Zewp
Arcane
- Joined
- Sep 30, 2012
- Messages
- 3,568
Oh yes there is.
None that I've found yet, unless one of those survey bullshit cracks actually work.
Oh yes there is.
Why would you want to play it? Just watch some HD videos, jerk off to the graphics and call it a day.
Going by that logic we wouldn't need to play any games anymore.
Still no crack for it.
Oh yes there is.
Because there's no difference between Crysis 3 and Wasteland 2.
Still no crack for it.
Oh yes there is.
Do tell.. In PM, if you're shy.
Because there's no difference between Crysis 3 and Wasteland 2.
Yes Wasteland 2 should satisfy everyone's FPS needs, I see your point.
Going by that logic we wouldn't need to play any games anymore.
Never mind the fact that your argument presumes all modern FPS games are terrible... and if they are... then why bother playing simply to 'satisfy a need?' Need to play bad games?
Not intentionally, I'm sure. But that's what happens when you take people's responses out of context to make glib remarks.
Why bother playing? Because I enjoyed playing the Crysis games so far.
Why would you want to play it? Just watch some HD videos, jerk off to the graphics and call it a day.
This is what I don't get. You can have big levels while also having effective player direction. Crysis 3 levels are still pretty big by corridor shooter standards, so why is it that they are so limited in terms of what you can do and where you can go? All that prettiness is just a big non-interactive skybox, but the game really does not need to be that way. They are already visually dense enough that increasing the amount of terrain you can walk on isn't going to make it any more directionless, unless Crytek simply cannot into level design.Courtesy to the Swedish , I played an hour or two of Crysis 3.
"Very impressive", is the first thing you're probably gonna say. Graphics and sound are absolutely outstanding. But as you keep playing, you soon realize what a fucking trite piece of shit this game is. You get rushed from one map note to another, like in Crysis 2, only this time the pacing is a lot worse. Stealth bowing Cell dudes to get from A to B, cutscene with Psycho, rush through high grass while being bombarded by laser turrets, wade through some more grass and play matador and bull with Ceph, then the same over again. They sure managed to let those maps look a lot bigger than they actually are. The whole level design is like one big film set. Boring, underwhelming, but pretty. Very pretty.
Welcome to Hollywood Interactive.
This is what I don't get. You can have big levels while also having effective player direction. Crysis 3 levels are still pretty big by corridor shooter standards, so why is it that they are so limited in terms of what you can do and where you can go? All that prettiness is just a big non-interactive skybox, but the game really does not need to be that way. They are already visually dense enough that increasing the amount of terrain you can walk on isn't going to make it any more directionless, unless Crytek simply cannot into level design.
The issue is that Crysis 3 wants to guide the player like a rat through a mace. It exactly wants you to look at the right time at the right spot, never giving the player a chance to set his own pace and always rushing you along because that stupid Psycho cunt is now with you too. It wants to be a glorified Michael Bay movie.
CRYSIS 3
ACTION MADE IN FRANKFURT
I feel ashamed of my city now.