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Death Stranding - Hideo Kojima's post-apocalyptic deliveryman simulator - coming to PC on July 14th

Discussion in 'General Gaming' started by Makabb, Jun 7, 2016.

  1. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    No,they can't be! You could reuse the canvas or the pages of a book,but you can't rewrite or repaint them. They represent the feelings,knowledge and passions of a single individual,you can't remake it! Both games and films are entertainment product made for the masses,it has nothing to do with art!
     
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  2. TheSentinel Arcane

    TheSentinel
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    No, I'm just saying that the perception that the game is "basically just cutscenes" is wrong. I haven't finished the game yet, I hate Kojima for MGS5. I have no interest in defending it. It is a pretty fun game so far surprisingly, though. From what I've played, the game doesn't seem like it has any issue with Kojima humor, like how Fragile introduces herself every single time by asking Sam if he "wants a bite" of the tiny maggot things. I've seen more egregious stuff in past games (like Ocelot meowing like a faggot and the pistol spin dance for 1 minute straight in MGS3, or naked Raiden in MGS2) so far.
     
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  3. cvv Arcane Patron

    cvv
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    Kojima must be even more retarded than I thought. I only played MGS5 and loved it (well, loved the gameplay, the writing permanently destroyed millions of my brain cells) but haven't seen anything as demented as that.

    (tho I kept thinking Ocelot looks like a chick after a heavy T therapy...he just kept creeping me out)
     
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  4. Tehdagah Arcane

    Tehdagah
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    What if it's a movie or game made by one person?
     
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  5. J_C One Bit Studio Patron Developer

    J_C
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    I agree on the importace of gameplay, I just don't get why your criteria of games as art is that it has to have RPG mechanics (dialogues and c&c).
     
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  6. Egosphere Magister

    Egosphere
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    There are plenty of movies that are the product of one person's vision. Kubrick and Lynch, for example, made movies that I wouldn't classify as entertainment for the masses. You're conflating the majority of modern movies with ALL movies.
     
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  7. Egosphere Magister

    Egosphere
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    Found that very scene. Enjoy!

     
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  8. Irata Learned

    Irata
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    Ms. Pac Man had cutscenes, but Pac Man didn't.
     
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  9. Bigg Boss Arcane

    Bigg Boss
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    "But can you choose what to say and alter the ending? Pffftttt. Not artsy enough."
     
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  10. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Nah, I don't have that as necessary criteria, I think Thief is a piece of art and it has no dialogue, just awesome exploration and gameplay mechanics.

    But I'm assuming that this game has lots and lots of cutscenes, and that those are praised as the great part, mostly because of an MGS fanboy trying to tell me how awesome MGS is but all the awesome scenes he told me about were cutscenes, and when your game's claim to artistry lies in its cutscenes, it has failed as a game, especially if they're as lengthy as the cutscenes in MGS.
     
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  11. Bigg Boss Arcane

    Bigg Boss
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    You didn't ask a real MGS fanboy what he liked about it. It's the Codec's. Fucking posers. Go choke on a dragon dick and maturbate to shemale elf porn.

    Death Stranding is more gameplay than cutscenes, so you fags are talking about MGS 4.
     
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  12. TheSentinel Arcane

    TheSentinel
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    Yeah I can understand you liking MGS5 if you weren't a fan of the franchise. And I hope that someday I'll be able to detach myself from it enough that I can like it for its own merits too.
     
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  13. Bigg Boss Arcane

    Bigg Boss
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    MGS V is fine if you can detach yourself from how unfinished and shitty the story is.
     
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  14. Jenkem Magister Patron

    Jenkem
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    Make the Codex Great Again!
    lol have you never gotten past stage 2 in pac-man or something?
     
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  15. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
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    BROS LOLOLLOL GAMES AS ART

    DONT BE RETARDS LIKE GAME JOURNOS

    SUPER MARIO BROS IS ART AND ZELDA IS ART AND STREET FIGHTER 2 IS ART

    THE ART OF A GAME IS IN MECHANICS AND MAYBE STORY IF IT CAN RELATE MECHANICS

    FUCKING CUTSCENES THAT IGNORE MECHANICS MAKE THE GAME A LYING PEACE OF SHIT LOLOLLOL FFVII AERIS JUST CAST PHEONIX DOWN

    BROS THE INTERACTIVITY OF
     
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  16. BLOBERT Prestigious Gentleman Arcane Patron

    BLOBERT
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    FUCK TO DRINK THE CODEX MUST HAVE MANY BRAETHALYZERS
     
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  17. TheHeroOfTime Arcane

    TheHeroOfTime
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    If there is anything I have learned in my travels across the internet, it is that many things may change the nature of a videogame. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a videogame, can. I’ve seen belief move cities, make men stave off death, and turn an evil hag's heart half-circle. This entire website has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing user think videogames are something more than entertaiment.
     
