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From Software Dark Souls 3

Discussion in 'jRPG Weeaboo Discussion' started by Makabb, Jun 3, 2015.

  1. sullynathan Arcane

    sullynathan
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    Dragonslayer greataxe will demolish anyone in two hits. Pretty much my favorite pvp weapon. Farron sword is decent against groups.
     
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  2. praetor Arcane

    praetor
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    santier's spear, puzzling stone sword, yorgh's spear, blue flame, bone fist, loyce greatsword just to name a few

    Show Spoiler

    :smug:



    :negative:
     
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  3. Eyestabber Arcane Patron

    Eyestabber
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    PC RPG Website of the Year, 2015
    Yeah. DaS2 has the best PvP in the entire series. Deal with it, haters.
     
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  4. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    Awful, unregistered (for now) Filmora video of my first pyro pvp being uploaded. Might make some actual quality ones when I have more desire to edit than play the game.
     
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  5. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    Tell that to my lightning stake and sunlight spear with sunlight talisman infinite poise shitstain.
     
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  6. Eyestabber Arcane Patron

    Eyestabber
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    PC RPG Website of the Year, 2015
    Fashion souls time!

    [​IMG]

    Dancer Armor, Silver Knight Gauntlets, Lothric Knight's Leggings and the Ragged Mask. Carthus Curved Sword + Grass Crest Shield.

    EDIT: Hood of prayer variant:

    [​IMG]
     
    Last edited: Jun 18, 2016
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  7. toro Arcane

    toro
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    Is that supposed to look good?
     
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  8. Eyestabber reached the new level of shitposting
     
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  9. Akratus Self-loathing fascist drunken misogynist asshole Patron

    Akratus
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Pillars of Eternity 2: Deadfire
    It's fashion souls, not faggot souls. Get it together.
     
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  10. eric__s ass hater Developer

    eric__s
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    How'd you get your Oblivion character into Dark Souls???
     
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  11. Grimlorn Arcane

    Grimlorn
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    Clam fun
     
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  12. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    Oh god the moment he gets poisoned was priceless.
     
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  13. vortex Fabulous Optimist

    vortex
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    http://www.christiantoday.com/artic....software.announces.three.new.games/88486.htm
     
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  14. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    Read it yesterday.

    A long as it's Souls-like, I couldn't care less as to what it is. Just want more huge bosses, more builds, more PVP.
     
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  15. Cowboy Moment Arcane

    Cowboy Moment
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    I'm honestly not buying their next "Souls-like", at least not at launch, if it's more of BB/DS3 shallow actiony combat in boring corridors. Either go back to a more interconnected world with more varied level design and slow combat, or create a completely different combat system if you want it to be fast and twitchy. My expectations are pretty low all in all.
     
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  16. sullynathan Arcane

    sullynathan
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    I thought it was going to be more than three DLC, this sucks.
     
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  17. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    Enjoyed DS3 more than DS1 tbh and also found it harder. Only died to Manus and Bell Gargoyles.

    Not to mention, 60 fps.
     
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  18. vortex Fabulous Optimist

    vortex
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    What do you think about 2 DLC's? What timeline and areas do you think should cover ? Which story? After the ending or before?
     
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  19. Eyestabber Arcane Patron

    Eyestabber
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    PC RPG Website of the Year, 2015
    I dislike the fact that From listened to the butthurt haters of DaS2 and decided to throw EVERYTHING that game did out the window. No power stance, weapon buffs are back to being mediocre, magic is back to being terrible/situational at best in PvP and nerfs everywhere. I miss crazy and fun stuff like the Blue Flame and the Whip sword. DaS2 made magic PvP viable, and the whiners WHINED until From made it crap again. Weapon arts are a cool idea and all, but it doesn't make up for all the missing stuff. And the fact that the starting classes all suck compared to the knight AND the fact that poise is broken...eh...

    DaS3 is a good game, but it could've been so much more...

    I hope they expand on the Profaned Capital. Right now it's a small and pointless place, not a "capital" by any stretch of the imagination.

    And I doubt they will release another area as cool as the Boreal Valley. Amazing place!
     
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  20. Perkel Arcane

    Perkel
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    Hopefully they will be expansions to world in DS3 instead of separate places like DS2 and DS1 dlc.
     
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  21. Hobo Elf Arcane

    Hobo Elf
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    From seems to be hell-bent on insisting that all their DLC should be separated from the main world of their game and make it feel disjointed. They did it with DaS1, 2 and Bloodborne. It'll happen with DaS3 as well.
     
