Their 3d orientation is bad though, maybe they need to learn to drive first before attempting something more complex.There's nothing sexier than a woman that's good at level design.
Arkane has most talented devs ever, men or women.
DEATHLOOP is an innovative first person shooter launching exclusively for PlayStation 5 and PC from Arkane Lyon, the award-winning studio behind the critically acclaimed Dishonored franchise. Launching Holiday 2020!
The island of Blackreef. For most of its inhabitants, it’s a paradise. But for Colt, it’s an inescapable prison. Thanks to a mysterious timeloop, he’s reliving the same day, over and over, trying to find a way to break the endless cycle he’s trapped in. As Colt, you’ll have to take out eight targets – including your arch-nemesis Julianna Blake – if you ever want to escape. But remember: It’s a timeloop, so if at first you don’t succeed… die, die again.
launching exclusively for PlayStation 5 and PC
Could be pretty promising. Mooncrash is cool, having the time and budget of a whole game to expand on that is good in my book.So they took Mooncrash and made a whole game of it.
Wasn't a big fan of Mooncrash. Hopefully there won't be a time limit\corruption meter, crap whatever, but hearing that whole kill the targets before midnight.....eh. We'll see. Anyway looks like Dishonored, same assets even (look at the doors), a bit too action-y for my tastes but I guess they have to put this stuff in the trailer. And what's with the whole Windblast power, pushing enemies left, right, up, through the windows? There's also Blink. Meh. Gonna wait for more details, I want to know just how much Mooncrash actually is in this game. I'm gonna play it regardless so, yeah.Could be pretty promising. Mooncrash is cool, having the time and budget of a whole game to expand on that is good in my book.So they took Mooncrash and made a whole game of it.
I assume they're going that route because Dishonored is by far the best combat they've had in any of their games. Prey's definitely functional, but not all that exciting. Dark Messiah's fun in a memey way. Arx is Arx. Going high-chaos Dishonored on high difficulty is a lot of fun because even though you're hilariously powerful, you die in relatively few hits. Trying to mix that into a game where death is accounted for in the game design itself has me fairly excited even if it does look mechanically like they're lifting a lot from Dishonored.Wasn't a big fan of Mooncrash. Hopefully there won't be a time limit\corruption meter, crap whatever, but hearing that whole kill the targets before midnight.....eh. We'll see. Anyway looks like Dishonored, same assets even (look at the doors), a bit too action-y for my tastes but I guess they have to put this stuff in the trailer. And what's with the whole Windblast power, pushing enemies left, right, up, through the windows? There's also Blink. Meh. Gonna wait for more details, I want to know just how much Mooncrash actually is in this game. I'm gonna play it regardless so, yeah.Could be pretty promising. Mooncrash is cool, having the time and budget of a whole game to expand on that is good in my book.So they took Mooncrash and made a whole game of it.
Eh? This looks like the opposite of roguelike. You die, the level restarts but you just keep playing.I hate roguelike shit, so we'll see.