Blacklung
Arbiter
All right, as some may or may not know, I recently acquired (about a week or 2 ago, I've lost track of time) Daggerfall and have been playing it for hours on end (many times to the point of resisting sleep for many hours). While I'll agree it's very large, very fun, I fail to see why people say it was much better than morrowind. Quite frankly I find thier flaws and qualities to be equal in qualitatively and quantitatively. Here's my little flaw comparison list:
MW flaws:
Index wikipedia NPC's/no real dialogue
Boring story line
Unreacting world
Theft is ridiculously easy
No mounts/mounted combat
Lockpicking is still too simple, traps are pointless
Monster AI is terrible (stuck, can't jump, run when you leap over their heads)
THE VOID
Last boss is not a challenge and have no choice but to fight him
Too easy to become too powerful too fast
No houses or ships to own
No fast travel (DF style)
Numerous patched/unpatched bugs
Magic is nerfed
Dungeons are mostly too small
Shop keepers have too little money (what do I do with 300 daedric katanas?)
Nothing to spend money on when you are rich (which is also much too easy)
Swimming with 1000 lbs of loot...
Becoming a vampire is pointless
DF flaws:
Indexer NPC's (plus what the hell are you wearing!?)
Towns are too random (nothing of real differing interest, even Kansas has tourist traps)
Nothing interesting for miles if you set out from town (pointless to not use fast travel)
Door bashing bugs
"Halt Halt Halt" (aneorism)
Theft is ridiiculously buggy, difficult (pickpocket a monster in a town...)
Guards are only after you, never after anyone after you.
Enemies get stuck too easily
Dungeon's are too random, big (poorly made, pasted together, no flow, de ja vu, no real different interest)
Loitering in shops to do midnight shoplifting (nobody does a thing)
Merchant's have infiinite money
Merchant's buy back goods stolen from them
No guild requirement info (a lot of guessing here unless you use the beginner's guide)
Crime rep is bugged (whether guilty or not...you are pond scum, or pickpocket the guard before he arrests you and you only get charged for that)
THE VOID
Looking up and down is very limited (see that hole, go climb it, good luck, break a leg...literally.)
No way to really tell rep unless they hate you or love you.
Quest bugs galore...("The Nest of Aneloth" this target does not exist on map, does not exist, does not exist ARRRGGHHH!)
Paralyze = instant death, especially at low levels when it happens too often and you can't get ahold of potions/items
Shooting arrows through doors...
Patched/unpatched bugs galore
Still fairly unreactive world
So did I miss anything? If so let me know, I want to see the whole picture here. And also let me know why you think one is better than the other.
MW flaws:
Index wikipedia NPC's/no real dialogue
Boring story line
Unreacting world
Theft is ridiculously easy
No mounts/mounted combat
Lockpicking is still too simple, traps are pointless
Monster AI is terrible (stuck, can't jump, run when you leap over their heads)
THE VOID
Last boss is not a challenge and have no choice but to fight him
Too easy to become too powerful too fast
No houses or ships to own
No fast travel (DF style)
Numerous patched/unpatched bugs
Magic is nerfed
Dungeons are mostly too small
Shop keepers have too little money (what do I do with 300 daedric katanas?)
Nothing to spend money on when you are rich (which is also much too easy)
Swimming with 1000 lbs of loot...
Becoming a vampire is pointless
DF flaws:
Indexer NPC's (plus what the hell are you wearing!?)
Towns are too random (nothing of real differing interest, even Kansas has tourist traps)
Nothing interesting for miles if you set out from town (pointless to not use fast travel)
Door bashing bugs
"Halt Halt Halt" (aneorism)
Theft is ridiiculously buggy, difficult (pickpocket a monster in a town...)
Guards are only after you, never after anyone after you.
Enemies get stuck too easily
Dungeon's are too random, big (poorly made, pasted together, no flow, de ja vu, no real different interest)
Loitering in shops to do midnight shoplifting (nobody does a thing)
Merchant's have infiinite money
Merchant's buy back goods stolen from them
No guild requirement info (a lot of guessing here unless you use the beginner's guide)
Crime rep is bugged (whether guilty or not...you are pond scum, or pickpocket the guard before he arrests you and you only get charged for that)
THE VOID
Looking up and down is very limited (see that hole, go climb it, good luck, break a leg...literally.)
No way to really tell rep unless they hate you or love you.
Quest bugs galore...("The Nest of Aneloth" this target does not exist on map, does not exist, does not exist ARRRGGHHH!)
Paralyze = instant death, especially at low levels when it happens too often and you can't get ahold of potions/items
Shooting arrows through doors...
Patched/unpatched bugs galore
Still fairly unreactive world
So did I miss anything? If so let me know, I want to see the whole picture here. And also let me know why you think one is better than the other.