mrgah
Novice
- Joined
- May 20, 2005
- Messages
- 17
I think the DF/MW question is a hard call. I played DF constantly when it came out, had high expectations for MW, and felt like my expectations were sort of met. I find it harder and harder to play MW any more, though, whereas I think DF held up better after you'd played it a long time.
The difference between MW and DF that jumps out at me is that DF gave you a real sense of place. DF felt like a world, whereas MW felt sort of like a movie set. To extend the simile, MW's sets worked fine your first time through the movie, but they seemed sort of tawdry and cheap after being around them for a while. The MW world got old for me in a way DF never did. Even good FPSs have a good sense of place, and use space and atmosphere better than MW.
The first impressions that MW made were breathtaking. The first time that I went into the big ass mudcrab shell (Skar?) in Ald'ruhn, walking around in Vivec-- even smaller things, like being outside Holamayan Monastery around dawn. But the world never really lived up to the promise of those first impressions.
To me it seems like part of the problem might have been that in DF, Beth could fall back on generic fantasy for a lot of things, whereas they had to cook everything from scratch, so to speak, in MW.
Everything was so fucking small in MW (forgive me, I feel like people have said this before)-- dungeons, cities, castles. Because everything was small, the things that were supposed to be small felt more organic, more lived in. I think Caldera's has a nice, cozy feel to it, for example.
-m
The difference between MW and DF that jumps out at me is that DF gave you a real sense of place. DF felt like a world, whereas MW felt sort of like a movie set. To extend the simile, MW's sets worked fine your first time through the movie, but they seemed sort of tawdry and cheap after being around them for a while. The MW world got old for me in a way DF never did. Even good FPSs have a good sense of place, and use space and atmosphere better than MW.
The first impressions that MW made were breathtaking. The first time that I went into the big ass mudcrab shell (Skar?) in Ald'ruhn, walking around in Vivec-- even smaller things, like being outside Holamayan Monastery around dawn. But the world never really lived up to the promise of those first impressions.
To me it seems like part of the problem might have been that in DF, Beth could fall back on generic fantasy for a lot of things, whereas they had to cook everything from scratch, so to speak, in MW.
Everything was so fucking small in MW (forgive me, I feel like people have said this before)-- dungeons, cities, castles. Because everything was small, the things that were supposed to be small felt more organic, more lived in. I think Caldera's has a nice, cozy feel to it, for example.
-m