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Game News Copper Dreams Kickstarter Update #20: New Art Direction, Driveable Vehicles, Cybernetics and More

Discussion in 'RPG News & Content' started by VentilatorOfDoom, Aug 1, 2018.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: Copper Dreams; Whalenought Studios

    There's a new Kickstarter update available for Whalenought's Copper Dreams.
    The update covers examples of the new art style, like this...

    [​IMG]

    ... news about a new community website and some gameplay related stuff like, for example, cybernetics:

    You can automate cybernetics by just toggling them on in your medical screen, they'll show up next to your normal fleshy limbs if available. Characters are a single entity whose turns are the use of one skill and item at a time, but cybernetics that extend themselves, like tentacle arms or floating robots, are controlled as individuals with their own AI and turns, effectively making them like companions attached to you. Each of these entities get their own tile that can take damage (fortunately sometimes in place of you). You'll be able to direct some commands to them from the companion dock.

    During development we split the design of cybernetics and items, so things like harpoons and 1-time use objects are now just going to be items you carry, and things that operate on their own are cybernetics. We found the previous system limiting, as their isn't action points to distribute we can go off the rails and just have lots of things taking turns at once. You can toggle enhanced armor, vision, reflexes, laser arms or more powerful melee attacks, but you'll be equipping items for your own ticks.

    To run cybernetic hardware you’ll need to have battery packets in your inventory. These take up some room and are heavy, so if you’re doing a cybernetic-centric build your inventory will resemble a power station and you'll need the Vigor to carry it all.​
     
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  2. Bumvelcrow Bellator Sempervirens Patron

    Bumvelcrow
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    Codex 2013 Codex 2014 Make the Codex Great Again! Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They also sent me my login details for the Copper Dreams forum, but it's broken, so I guess I'll have to keep posting here.

    Edit: Dreed :hug:
     
    Last edited: Aug 1, 2018
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  3. aratuk Savant

    aratuk
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    I really like the new palette! I remember a while ago someone offering a criticism — which I was forced to agree with — that the color scheme was too muted, not just for aesthetic reasons but to set the game apart on Steam, GOG, or wherever. Now I think they've struck a good balance.

    I notice the walking animation has also changed. The overconfident, loping strides have turned into a defeated hobo shuffle, until someone opens fire and sends everyone flailing. Hmm…

    The cybernetic system sounds like it'll add an interesting dimension to turn-based combat, especially when characters lose control of their augmentations. And I'm glad to hear that Whalenought have preempted the soon-to-be-announced future dystopia GTA game. Better make the carjacking system very robust!
     
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  4. Thonius Arbiter

    Thonius
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    Noisy...
     
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  5. imweasel Arcane

    imweasel
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    Too much film grain. I hate film grain.
     
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  6. LootSeeker Educated

    LootSeeker
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    I can get used to it. The more I see the more acclimated I become to the new art. I don't hate it, but I don't love it. I think by the time the game is released and I'm sitting down playing it I won't be staring at the screen thinking about the older style. If I do and feel down about it, I'll keep this gif nearby to cheer me up and remind me of the good ol' days.
    [​IMG]
     
    Last edited: Aug 3, 2018
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  7. Terra Learned

    Terra
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    I wouldn't worry. We're due for a new art style any day now.
     
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  8. ArchAngel Magister

    ArchAngel
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    I also noticed the new walking animations and they are much better. Also it seems everyone has stopped walking in perfect synch with each other.
     
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  9. Whalenought_Joe Whalenought Studios Developer

    Whalenought_Joe
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    Those animations were a pain to work with before we divided up the hex size — before characters were moving with root motion limited to a certain number of ticks per tile size, resulting in a little bit of

    [​IMG]
     
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  10. Latelistener Liturgist

    Latelistener
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    :philosoraptor:

     
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  11. Saduj Arcane

    Saduj
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    [​IMG]
     
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  12. Kalin Arcane Zionist Agent

    Kalin
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    [​IMG]
     
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