Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Darksiders Genesis - every Strife gets his day

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
It looks good, thats for one. When it comes to level design where it stands out its mostly for puzzlesolving, plus there was one stage that altered the whole level with lava flooding one of secret levels I planned to get to. :(
Not replaying it now anyway.

Some stuff is pure evil tho. Like this optional jumping puzzle
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Its one of the harder, if not the hardest in the game. Just looks amazing in that speedrun. I might try it one time.
Plus you get a cheevo and a +15% damage core. Not bad for a bit of rage inducing platforming.
 
Joined
Aug 10, 2012
Messages
5,894
Played a bit, the first hour of the game put me to sleep, there is zero challenge. How do people keep on playing a game like this?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom