Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Copper Dreams Kickstarter Update #23: Alpha Released

Discussion in 'RPG News & Content' started by Infinitron, Nov 4, 2018.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    73,299
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Copper Dreams; Whalenought Studios

    After numerous delays, today Whalenought Studios finally released the Copper Dreams alpha build to eligible backers. The accompanying Kickstarter update has some details about what players can expect. It sounds like the alpha is still a bit rough, but the plan is to continue updating it over the next couple of weeks. I'll post the text of the update here, but first the release trailer:



    We wanted to let you know that your builds in Steam have been updated with the first alpha version for testing!

    Do expect bugginess. This is a work in progress. Consider this access to feature additions and our bi-nightly builds of squashing all the bugs you'll see.

    After designing the tick/tile system with the microtiles, we threw everything we could into it that was part of the original design of the game. Now that it's all in, or at least the fundamentals, it's time to start cleaning it all up on our end and get feedback from yours. The gameplay bugs need a lot more passes while we prep it for the beta (the actual start of the game) release, but if you'd like to follow along with the remainder of fixing things up and provide any feedback now's the time!

    Update 1.01

    We had pushed this out earlier yesterday, but have done a small patch since which fixed an ongoing issue with the gameplay around picking up and arranging items.

    [1.01 Update notes here]

    The alpha map is a small example map just to test some mechanics. You’ll start over on death to make that simple, or can retry upon success. Some of these early test maps like this we had done were a little more wild in terms of structure placement and navigation, so expect a little clunkiness getting around. The next map and mission for the alpha we put up will be a variation of newer ones, which are more blocky and fit more rigidly to the microtiles for easier horizontal and vertical navigation. Expect that 1.02 update Monday.

    These have been the primary goals we've been working toward making play nicely together since we launched the Kickstarter. We created a micro-turn based global world simulation with the ticks&tiles system, resulting in a much more concise, less abstract way to utilize a turn based roleplaying model. It's pretty groovy and we're very proud of what it is and what it can become — this alpha should hopefully show the fundamentals at work, if anything.

    Working on Movement

    Right now we're still smoothening out how things move on the tiles, and you'll notice some characters sort of popping around. Originally everything acted like pawns and just snapped tile-to-tile while they moved, which was easy to make sure everything was working properly, but now they have animations to blend between those tile locations. Sometimes that visually works great, others times they can look like they are possessed. This is something that could use some work to make things clear, as weird movement and animations can really dampen the mood. We're working on that, as well as other numerous bugs for 1.1.

    There is one game mode and map available, and the rest will unlock the following two weeks, starting Monday. Other alpha maps will focus on other gameplay or ruleset elements that we will be finishing the last things on and putting in for them.

    We’ll be posting our short-term timeline there so you can know when to expect new modes and features to be included for testing. You'll also get to choose what feature we'll work on for a big milestone: companions or character generation. We're almost done with both of them, so once we get what we need for 2.0 we'll finish one of those up!

    Things should be moving a lot quicker now, and we’re looking forward to your feedback. Thank you again for your patience and support to make something new and awesome, we always appreciate it.
    It looks like not many people have alpha access, but some Codex impressions are available here. Hopefully some gameplay footage will show up on YouTube soon.
     
    • Brofist Brofist x 9
    • incline incline x 2
    • nice nice x 1
    • Informative Informative x 1
    ^ Top  
  2. dawcio Learned

    dawcio
    Joined:
    Sep 25, 2017
    Parrots:
    175
    That's nice.
     
    ^ Top  
  3. Morkar illiterate

    Morkar
    Joined:
    Dec 9, 2008
    Parrots:
    4,883
    Location:
    Germany
    I was a bit sceptical about all the artstyle changes but it seems they found an interesting one. Some improvements possible but I really like what I see. Hope the games comes together nicely now. Looking forward to it!
     
    • Agree Agree x 4
    ^ Top  
  4. CyberWhale Arcane

    CyberWhale
    Joined:
    Mar 26, 2013
    Parrots:
    3,288
    Location:
    Fortress of Solitude
    Holding my fingers crossed for several more artstyle changes.
     
