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cRPG's you want most (that aren't being made)

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,115
I probably need to specify that I want an old WoD crpg. None of that nu-age shit. Will never happen though :(

I have the NWoD rule book and have been reading through it. What don't you like?
The lore mostly. It's al just so... bland.

I don't know why people always say this about the new one. nWoD is pretty much what you make of it in every aspect with very few things being set in stone and that's not even mentioning the Translation Guide they released in case you just want to straight up port Masquerade into Requiem. Speaking of which, wasn't Obsidian actually pitching their idea to White Wolf before CCP took over? That would've been something worth seeing.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
The main problem of nWoD isn't that the lore is bland. In fact I think that's very odd to say since it's one of the few modern RPGs that really, really caters to lore still and has a lot of attention to detail in its lore, whereas oWoD had biiiiiiig problems with being all over the place and becoming almost Fantasy-like in some of the expanded lore.

The problem is that nWoD left behind big, broad-spanning political and historical focus for something more personal. Jyhad is no longer the continuing intrigue of strife and manipulation - the war of generations and powers. It is now 'The Danse Macabre', a rosy emo-expression of the low-level powerplay that is the focus of nWoD. Gone are true elders who pull strings and your attempt to break free and be free, maybe exert some manipulation of your own.

nWoD is focused on feelings "oh my, it's so hard to be a vampire *sob sob*". oWoD had this as well, but fortunately it was put in the context of a scene where your life was meaningless and the struggle for power over your own and other people's existence was what mattered. You were never only just crying about your loneliness, but was part of this huge, complex network of politics and age-old strife. That was exciting. The best campaigns had games spanning through The Dark Ages to present day.

nWoD abandonded this entirely in favor of an almost Twillight-esque focus on the personal struggle. Unless that was all you really digged about oWoD, nWoD was a huge disappointment, and rightly so.
 

Necroscope

Arcane
Joined
Jul 21, 2012
Messages
1,985
Location
Polska
Codex 2014
I'd like to play a flight simulator, but more arcade style in terms of combat mechanics (like Ace Combat), with some RPG features; I mean [pilot] skills, various types of planes, guns, missilles.
 

granit

Scholar
Joined
Mar 1, 2013
Messages
128
I'm waiting for a proper Elder Scrolls sequel. It would not have voiced dialogue, quest compass, quest markers and other stupid shit like that. It would be anti-streamlined mechanics wise. It would be amazing lore and design wise.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
The main problem of nWoD isn't that the lore is bland. In fact I think that's very odd to say since it's one of the few modern RPGs that really, really caters to lore still and has a lot of attention to detail in its lore, whereas oWoD had biiiiiiig problems with being all over the place and becoming almost Fantasy-like in some of the expanded lore.
It's not "lore" like in what concerns the story WW had going on but the backgrounds of the settings. Vampire is mostly the same shit, but Werewolf and Mage at least lost a lot of what makes those settings interesting, the general background and related mechanics were streamlined in the new versions to conform better with vampire for the sake of having a more uniform system.

nWoD abandonded this entirely in favor of an almost Twillight-esque focus on the personal struggle. Unless that was all you really digged about oWoD, nWoD was a huge disappointment, and rightly so.
That is not entirely right. There's still a lot of politicking and power-plays, but it tends to be a lot more covert than VtM because cities are usually shared by some or all of 5 different convenants that aren't necessarily allies or sworn enemies. When I played VtR nobody was crying over being a vampire, only the Ordo that concerned themselves with that because they study the vampiric nature and want to discover both the origins of the curse and how to transcend it. The rest of the kindred are more concerned with day-to-day things to worry about what they are. It's the same game about waking up every night to make the world a little worse.
 

Mother Russia

Andhaira
Andhaira
Dumbfuck Queued
Joined
Jan 6, 2012
Messages
3,876
Codex 2013
A CRPG using http://www.d20pfsrd.com/ with a good editor would be great. Wish Chaos Chronicles used it instead of regular 3.5.

Pathfinder-online-a-fantasy-sandbox-mmo

That game is a horrific can of shit and I hope it fails. It has nothing to do with Pathfinder beyond being set in the same shitty world.

Pathfinder's system is what's fantastic, and we need a turn-based game based on that ruleset.

No, D&D4e is far superior. Not only that, there are other d20 hacks that are superior to Pathfinder.

Pathfinder may be better than D&D 3e, but than what isn't?
 

Suchy

Arcane
Joined
Nov 16, 2007
Messages
6,032
Location
Potatoland
Nice. I thought this failed, but looks like something's moving in the right direction.

Edit: and then I read this...
"* OVER THE SHOULDER VIEW - Although the original game was a first person viewed game for exploration, I want the player to be able to see their character as they level up and get cool new gear. What's the fun in getting all that cool new stuff if you can't see your character wandering around in it?

