to it but it seems to force me to move a lot and try different attack regularly especially when there are enemies that are on different positions.
    - The initiative rolls don't seem to be available in this build

    Maybe I expected the experience to be a bit more polished but I'm really liking it and definitely looking forward for the upcoming updates.
    Will try the mission again couple more times and maybe I will record a playthrough if I got the gist of the system
     
    Last edited: Nov 4, 2018
    • Brofist Brofist x 7
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  3. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
    Messages:
    377
    Location:
    Denmark
    A few more things.

    -I can't seem to target heads when using precise aim, at least not on the guys down in the basement.
    -Music is great.
    -Atmosphere is pretty good, despite me still not being the biggest fan of the art style.
    -I like the tick system, but it's a little unclear how much enemes can move per tick. I'm also a little sad that we don't also have the "tick list" seen in previous videos. There might be a reason why it was removed, but I feel it would make it clearer which characters are part of a fight.
     
    • Brofist Brofist x 4
    • Goldfist Goldfist x 1
    • Informative Informative x 1
    ^ Top  
  4. conan_edw Learned

    conan_edw
    Joined:
    Dec 3, 2017
    Messages:
    389
    I was able aim on head only once but later I couldn't do it at all so maybe it depends on dice rolls?
     
    ^ Top  
  5. dawcio Learned

    dawcio
    Joined:
    Sep 25, 2017
    Messages:
    282
    How can I play alpha?
     
    • gimme dem dolla bills gimme dem dolla bills x 3
    • it is a mystery it is a mystery x 2
    • Agree Agree x 1
    ^ Top  
  6. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
    Joined:
    Apr 24, 2015
    Messages:
    6,785
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Any gameplay videos yet?
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  7. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
    Messages:
    3,385
    It looks like the Joe-mooks don't support head shots, but the armored up backer-faced combat guys who drop laser SMGs do.
     
    ^ Top  
  8. grimace Savant

    grimace
    Joined:
    Jan 17, 2015
    Messages:
    635
    What's the basement entrance look like?
     
    ^ Top  
  9. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
    Messages:
    377
    Location:
    Denmark
    More like a sewer, now that I think about it. If my memory serves you start by walk down a brick staircase on the opposite side of one of the roads, come to a mossy flooded place, walk through a grated door and then down a metal (I think) tunnel and then it loads into another part of the map.
     
    ^ Top  
  10. ArchAngel Arcane

    ArchAngel
    Joined:
    Mar 16, 2015
    Messages:
    10,907
    How big is this alpha? Anyone finished it yet?
     
    • Yes Yes x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  11. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
    Messages:
    377
    Location:
    Denmark
    I can't tell if it's supposed to unlock more missions after you complete the one called extract, but if so, it doesn't happen for me. The mission is really small though. Can be completed in about 5-10 minutes.
     
    ^ Top  
  12. conan_edw Learned

    conan_edw
    Joined:
    Dec 3, 2017
    Messages:
    389
    Yeah it's only one mission. There will be some sort of update today (hopefully).

    Anyway I recorded this but went to sleep and forgot to put it here. I'm still not used to the system so yeah it might be tedious to watch me playing.


    I realized there was no sound when I finished and it was the better playthrough so I tried to record it again but with doing more stupid stuff :M
     
    • Brofist Brofist x 15
    ^ Top  
  13. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
    Joined:
    Apr 24, 2015
    Messages:
    6,785
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Nice musics.
     
    • Agree Agree x 1
    ^ Top  
  14. dawcio Learned

    dawcio
    Joined:
    Sep 25, 2017
    Messages:
    282
    I like this.
     
    • Yes Yes x 1
    ^ Top  
  15. ItsChon Erudite Patron

    ItsChon
    Joined:
    Jul 1, 2018
    Messages:
    1,448
    Location:
    California
    A lot of stuff in the UI and graphics needs to be cleaned up for better visual clarity.
     