    • Agree x 3
    • Excited! x 2
    • Brofist x 1
    • Funny x 1
    • Fabulously Optimistic x 1
    ^ Top  
  5. Iluvcheezcake Learned

    Iluvcheezcake
    Joined:
    Aug 27, 2014
    Parrots:
    445
    Location:
    Le Balkans
    Yeah....not really a fan of the current art style.

    Feels kinda washed out and cheap :/
     
    • Agree Agree x 5
    • Disagree Disagree x 3
    • /facepalm/ /facepalm/ x 1
    ^ Top  
  6. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Parrots:
    3,488
    Location:
    Russia atchoum!
    Can someone gift me alfa access? :D
     
    ^ Top  
  7. mustawd. Magister

    mustawd.
    Joined:
    Dec 7, 2017
    Parrots:
    1,838
    YOU DIED.

    The music is badass.
     
    • Brofist Brofist x 2
    ^ Top  
  8. grimace Learned

    grimace
    Joined:
    Jan 17, 2015
    Parrots:
    518
    Ask for beta access.



    https://whalenoughtstudios.com/copper-dreams-store/
     
    ^ Top  
  9. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Parrots:
    3,488
    Location:
    Russia atchoum!
    For my poor self it's too expensive...
     
    • Despair Despair x 1
    • Friendly Friendly x 1
    ^ Top  
  10. KeighnMcDeath Learned

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Parrots:
    191
    So is that $70 total? Btw, I glanced and thought it said Alice Cooper. I thought WTF. A game with new music or what. But no.... it’s just copper dreams.
     
    • Disagree Disagree x 1
    ^ Top  
  11. grimace Learned

    grimace
    Joined:
    Jan 17, 2015
    Parrots:
    518
    Beta will contain all of the skills/systems and access will be $25 with full game.

    No. There are differently priced packages.

    $35 level contains alpha and $25 for beta access. I suggest most players wait for launch.

    Read the details on
    https://whalenoughtstudios.com/copper-dreams-store/
     
    ^ Top  
  12. KeighnMcDeath Learned

    KeighnMcDeath
    Joined:
    Nov 23, 2016
    Parrots:
    191
    And read the spec requirements (unlike my stupid ass and buying TBTT).
     
    ^ Top  
  13. Van-d-all Learned

    Van-d-all
    Joined:
    Jan 18, 2017
    Parrots:
    200
    From kickstarter:

    Show Spoiler
    [​IMG]


    through updates:

    Show Spoiler
    [​IMG]



    to alpha:

    Show Spoiler
    [​IMG]


    And people keep telling me it "progressed". Yeah, right.
     
    • Brofist Brofist x 7
    • Disagree Disagree x 1
    • retadred retadred x 1
    • Shit Shit x 1
    ^ Top  
  14. luj1 Savant

    luj1
    Joined:
    Jan 2, 2016
    Parrots:
    925
    Location:
    Eastern block
    It's ripped off No Truce with the Furies (or w/e its called now)
     
    • retadred retadred x 2
    • /facepalm/ /facepalm/ x 1
    • Shit Shit x 1
    ^ Top  
  15. Harry Easter Learned

    Harry Easter
    Joined:
    Jul 27, 2016
    Parrots:
    303
    Yay, it moves forward. Go Whalenought, go :D.
     
    • Excited! Excited! x 1
    ^ Top  
  16. Hoaxmetal Arcane

    Hoaxmetal
    Joined:
    Jul 19, 2009
    Parrots:
    8,592
    Nobody would be complaining if it looked 1/3 as good as Furries.
     
    • Funny Funny x 4
    • Agree Agree x 1
    • retadred retadred x 1
    ^ Top  
  17. dawcio Learned

    dawcio
    Joined:
    Sep 25, 2017
    Parrots:
    175
    It's called Disco Elysium, check it out <3
     
    • Funny Funny x 1
    • decline decline x 1
    • Friendly Friendly x 1
    ^ Top  
  18. luj1 Savant

    luj1
    Joined:
    Jan 2, 2016
    Parrots:
    925
    Location:
    Eastern block
    It's not about Furies at all. I like Copper Dreams but who the fuck changes art direction mid-release

    Its like changing the bassline after you finish a song
     
    ^ Top  
  19. buffalo bill Learned

    buffalo bill
    Joined:
    Dec 8, 2016
    Parrots:
    227
    what?
     
    • it is a mystery it is a mystery x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)