nomask7
Arcane
- Joined
- Apr 30, 2008
- Messages
- 7,620
I hope it is the case. It would lead finally to stopping cheasing tactics. Also not only enemies chase you "forever" but also they move and patrol like that one hollow soldier in whole game (wrf)
DeS1 was so much better compared to DS1and2. In DeS1 they had range but that range was much longer than in DS1/2
It also changes meta gameplay.
I don't see why decreasing the amount of freedom/tactics is a good thing. And enemies that chase you all the time turns the game from an exploration/adventure game into a beat 'em up. It also trivialises grinding because now you have to kill everything all the time anyway. There is no longer that satisfying feeling in choosing to grind/level up your character because you have to do that all the time anyway basically. And you can no longer choose to brave the bosses straightaway - you're always going to have to grind through the normal monsters first.
Not to mention monsters that chase you forever is unrealistic and it also homogenises them (where previously some monsters were more dangerous because they'd chase you a lot longer, now everything is the same - boring).
If you want to play beat 'em ups, there are tons of highly acclaimed ones around from the many Devil May Crys to titles like God Hand, Bayonetta, the Ninja Gaiden series, the God of War series, in a never ending supply. From Software is being retards if they want to transform their unique series into something closer to the crowded field of beat 'em ups.