* TABLET BASED - The first adventure will be created for iPad and Android based tablets. If the tablet version does well, then a sequel/expansion of the concept will be developed for PCs and/or Consoles."
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
A CRPG using http://www.d20pfsrd.com/ with a good editor would be great. Wish Chaos Chronicles used it instead of regular 3.5.

Pathfinder-online-a-fantasy-sandbox-mmo

That game is a horrific can of shit and I hope it fails. It has nothing to do with Pathfinder beyond being set in the same shitty world.

Pathfinder's system is what's fantastic, and we need a turn-based game based on that ruleset.

No, D&D4e is far superior. Not only that, there are other d20 hacks that are superior to Pathfinder.

Pathfinder may be better than D&D 3e, but than what isn't?

:1/5:

One awarded for at least picking the right subject.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Troika sequels like Arcanum 2 and Bloodlines 2, and ToEE engine used for more Greyhawk and other campaign setting modules (Dark Sun, Planescape).
 

Gulnar

Scholar
Joined
Oct 25, 2012
Messages
133
Then you're welcome to create a pathfinder modification for 'Chaos Chronicles' as soon as we've released the modding tools.


If you were a undead, Hobgoblin42, i would say that i'm in love with you.I would love, and i would even pay for a pathfinder based rpg - one with all the 'strange' classes that pathfinder added, like the Summoner, the Alchemist, the Knight, the WhateverTheFuckIsCalled-Elric-Clone-Class, and so on. And with all the archetipes. At least, the strangest one, like the Synthetist and the Blackblade. Yes, i know it's insane.

This said, i wish for a changeling: the lost based rpg. Who the fuck cares about bloodsuckers. They, like the name say, suck. Or even a mage: the awakened rpg. But with a MC that is a Tremere Lich.
Also, a Warmachine-based rpg. I would love to play as a Cryxian necromancer, or even a Khadorian warcaster.
And a Elcipse Phase based rpg. That setting is made of awesome. Awesome and nanotech. But mainly awesome.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
Dark Sun 3. Most underrated CRPG series ever. I wish I got to witness the online game.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Darklands done-rite. With Star Trail overworld travel and some sort of good combat. And wordlock chests.
 

Xavin

Novice
Joined
Jan 3, 2013
Messages
17
I want an RPG with AD&D illusionists. In AD&D, illusionists weren't fucking boring specialist mages. They actually created illusions, some of which emulated the effects of magic. But more than that, they could create anything they motherfucking wanted to, with the only limitations being that they needed to have some form of knowledge about what they were creating (you can't make a convincing dragon without meeting one first), and the phantasm spell only added sound and heat at higher levels. Every single illusionist spell was fake, but could cause real pain by convincing the victim's brain that it was experiencing pain, and thus sending signals to the victim's body to react accordingly. Conversely, illusionists were rendered completely and utterly useless against the undead and anything else too stupid to perceive illusions, and the spell effects were immediately removed when an intelligent creature was able to see past the illusion.

But fuck Forgotten Realms. I'd like to see these mechanics in a Carnivale and/or Wizard of Oz type of setting.

Other than that? Obsidian's "high school" RPG sounds way more interesting than P:E. :smug: I'd like to see more games like Banner Saga being made: Japanese SRPG gameplay combined with WRPG storyfaggotry, and I would also love to see C.S. Friedman write for a VTM game. I would have suggested a game like Dragon Commander, but that's already being made. :smug:

EDIT: I just remembered another thing I'd like to see: F.A.T.A.L. RPG developed by Bioware.:troll:
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
I want an RPG with AD&D illusionists. In AD&D, illusionists weren't fucking boring specialist mages. They actually created illusions, some of which emulated the effects of magic. But more than that, they could create anything they motherfucking wanted to, with the only limitations being that they needed to have some form of knowledge about what they were creating (you can't make a convincing dragon without meeting one first), and the phantasm spell only added sound and heat at higher levels. Every single illusionist spell was fake, but could cause real pain by convincing the victim's brain that it was experiencing pain, and thus sending signals to the victim's body to react accordingly. Conversely, illusionists were rendered completely and utterly useless against the undead and anything else too stupid to perceive illusions, and the spell effects were immediately removed when an intelligent creature was able to see past the illusion.

There is a sea of systems that handle Illusions in a much, much better way than AD&D - Mage and GURPS chiefly among them. There's certainly no reason to build a game around AD&D's few and shoddily defined Illusion-spells.

And no, the Illusionist has nothing to do with it, I have no idea what you're on about. All you get from being an Illusionist is an extra spell per day per spell level where you must memorize an illusion spell.

EDIT: I just remembered another thing I'd like to see: F.A.T.A.L. RPG developed by Bioware

That would be hilarious.
 

Captain Shrek

Guest
Darklands done-rite. With Star Trail overworld travel and some sort of good combat. And wordlock chests.
Betrayal in Krondor with character creation.
 

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