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Dark Forces II: Jedi Knight

Discussion in 'General Gaming' started by PorkyThePaladin, Dec 1, 2015.

  1. U-8D8 Learned

    U-8D8
    Joined:
    May 2, 2018
    Messages:
    132
    Roxor played through the series, guns only a while back. As someone who has never done that, I'd say he probably knows way more about the weapon roster then I do.
    I don't much care for the Flechette but it's just dumb to call the heavy repeater a bad weapon. The primary fire is inaccurate at long ranges but it outclasses the E-11 in close range damage. Besides, if you wanted to get into long range fights with it, its easy enough to just use the secondary at range. On that subject, the secondary is fantastic. Enemies in Jedi Outcast have slippery movement patterns, and having a reliable and economical way of either stunning groups of them for a second or even knocking them to the ground is fantastic, even better when you have a fast firing and high damaging primary fire to use when that happens. With fights in the mid to mid-long ranges just use the E-11; it's its role and it's stupid to criticize the repeater for not filling it.

    Similarly generalizing throwables is equally stupid. Coupled with force-speed they're arguably faster than a lightsaber when you need to clear a room. All but the trip mines have perfectly adequate uses in an aggressive play style.

    The entire point of Outcast is that you can do a run and gun playthrough if you want, but if you want to go for the True Jedi Experience(tm) you can do that also. The most effective way to play it is a combination of the two, but focusing on one or the other is still reasonably effective. You can argue why should you ever waste ammo when your glowstick can cut through dudes with one hit, but if you're insisting on having the most economical playstyle possible then you're a boring stick in the mud.

    Boy are you in for a world of hurt come April 2021 if you think stuff in general gaming and whatnot reads like 4chan posts.
     
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  2. Morpheus Kitami Novice

    Morpheus Kitami
    Joined:
    May 14, 2020
    Messages:
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    People have issues with knowing where to go next in either Jedi Knight? Brother, let me tell you about Isle of the Dead. It takes place on a isle, okay, full of zombies. Divided into sections. The zombies respawn each time you change sections. All are mostly the same. In order to win you have to find one wall that looks the same as the rest, and use a machete to cut through the jungle to enter. Later, you have to, without anything more than a generic clue, pick up an enemy's corpse, through a dedicated pick up button. You can't just walk over that crap. So, when I hear someone whining that you sometimes have to figure out which platform in front of you to jump to, or about some swamp that's mostly straight forward, I think they should go back to playing completely linear shooters, where they should stay. Let me not tell you about Bram Stoker's Dracula, because that would make your head explode like in Scanners.
    No.
    • Stun Baton - Serves exactly the same function as the fists, a melee weapon you only use before you get the lightsaber.
    • Lightsaber - Not as effective as the one in JK1, doesn't deflect as well, but still great in close quarters. Too many enemies far away to be called the default.
    • Bryar - Primary fire is exactly the same as the original, except now you get a charge blast. Hardly a step down.
    • E-11 Blaster - Always felt less accurate than its original counterpart, even on the primary. Only useful for the first couple of levels.
    • Tenloss Disruptor - Maybe this just shined more in MP, but a sniper rifle that could shoot through walls is never not useful.
    • Bowcaster - I don't think I used this that much in this one.
    • Heavy Repeater - A rapid-fire weapon with a secondary grenade function? What's not to love?
    • Electro-Magnetic Pulse Gun - I don't remember this, so chances are I didn't use it too much.
    • FC-1 - Don't remember this one either.
    • Portable Missile System - Yeah, this one's underpowered.
    • I have never had a problem finding a use for thermal detonators.
    • Fists - Exactly the same purpose as the Stun Baton.
    • Bryar Pistol - Agree
    • Stormtrooper Rifle - When I was younger, I used it more, but after the first four levels, its usefulness is greatly reduced, since most situations you'd use it can just be replaced by the saber.
    • Bowcaster - No argument, also useful on corners.
    • Imperial Repeater - Useless. You might as well be spitting on your enemies. The alt-fire is completely pointless.
    • Rail Detonator - Overshadowed by the Concussion Rifle except one point a the end and before you get the Concussion Rifle.
    • Concussion Rifle - You complain about the Lightsaber being OP in Outcast, yet don't complain about how 90% of situations can be solved with this gun. Literally every time you aren't in saber range you can and should use this.
    • Lightsaber - A close quarters marvel, as it should be.
    • Throwables - Don't use mines, greatly enjoy the grenades.
     
