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KickStarter Copper Dreams - cyberpunk RPG from Whalenought Studios - now in ALPHA

Discussion in 'General RPG Discussion' started by Infinitron, Sep 28, 2015.

  1. Terra Learned

    Terra
    Joined:
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    There's still time to change the art style yet again before this thing goes live Joe!
     
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  2. Feyd Rautha Cipher Patron

    Feyd Rautha
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    Apr 17, 2009
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    Pillars of Eternity 2: Deadfire
    https://www.kickstarter.com/projects/1649838104/copper-dreams/posts/2333781

     
    Last edited by a moderator: Nov 4, 2018
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  3. conan_edw Learned

    conan_edw
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    :shredder::shredder::shredder::shredder::shredder:
     
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  4. conan_edw Learned

    conan_edw
    Joined:
    Dec 3, 2017
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    So I encountered something that's weird and I think it's worth mentioning. when I started the game it launched on a windowed mode so I alt-enter to make it fullscreen but everything was blurry and ran on low resolution. I did quit the game by mistake while I was experimenting and when I launched it again I pressed the "enlarge" or "maximize" button that's in every windowed screen and now everything looks fine
    so yeah instead of alt-enter press maximize then you can alt-enter if you want fullscreen
     
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  5. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    I will have to try it out this afternoon.
     
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  6. ArchAngel Magister

    ArchAngel
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    Someone that has access to Alpha please stream this on youtube or twitch :M
     
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  7. Merlkir A Sharp Developer

    Merlkir
    Joined:
    Oct 12, 2008
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    Location:
    Czech Republic
    - there's no option to Quit while in the opening screen, you have to enter a mission and then Quit through the menu.
    - time doesn't stop while in menu. (I have the mission briefing going on under me trying to change Options.
    - there aren't many options
    -> speaking of which - the game for whatever reason starts in a window the size of a postcard and I can't up the resolution. (maybe in some ini file?)

    edit: Nevermind, should've read Conan_edw's post.

    edit2: OK, this game needs some serious antialiasing, all those lines and edges are making me a bit motion sick.
    edit3: OK, nevermind? It's only an issue in the title screen? Is it because the camera wobbles so much? Or is the AA not on there?
     
    Last edited: Nov 4, 2018
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  8. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
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    Location:
    Copenhagen, Denmark
    -I completed the Extract mission, but what I assume is the other missions, didn't seem to unlock. Not sure if they're supposed to either.
    -The art style looks OK when playing it, but some things are really hard to make out what material they are. Sometimes you can't tell by their shape alone, and then it's kind of "what is this?". This could be alleviated within the current art style by just have a little more definition in some of the textures (Not all, definitely). In my opinion it's mostly a problem with metal stuff, and I feel you should be able to see just a hint of wear, or something.
    -Picking up items seem a little buggy. As far as I can tell, you can only pick up dropped weapons, bodies and the diskette. Sometimes picking up a weapon and moving it to your inventory, will place the weapon there, but then you can't use it or move it after that. It doesn't get the little "+" next to it or anything, just ends up taking space.
    -Sometimes the targetting doesn't seem to work when enemies got really close and I just kept shooting past them. Maybe I'm missing something.
    -I think tooltips would help a lot. A lot of stuff I have no idea what does.
    -Going down stairwells are a little tricky with the ceilings, as they don't always properly cut away and you have to rotate the camera quite a bit.
    -I really like alerting enemies, sneaking to a vantage point and waiting for them to inspect/die by ambush. Feels satisfying.

    Just a few thoughts for now. Will try it a couple more times.
     
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  9. Sykar Arcane

    Sykar
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    Are there any non-lethal options for taking out enemies?
     
