MetalCraze
Arcane
A few days ago Old Games (a community where people still know something about RPGs unlike Codex) posted a nice review of Skyrim and reading it yesterday it actually dawned on me.
Remember I complained about how easy it's to complete every possible quest I was getting with a mage that improved nothing but mana with a dual-handed greataxe? That it was so piss easy killing everything in dungeons with that greataxe while being that said mage and dressed in a 0 armour robes? And why all loot found in dungeons was always equal or worse to what I had? (in fact shop owners had better items than quest bosses). And that killing a dragon, the DRAGON that whole gameworld pisses their pants when talking about, was so ridiculously easy at level 3?
It actually makes perfect sense now. Everything quest-related is level scaled in Skyrim. Just like in Oblivion. The only difference is that Bethesda placed spawnpoints for certain types of monsters (but not in quest dungeons) which will one-shot-kill you if your level is less than a level needed to fight them upon getting which you suddenly start killing the fuck out of them. But if you are lower no matter which kind of armour you are wearing you can't do shit but instadie. Even though the game has no stats for anything but health which you get at +10 per level (if you even invest points into it!)
So here's a question to our resident pseudo-RPG fans that are 60% of the Codex according to one of the recent polls:
Why do you bitch at Oblivion's level scaling while loving the fuck out of Skyrim's one?
Remember I complained about how easy it's to complete every possible quest I was getting with a mage that improved nothing but mana with a dual-handed greataxe? That it was so piss easy killing everything in dungeons with that greataxe while being that said mage and dressed in a 0 armour robes? And why all loot found in dungeons was always equal or worse to what I had? (in fact shop owners had better items than quest bosses). And that killing a dragon, the DRAGON that whole gameworld pisses their pants when talking about, was so ridiculously easy at level 3?
It actually makes perfect sense now. Everything quest-related is level scaled in Skyrim. Just like in Oblivion. The only difference is that Bethesda placed spawnpoints for certain types of monsters (but not in quest dungeons) which will one-shot-kill you if your level is less than a level needed to fight them upon getting which you suddenly start killing the fuck out of them. But if you are lower no matter which kind of armour you are wearing you can't do shit but instadie. Even though the game has no stats for anything but health which you get at +10 per level (if you even invest points into it!)
So here's a question to our resident pseudo-RPG fans that are 60% of the Codex according to one of the recent polls:
Why do you bitch at Oblivion's level scaling while loving the fuck out of Skyrim's one?