    • Agree Agree x 2
    • Up Yours Up Yours x 1
    • Disagree Disagree x 1
    ^ Top  
  16. The Fish Arcane

    The Fish
    Joined:
    Feb 25, 2014
    Messages:
    583
    With a grid this granular I wonder whether going gridless like Divinity OS or ToEE wouldn't have been preferable. I don't know about unity but unreal has some functions built in that make it seemingly easy to set up a gridless system. Of course it's too late to change now.
     
    • Disagree Disagree x 1
    ^ Top  
  17. Strange Fellow Magister Patron

    Strange Fellow
    Joined:
    Jun 21, 2018
    Messages:
    1,304
    No way. It's been ages since I last saw a proper chunky stylized UI. Convenience is all well and good, but it's clear that Whalenought puts a lot of emphasis on aesthetics, and I wouldn't trade that away for some hyper-optimized MMO eyesore.
     
    • Brofist Brofist x 6
    • Agree Agree x 1
    • FAKE NEWS FAKE NEWS x 1
    • Yes Yes x 1
    ^ Top  
  18. Big Wrangle Scholar

    Big Wrangle
    Joined:
    Apr 14, 2018
    Messages:
    909
    Location:
    Novo Slava
    Doesn't look like it's gonna be any hard to get used to as well. Everything is clear, and I think the core audience can handle some jank.
     
    • Brofist Brofist x 3
    ^ Top  
  19. buffalo bill Savant

    buffalo bill
    Joined:
    Dec 8, 2016
    Messages:
    275
    Please no.
     
    ^ Top  
  20. Terra Learned

    Terra
    Joined:
    Sep 4, 2016
    Messages:
    223
    All artstyle joking aside this is all looking pretty damn good, nice to see things are coming together.
     
    • Agree x 5
    • Friendly x 3
    • Brofist x 1
    • Yes x 1
    • Excited! x 1
    ^ Top  
  21. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
    Messages:
    377
    Location:
    Denmark
    A lot of things are clear, but some things really need tooltips, like the top-left time toggle/indicator, a few of stats in the weapon info boxes and the inventory items (What's S-40 exactly, other than ammo, does it have an impact on stats, which ones, etc.).

    Also, if you want backgrounds with transparency like you have with the weapon info boxes, I'd set the opacity higher (pretty much 99%). Anything else and it sometimes becomes a chore to read against a busy background.

    The way the skill bar works is great, and I like that it's context sensitive.
     
    • Brofist Brofist x 4
    • Informative Informative x 1
    ^ Top  
  22. grimace Savant

    grimace
    Joined:
    Jan 17, 2015
    Messages:
    635
    I found the location of the door and the loading of the second area of the map. After obtaining the item I did not know where to go to complete the mission.



    Vague Hint: Hitting F key to Jump was essential.

    Spoiler question:

    Show Spoiler


    Does the mission "end" when you click the disk?

    Quinton did not radio me and I was left to wander.

     
    Last edited: Nov 6, 2018
    ^ Top  
  23. ItsChon Erudite Patron

    ItsChon
    Joined:
    Jul 1, 2018
    Messages:
    1,448
    Location:
    California
    The two don't have to be mutually exclusive. Saying "a lot of stuff" was hyperbolic, but I'm sure that they could clean up the UI and make it a little bit more visually intuitive while maintaining the chunky, stylized UI aesthetic that they're going for. Adding some tooltips and/or changing the opacity/darkness around some of the buttons to make them pop a bit more would be really minor, but I think would go a long way towards making things a little bit more clear. This is a minor point as people have pointed out as I'm sure everyone will get used to it after a while, but it definitely wouldn't hurt.

    I also understand that this is Alpha (barely) and they have a long way to go, but I assue that they will be filling in textures and obects so that the fog of war isn't just dark, empty space, right?
     
    • Brofist Brofist x 2
    ^ Top  
  24. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    7,804
    [​IMG]
     
    • Agree Agree x 3
    • Balanced Balanced x 2
    • [citation needed] [citation needed] x 1
    • Shit Shit x 1
    ^ Top  
  25. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
    Messages:
    377
    Location:
    Denmark
    You have to Shift + Click to pick it up and then click on an empty space in your inventory to place it there. Once it's in your inventory, the call should come in and end the mission afterward.
     
    • Brofist Brofist x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)