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  10. conan_edw Learned

    conan_edw
    Joined:
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    So I finished the mission and here is some of what I experienced:
    First, the game is clearly in need for a lot more time, I really don't think it should be called alpha yet since many of the systems don't seem to be working at all. Actually all of the skills except 'pistols' and 'social' are labelled as "coming soon". Also, 'social' skills are all grayed out except 'intimidation' which I didn't have the chance to use (maybe I missed any interaction for it)
    - The interface is really buggy, dragging one of the weapons to the hand slot will usually cause many bugs. Once you put a weapon in the slot a weapon icon should appear where you can choose the type of attack and when you remove it an 'unarmed' icon will appear that you can use to punch but sometimes the unarmed icon won't appear which made me drag the weapon back and forth many times.
    - I don't know if this is a bug but I tried sneaking upon someone who wasn't alert to me and I started punching him but no damage was taken, it seems that he wasn't aware of me at all even with me trying to punch him so I moved around him and when he noticed me I was able to punch him.
    - For some reason, I had more than one weapon overlapping in my weapon slot and when I tried to sort everything out one of the weapons which was reloaded with many of the ammo didn't respond at all and I couldn't drag it back to the slot so I had to use the other weapons
    - One of the enemies that noticed me was one (floor?) below me and instead of trying to get to me they kept following me while still under me which was weird so I had to go down stairs to face him. Also another one magically climbed to me after I killed his friend
    - I actually love the art style, reminds a lot of GITS but yeah it's really hard to tell what some of the stuff are, I spent some time to figure out where were the stairs that leads down in one area and it appeared to be in front of me the whole time :lol:
    - Time cycles seems to happen so fast. Lightening is constantly changing
    - The way that some buildings hide so you know what's around while you are ascending or descending is weird, I hope if it was something I could toggle up and down myself since sometimes while I'm looking at something it would suddenly disappear.
    - The hovering camera is somewhat clunky.
    - I like the Tick & Tile system, while I'm still not used to it but it seems to force me to move a lot and try different attack regularly especially when there are enemies that are on different positions.
    - The initiative rolls don't seem to be available in this build

    Maybe I expected the experience to be a bit more polished but I'm really liking it and definitely looking forward for the upcoming updates.
    Will try the mission again couple more times and maybe I will record a playthrough if I got the gist of the system
     
    Last edited: Nov 4, 2018
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  11. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
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    Location:
    Copenhagen, Denmark
    A few more things.

    -I can't seem to target heads when using precise aim, at least not on the guys down in the basement.
    -Music is great.
    -Atmosphere is pretty good, despite me still not being the biggest fan of the art style.
    -I like the tick system, but it's a little unclear how much enemes can move per tick. I'm also a little sad that we don't also have the "tick list" seen in previous videos. There might be a reason why it was removed, but I feel it would make it clearer which characters are part of a fight.
     
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  12. conan_edw Learned

    conan_edw
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    I was able aim on head only once but later I couldn't do it at all so maybe it depends on dice rolls?
     
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  13. dawcio Learned

    dawcio
    Joined:
    Sep 25, 2017
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    How can I play alpha?
     
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  14. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
    Joined:
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Any gameplay videos yet?
     
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  15. agris Arcane Patron

    agris
    Joined:
    Apr 16, 2004
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    It looks like the Joe-mooks don't support head shots, but the armored up backer-faced combat guys who drop laser SMGs do.
     
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  16. grimace Learned

    grimace
    Joined:
    Jan 17, 2015
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    522
    What's the basement entrance look like?
     
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  17. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
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    Location:
    Copenhagen, Denmark
    More like a sewer, now that I think about it. If my memory serves you start by walk down a brick staircase on the opposite side of one of the roads, come to a mossy flooded place, walk through a grated door and then down a metal (I think) tunnel and then it loads into another part of the map.
     
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  18. ArchAngel Magister

    ArchAngel
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    How big is this alpha? Anyone finished it yet?
     
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  19. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
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    Location:
    Copenhagen, Denmark
    I can't tell if it's supposed to unlock more missions after you complete the one called extract, but if so, it doesn't happen for me. The mission is really small though. Can be completed in about 5-10 minutes.
     
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  20. conan_edw Learned

    conan_edw
    Joined:
    Dec 3, 2017
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    Yeah it's only one mission. There will be some sort of update today (hopefully).

    Anyway I recorded this but went to sleep and forgot to put it here. I'm still not used to the system so yeah it might be tedious to watch me playing.


    I realized there was no sound when I finished and it was the better playthrough so I tried to record it again but with doing more stupid stuff :M
     
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  21. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
    Joined:
    Apr 24, 2015
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Nice musics.
     
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  22. dawcio Learned

    dawcio
    Joined:
    Sep 25, 2017
    Parrots:
    176
    I like this.
     
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  23. ItsChon Liturgist Patron

    ItsChon
    Joined:
    Jul 1, 2018
    Parrots:
    1,188
    Location:
    California
    A lot of stuff in the UI and graphics needs to be cleaned up for better visual clarity.
     
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  24. The Fish Prophet

    The Fish
    Joined:
    Feb 25, 2014
    Parrots:
    549
    With a grid this granular I wonder whether going gridless like Divinity OS or ToEE wouldn't have been preferable. I don't know about unity but unreal has some functions built in that make it seemingly easy to set up a gridless system. Of course it's too late to change now.
     
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  25. Strange Fellow Cold Patron

    Strange Fellow
    Joined:
    Jun 21, 2018
    Parrots:
    1,035
    No way. It's been ages since I last saw a proper chunky stylized UI. Convenience is all well and good, but it's clear that Whalenought puts a lot of emphasis on aesthetics, and I wouldn't trade that away for some hyper-optimized MMO eyesore.
     
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