Ten millennia later this is still getting updates.
https://www.moddb.com/mods/dawn-of-war-2-retribution-elite-mod
Mar 26 2024 News
2 comments
Dawn of War II Elite Patch 2.9.9.2
Patch Notes
Credits:
Build Organization and Compiling: Arthurcloud
Tooltip Accuracy Review: Olev
Programming (Units, Abilites): Arthurcloud, Inekura, Noot, Mickey, Olev, Atlas, Enlargingcloud, Snowkip
Models, Animation, Visuals: Garrick, Enlargingcloud, Noot, Prism, Clocktickin, Kekoulis, Yreeeet
Visual Effects: Enlargingcloud, Noot
Speech / Voices: Garrick
New Game Modes: Noot
New Race Infrastructure/Code Injector: Bruiser Banned, Kharos, Garrick
Original Music Score: Josh
aka Voxcaster
Website / Forums / Moderation: Arthurcloud, Adeptus, Impregnable, Dark Riku, Meta
Portraits, Icons & Art: Knall
Internal testing: Mickey, Deimos, Arthurcloud
Patchlogs / internal logs: Arthurcloud, Impregnable, Inekura, Mickey
External Thanks: Alerion, Flynn Stone
Preamble:
First of all, we appreciate your patience while this one was in the oven; it’s been a long time since the 2.9.9.1 Release in July-23 and there have been some unfortunate bugs that have had to be lived with in the meantime. There were a lot of changes behind the scenes which proved to be very unexpectedly difficult to tackle, and delayed typical patch turnaround time significantly.
Firstly is the Injector, we now have a totally different method for booting and running the mod. Due to the size of the mod, and our desire to add additional armies to the game in due course; we had to create a totally new solution for opening and running the mod. It no longer piggybacks off the DOW2 Shortcut using parameters, it instead runs the game via it’s own .exe file that uses Injection to push the mod features upon boot. If you have used Codex Mod before it’s the same kind of system.
"As part of moving forward, I have come to the decision to step down as balance lead due to a mixture of other obligations making me unable to put in the time and effort necessary to fill the role at a quality that you all deserve. I plan to still contribute in the more technical aspects as time permits, but I have the highest faith that Inekura, supported with the rest of our great team, will take Elite Mod to newer heights. There's lots of extremely exciting things happening behind the scenes and the Elite Mod team will continue to deliver them to you."
~Atlas
Furthermore Adeptus Noobus will step back from most of the website responsibilities and Arthurcloud will pick that up.
(He will also pay for the website hosting so a huge thanks to him from all the team).
"We have decided to break the Balance Lead role into 3 distinct roles and people, which will be:
Tech Lead - Arthurcloud
Design Lead - Enlargingcloud
Balance Lead - Inekuracloud
Each will have a look after their respective area in terms of Mod Development, and PubCord will be managed as a triumvirate.
Now to the patch. The most obvious change you will notice in the game is that Ordo Malleus are now a completely unique faction, they have been fully divorced from Space Marines and no longer have to be tied to that race in any way. The separation of OM from SM means we can once again use the traditional Hero Selector view once more:
As well as mechanically separating out OM, they’ve also been given a visual overhaul, as you can see by the resplendent BC above. Changes so far include:
- Ordo Malleus as Independent Faction
- New Grey Knight Power Armor Models
- New Grey Knight Terminator Armor Models and Animations
- New Brother-Captain Model and Animations
- New Unit voiceovers
- New Ordo Malleus Generators
- Full New Ordo Malleus Soundtrack by Josh AKA Voxcaster
We have also done a long overdue review of all the in-game tooltips, whether they were out of date, had the incorrect damage type, or just plain wrong (Looking at you Ork Trukk Reinforced Plating). These have all been updated along with the normal changes to Tooltips as part of a patch. Thank you to everyone who reported any incorrect tooltips in the Balance Thread in the Community Discord, it made it so much easier to hunt them down.