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Darklands designer Arnold Hendrick Q&A on Steam forum

Discussion in 'General RPG Discussion' started by LESS T_T, Jan 11, 2017.

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  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    I accidentally visited Steam community for Darklands and saw a thread made by Arnold Hendrick himself @_@: http://steamcommunity.com/app/327930/discussions/0/343788552550787364/

    On the possibility for Darklands sequel:

    What he would have done differently with Darklands:

    Go to the thread if you want to see more (or maybe to ask your questions.)

    Apparently he's currently semi-retired and playing games he wanted to play: http://steamcommunity.com/profiles/76561198022734065

    He's very active at CK2 Steam forum, heh: http://steamcommunity.com/profiles/76561198022734065/posthistory/

    (Also he owns Dungeon Rats, but not AoD, and played few hours of HoniePop. )
     
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  2. Hobo Elf Arcane

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    From the sounds of it, a Darklands sequel would be an MMO if he could do it, which would be pretty decline.
     
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  3. Kev Inkline Arcane

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    10 Million sounds like a big budget. I would produce a game of similar scope for 1M.

    Breakdown of costs:
    1. Pyke for 100k to do graphics,
    2. Styg 100k for mechanics and programming,
    3. MCA primary writing for 200k,
    4. Vince 100K to take care of general management,
    5. Irenaeus for 50K - social media strategy,
    6. 20K to MRY for consulting on proper usage of the more esoteric adjectives.

    Leaves 430K for blackjack and hookers.
     
    Last edited: Jan 11, 2017
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  4. zwanzig_zwoelf Stargazer Developer

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    Glad to know there are fellow Philip Glass fans among the devs. :salute:
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hendrick isn't much of a nostalgist. See our interview with him: http://www.rpgcodex.net/content.php?id=8246

     
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  6. Hobo Elf Arcane

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    I remember this interview. He sounded like the deulded kind of dev who would gravitate toward the market areas of what he thinks are easy money, i.e MMOs which were still hot items in 2012. Also, tablets were not and still aren't the next "big" platform for RPGs. He was wrong about everything.
     
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  7. Shinji Learned

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    I still want to see Guido Henkel making a baby game with this guy.
     
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  8. Crooked Bee wide-wandering bee Patron

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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    The list of games he plays on Steam is surprisingly (mostly) popamole-free.

    Also lol HuniePop.
     
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  9. Shadenuat Arcane

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    [​IMG]
     
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  10. mitochondritom Educated

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    :lol:
     
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  11. Tigranes Prestigious Gentleman Arcane

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    Serpent in the Staglands Torment: Tides of Numenera
    Darklands 2 confirmed, Hendrick's natural death just needs to happen first

    Where are our Bulgarians
     
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  12. oldmanpaco Master of Siestas

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    Why you guys making fun of Huniepop? I have that game in my library too.
     
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  13. an Administrator Self-Ejected

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    Codex's fundraiser when?
     
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  14. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    Divinity: Original Sin Torment: Tides of Numenera Pathfinder: Kingmaker
    I hope Sawyer carefully reads it and makes notes.
     
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  15. LESS T_T Prestigious Gentleman Arcane

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  16. Incantatar Arbiter

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  17. octavius Prestigious Gentleman Arcane

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    The time and money required seems excessive for a remake, seeing as the basic design is already in place, but then Mr. Hendrick said that amateurs tend to underestimate those things.
     
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  18. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    http://steamcommunity.com/app/327930/discussions/0/343788552550787364/?tscn=1484177713

    question (open)
    Scythesickle

    Hey, good to get a chance to send a message at you :) Darklands probably has the best game manual I've ever read. Still love to go through it. I'm sure others have gone over my own favorite features of the game, from the strength/endurance system, to the different weapon attributes, the open-ended adventuring (as opposed to rigid questing that seems popular now, probably because it's easier to catch bugs that way? Less fun, in my opinion), the Traveller style character creation, the as-the-people-would-have-imagined-it perspective, to the alternative way to handle magic and downtime that I feel have yet to be rivaled.

    One thing I think about a lot, something you brought up on Matt Chat and here, is your preference now for a database system in order to manage variables. As someone curious about game design, I was wondering if you had any more to say on that front. It seems like a lot of the more ambitious games now tend to either back away from their ambition toward the end of development, or lose track of all of what they're trying to do and introduce a lot of errors. I'm guessing what you mean is to have all the quest data, accumulated player character and party attributes, faction stats, unique items, et al all stored in lists that could interrelate, allowing for the system to be used by a quest designer to, say, make the person who happens to be holding the crown to be targeted by creatures trying to steal it back, etc, rather than trying to spend extra time programming it all out each time a new quest was designed, and search for individual values in large lists that may wind up being cluttered and more prone to error. Or am I misunderstanding?

    Also, my limited experience of Scrum was not a positive one, but maybe there were other problems contributing to why this was so. I guess some structure and regular expectations would tend to help matters, but I can't help but wonder if the problem hasn't quite been cracked yet, at least not for all sizes of teams.

    Finally, have you had a chance to talk to the folks at Oblivion? Some of them seem to be fans of your work, at the very least! :)

    Thanks for your time.



    Hmmm. Wonder if he knows about Sawyer's potential historical RPG. (Though that's probably at least a few years away.)
     
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  19. rezaf Savant

    rezaf
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    I dunno, if I had an open Lead Game Designer position for my Darklands 2 project and would invite the guy without knowing of his role in the original, and then prose him the questions he tackled above and would get those same replies, I'd probably go "Don't call us, we'll call you!" and he'd never hear from me again.

    Because, from my perspective, he wants to go into a lot of directions I wouldn't want my DL2 project to go. He's also very incoherent - his "what would you have done differently" include stuff he would have done differently back in the day (project management, translation, data storage) but also many things he would like to do if he were to make a sequel today (fancy 3d models etc.).
     
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  20. iluvatar Novice

    iluvatar
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    His 10 million estimate is way off. A faithful sequel to Darklands without any of the bells and whistles of AAA gaming shouldn't even cost 1 million to make, let alone 10.

    Thankfully he's not the only person capable of designing a menu-driven medieval sandbox RPG. I'm sure that a small group of fans could produce a better sequel than the one he's envisioning on a modest kickstarter budget.
     
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  21. Kev Inkline Arcane

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    I agree.

    In general, which of the old geezers that have done great things in the distant past would you trust today? Molyneux? Chris Roberts (well, that's still open, but looks bad)?
     
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  22. Somberlain Arcane Zionist Agent

    Somberlain
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    Dat feel when you realize those "80s/90s cRPGs would have been like Skyrim/WoW if they had the technology" jokes are more true than you think :prosper:
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Gollop.
     
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  24. Kev Inkline Arcane

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    How is Chaos Reborn (I honestly don't know anything about it)?
     
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  25. kris Arcane

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    i really like the idea of a character creation like this. Of course it work best within the concept of certain games. I think it would be a great fit with a Mount and blade like game as player age and position is more of a factor there. Obviously the reason it is not used in many "normal" RPGs are because their line of progression is generally from "noob" to "master" or "demi-God"; and then you normally start as someone quite young.
     
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