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  22. DS3 was a themepark as it is, if anything, there should be less variety as far as areas go but more of an actual consistency throughout.

    As far as interconnectivity goes, it's really top notch in DS3 on the area level, but there is almost none between areas, gotta agree with you on that.

    More actiony combat I didn't mind, although heavy weapons felt even more weightless and impactless than in DS2 :M
     
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  23. Grimlorn Arcane

    Grimlorn
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    Hope they do some sort of first person dungeon crawler/rpg type game. They can focus on melee and magic combat and make it much better than the King's field series and definitely better than the Elder Scroll games where you just spam the left mouse button. Just make it so you can block parry and do different melee combos and add some decent magic for once. They had more unique damage dealing spells in King's Field 2/3 than in the Souls games.
     
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  24. Cowboy Moment Arcane

    Cowboy Moment
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    I don't want more aesthetic variety in levels, but more gameplay variety - more of a dungeon crawler level design philosophy, where enemies are just one of many hazards present in an area. Or, if not that, at least some different layouts than the usual vertical loops with small side paths, which covers the majority of DS3 levels, to the point where they start feeling repetitive in spite of being very well made overall. More unique areas, like 3-2 in DeS, more pronounced verticality like in Brume Tower, or traditional horizontal sprawliness ala Eleum Loyce.

    Also, the problem isn't that the combat is actiony, but rather that it's shallow. It worked better in previous games in the series because more strict stamina management and longer animations added some short-term tactical decision-making to the simplistic actiony core; also, those games were more on the action-adventure side in that they didn't focus on combat so intensely.

    Incidentally, I haven't played the Nioh alpha, but from what I've seen and read, that actually seems like what should be the result of someone taking core Souls combat ideas and building a real combat system around them.
     
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  25. vdweller Arcane Developer

    vdweller
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    Disclaimer: I play with a 2-hand katana wielder in heavy armor, so being able to dodge effectively (in terms of gameplay) is important. Shieldfags and sorcerers may tell different stories. Also, no summons whatsoever. So, now that this got out of the way...

    By far the worst Souls game.

    The decision to make the game more "fast-paced and action-ish" simply has turned most enemies into rabid flailing mobs with minimum tells. Great tactical choices involve being mauled to death by greatsword midgets hitting you 7 consecutive times while desperately mashing the roll buttons to no avail, effectively turning combat into a quicktime event where you press buttons like an idiot to escape situations like the above.

    Granted, graphics are kewl and ermagherd and stuff, but let's discuss location variety:
    • You start in a generic wilderness. Then you go in a castle area. Then you go in another castle area, but that one has plumbing and maintenance issues.
    • Then you visit the bastard child of lost Izalith and Unoriginality. What, did Miyazaki bring Molyneaux on board?
    • Then More castles, cathedrals and forts! Also, Anor Londo! Nostalgia!
    • Then...well, you guessed it. Another castle. This game should be renamed into Castle Souls 3 or Dark Castle 3.
    • Lastly, reused enemies who, for some reason, are way stronger and yield more souls. Maybe they leveled up while you weren't looking.

    So right now I'm in some garden (obviously belonging to the castle). I enter the fog gate. Then some furry starts talking. Eh well, sometimes bosses talk, right?

    Then it continues talking while we fight. What the fuck is this? Metal Gear??

    Also not being able to upgrade armors doesn't sit well in me. I understand that this is a dangerous path to number-crunching meta nitpicking, but in previous games you had the ability (illusion?) to make your armor just a liiittle better with each upgrade.

    And about weapon farts...errr...arts, if I wanted super speshul moves ignoring every established gameplay element in the souls series so far, I'd play Castlevania: Lords of Shadow 2 or whatever. So you press a button and you go all Dovahkin with your club, instantly reducing incoming damage by whatever%. Seriously, From? Also, let's forget skill and use the sword-ex-machina to deal 5,500 points of damage to a boss!

    I never played Demon's Souls, but Dark Souls I takes the cake for me. It had diverse locations, punishing but fair combat, the Poise mechanic had some meaning and every enemy had some tactical approach not involving rolling like a fucktard wating for their 10-hit combo to finish.

    What set the Souls series apart from some other "difficult" games was that nine times out of ten, when you died, you blamed yourself. "Why didn't I run away? The boss was charging their laz0rz!" "I got greedy with this one, should have dodged after the 2nd hit instead of going for a 3rd"
    In Dark Souls 3: Mimic chest. Mimic chest. Mimic chest. Mimic chest. Mimic chest. Mimic chest. Mimic chest. Mimic chest. Mimic chest. Mimic chest. Mimic chest.
     
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