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  3. Scarlet Lilith Learned

    Scarlet Lilith
    Joined:
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    Location:
    ❤️Hell❤️
    Do it!
    I don't agree some of that but at least you can formulate your opinions properly and I respect that. Some of the things you are just being pedantic about, like I already said the fists and stun baton are pretty much the same but that the fists are cooler. And I can live with you finding the imperial repeater useless when I thought it was awesome since it was a rapid fire gun that you could pretty much snipe enemies from across the map with. I'm not going to argue with you about that, it'd just be stupid. But I do want to hear about bizarre maps that are hard to navigate.
     
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  4. catfood AGAIN

    catfood
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    I have always wanted to use the guns more but the shooting in Outcast and Academy sucks. Is there any mod for Outcast and Academy that increases the enemies hit boxes?
     
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  5. Morpheus Kitami Novice

    Morpheus Kitami
    Joined:
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    Show Spoiler
    Its actually not bad. Starts off in a forest that's ass to navigate, but after you figure out which walls are walls and which walls are doors, it gets better. Its like if you took an early blobber and turned it into a FPS. Holes in floors, spinners, teleporters. Better than expected, and better than one's first impression except wall textures are too samey within the level.


    Well, it takes a pedantic to know one.
    It is, but like I said, you could use the repeater like that, but I remember the stormtroopers don't stand still. I seem to remember it was absolutely a useful weapon against turrets. Mind, I don't disagree that it sounds awesome. All of the weapons in both games sound awesome, at least at first.
    As to more bizarre maps, most of what I've recently played are more Wolfenstein 3D or early 3D (think untextured polygons) so its not really fair to complain about them too much. I could complain about Galactic Empire (1990, Coktel Vision) having bizarre level design, but it is quite possibly the first FPS game around, so that's like complaining Ultima 1 doesn't have enough text. Only other thing I can think of is shilling my shitty-ass blog, but that's a lame thing to do.
     
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  6. Citizen Arcane

    Citizen
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    iggy bin
    GitGud.exe is pretty good, grandpa
     
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  7. Scarlet Lilith Learned

    Scarlet Lilith
    Joined:
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    That sounds super cool tho, and looking at screenshots it even looks sort of blobber-ish. Is it worth playing? How's the shooting?
    If there is one thing I'm good at in these games it is leading shots, which is actually one of the reasons I think I so much prefer DF2, just don't like how laser projectiles and stuff work in Outcast.
    Is that even an FPS? I'm not sure it's fair to even call it that, looks more like Battlezone or something.
    You should have a link to your blog in your signature, it's not lame at all!
     
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  8. Unreal Learned

    Unreal
    Joined:
    May 6, 2016
    Messages:
    59
    Dark Forces 2 was my first FPS, and I played it in 2010! I was also 10 years old.
     
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  9. Lyric Suite Converting to Islam

    Lyric Suite
    Joined:
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    Wow, we gotta live Zoomer here folks. How does it feel to mingle with dirty old boomers like us. *sips*
     
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  10. Unreal Learned

    Unreal
    Joined:
    May 6, 2016
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    How does it feel? I feel like an old baby.
     
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  11. Morpheus Kitami Novice

    Morpheus Kitami
    Joined:
    May 14, 2020
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    I would say the second you get past the first forest section it gets a lot better. However, the controls are weird. You move and turn with the keyboard, the nine leftmost keys cover movement. You shoot with the mouse. You don't turn, but you can point the mouse anywhere on screen. I like it, your opinions may very. You only get two weapons, a gun and a knife, but its not something that necessarily works against the game.
    Fair enough.
    It depends on your definition. to a certain extent. When I think of an FPS, I more or less think of something where the player is not a vehicle, has complete freedom of movement, and can move and shoot to their heart's content. It fits all those requirements. Its difficult to explain exactly what it is without going on and on about it.
    Well, I guess I'll trust your superior wisdom for now.
     
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  12. DeepOcean Arcane

    DeepOcean
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    It could be worse, his first shooter could be Fortnite, I have pity for children these days.
     
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  13. Maggot Magister Patron

    Maggot
    Joined:
    Mar 31, 2016
    Messages:
    1,045
    Codex 2016 - The Age of Grimoire
    The guns in Jedi Knight 2 really do feel way worse than Dark Forces 2 and thermal detonators don't even have first person animations for when you throw them. I haven't gotten very far into it and it seems like the appeal is the lightsaber combat which was pretty barebones in Dark Forces 2.
     
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