parry the world - soulsborne integral is Zen, aka becoming one with the combat flow.
first lesson is to master movement - roll (i-frames), parry and weapon movesets, plunge, running and step-back attack, backstab-fishing (end roll close to back), kick (->+R1). Parry is not mandatory, but a ballet move, a Greatshield-Spear turtle will also be sufficient.
second is build mastery.
last one is encounter knowlegde - patterns, area and weaknesses.
easy without any objective comparisions is relative, cuz subjective. objectively, as in comparison to other ARPGs (Lords of the Fallen, the Surge etc) Dark Souls is demanding, it forces focus and awareness, its not a brain-afk game.
Soulsborne may have the most responsive character progression in gaming history, as player progress translates directly into character progress. therefore it is as ez as the player skill developed.
but ofc most players r naturally soulsborne with Zen-like reflexes and jedi-foresight on first tries...