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Review Darkstar One liked by GameSpot

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Aug 15, 2006.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Tags: Darkstar One

    <A href="http://www.gamespot.com/">GameSpot</a> has <A href="http://www.gamespot.com/pc/sim/darkstarone/review.html">a review</a> of <A href="http://www.darkstar-one.com">Darkstar One</a>. The score is a respectable <b>8.1/10</b> with complaints about twitchy controls and not being able to give up on missions. Here's the intro:
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    <blockquote>"Keep it simple, stupid" isn't a credo that space-sim developers have subscribed to over the years. While other games have practically beaten players senseless with the complicated economics of buying and selling futuristic space-goods, the developers of DarkStar One apparently realized that some of us just want to be Han Solo. This game "gets" the template of 1985's Commodore 64 classic Elite in a way that many other space-trading games released over the past decade or so didn't, thanks to its emphasis on the mid-'80s classic's simple principles of buying low, selling high, and blasting pirates for fun and profit. It comes with a few minor problems in the fit-and-finish department, but the game is still an outstanding return to the frontier spirit that made Elite so memorable.</blockquote>
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    I don't mind complex so long as I have the information I need to quickly figure out a few routes here and there. I don't mind dynamic economies as long as they last longer than a blink of the eye.
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    Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
     
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  2. Nedrah Erudite

    Nedrah
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    I don't know, I'm surprised Gamespot saw it in the 8.x range. So, fine, they liked the trading aspect because it is simple enough. ok, so it's easy to figure out in what system that looks exactly like the one you just came from you'll get the best prices. So what? It's not like you'd be saving for that great new ship or a factory complex.
    Just give me X3's complexity and eyecandy with freelancer's exploration and an enhanced version of this game's story already.

    None of these games do the one thing they do well good enough to be actually able to afford doing as badly at the other aspects as they appear.
     
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  3. vazquez595654 Arbiter

    vazquez595654
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    Behold the (((((((( , )))))))). Use it, but don't abuse it.
     
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  4. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    X3 with Freelancer's controls and I'd be happy. I think I'm the only person alive who thought Freelancer's controls were pretty damned nifty. I never have understood why the hell space trader developers feel the need to impliment newtonian physics and complex flight controls.
     
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  5. Mr. Teatime Liturgist

    Mr. Teatime
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    Freelancer overall was pretty cool, it just didn't live up to its promises. The controls were fantastic.
     
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  6. Nedrah Erudite

    Nedrah
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    Complex ship management gives you something to master. If they (the controls) give you the feeling that you've become kind of a competent virtual pilot after a learning curve I can see them being an enhancement. If done well, that is. Usually they tend to get in the way of the actual gameplay or are used to obscure the lack of said gameplay. Freelancer had some aspects of newtonian physics, if memory serves. I think you could fly in a direction, shut down your thrusters and turn around to fire while your ship would go furter in the direction where you thrusted before. I also liked freelancer's controls, I even played some MP pvp and things like that. The game overall sadly was a bit shallow.
     
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