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  18. Irata Learned

    Irata
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    Haha. No, I just haven't played it in nearly 40 years. Regardless, I was just trying to be witty.
     
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  19. Machocruz Arcane

    Machocruz
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    People have some illusions about how art is created and for what purpose. Anything in any media, of great complexity and scale, often requires group effort. Was Peter Paul Rubens any less an artist because he had a workshop full of assistants who worked on various areas of his paintings before he came in and laid in a few final touches, sending it out into the world as his own and reaping all the accolades and material rewards (not uncommon in his time and the surrounding centuries)? I doubt any single painter of any era could do something like his The Elevation of The Cross completely on their own. And you don't hide that kind of work away in the study, it's made for the public square.

    There are writers that hire assistants to do research for them.

    Show me a one man film that can rival Lawrence of Arabia in scope, scale, and technical proficiency, 57 years later.

    Even comic books. You see those dozens of finely detailed buildings being blown into even finer bits in Akira? Took me some years to find out that assistants (possibly architecture students, but I forget) handled a lot of that, which seems obvious in retrospect. You don't see that level of exacting work in mainstream American comics, with how they normally have one penciler and one inker doing everything.

    It's all very time and labor consuming to create anything 'next level'. Toiling away on your own, lone genius, sounds romantic. And maybe with enough time one can create a work of astounding scale and complexity. But I suspect the kind of creators given to that kind of ambition are also the kind to want to enjoy the rewards before they find themselves back in diapers.

    Edit: not an endorsement of Death Stranding or any other game, btw. Just a general thing.
     
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  20. Venser Savant

    Venser
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  21. Sigourn Arcane

    Sigourn
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    Pretty much.

    Nobuo Uematsu's soundtracks are art. Just because Final Fantasy uses his songs doesn't mean the games themselves are art: it just means the games have art in them.
     
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  22. you know what time it is Arcane

    you know what time it is
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    : The Game

    A friend bought it for whatever reason, saw him play it for a bit and I can see how it can be appealing to a Euro Truck Simulator crowd. Not sure about it having any artistic merit though. As they say, more than two strokes is a wank, and in this case, especially when cutscenes start rolling - it's just a constant barrage of douchey 'artsiness' mixed with even more obnoxious melodramatic nonsense.

    Hilariously, it could have been a good game, without a massive egomaniac behind it.
     
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  23. DeepOcean Arcane

    DeepOcean
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    No need be RPG mechanics. Did you ever play the Myst series of adventure games? You discover the world by interacting with it. You know, instead of blowing off the budget into hiring Norman Reedus for 9hs of cutscenes, Kojimbo could have added alot of weird mysterious shit to find and interact while delivering your packages and you discovering the world by yourself instead of listening to endless and confusing exposition dumping monologues delivered by Hollywood actors.

    Even the people that like this game sometimes comment how they can't wait for the cutscenes to arrive for the story to continue, because the story just stops when there are no cutscenes around and this gulf between cutscenes (where things really happen but the player can't do jack shit about it) and gameplay is a weakness derived of Kojimbo wanting to be seen as a movie director instead of a dorky nerdy gameplay designer that isn't cool to mainstream culture.

    If I killed a bunch of enemies and didn't burn their bodies, then a void out happened out of sudden or the BTs started appearing more and more if I killed enough enemies , I would be far more intrigued than seeing Troy Baker's going on a rant saying America this and America that and other meaningless platitudes that sound smart but say fuck all then super easy boss time.

    All those 9hs, I bet if you cut the endless "I'm so smart." platitude ridden monologues about America, the story of this game could be told by 1h of cutscenes.
     
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  24. Egosphere Magister

    Egosphere
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    Agreed with this.

    A game pitched as a postman simulator in a post-apocalyptic environment ravaged by storms that defy laws of physics sounds interesting, but you'd be forgiven for imagining the landscapes within such a game to be far more complex and fun than what you see in DS. The timefall storms could have been tweaked into storms that permanently fuck up the topology of the planet's surface into mind-bending shapes, so that instead of traversing Scotland the player battles his way through wacky, impassable terrain with the help of hi-tech gadgetry. Even in the real world there are plenty of interesting places:

    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    And these examples are very tame compared to what could be implemented if you just use your imagination. Giant skeins of rock with hardly a flat surface, arrays of pillars that stretch to the clouds, webs of subterranean tunnels, rivers of oil slick with ever shifting currents etc. Morrowind was really memorable, despite having no mechanics explicitly designed for climbing. Now imagine a high budget sci fi game with that as its central tenet.
     
    Last edited: Nov 16, 2019
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  25. TheHeroOfTime Arcane

    TheHeroOfTime
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