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DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Is there a way to fix this?
LoKXZ8f.jpg


Also, Excidium will come to this thread posting inane shit:
People will come to this thread and recommend Requiem, feel free to ignore their posts.
Feel free to ignore him.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
Ah requiem. Where enemies are bullet sponges and you get one shot. Muh difficulty. Your main character is a peasant til he dies, not the dragonborn.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
It took you sixty hours to realize that Skyrim's combat is shit? I swear I'm not saying this to mock you, it's just that its flaws should have been apparent much sooner than that.

In theory the game does provide various alternatives to button mashing and potion chugging. In theory you should alternate attacks, use ranged weapons to soften your target before engaging in melee, use magic to buff yourself or weaken the opponent, take advantage of your surroundings etc. In practice there is no reason to do any of these things since the game doesn't reward you for doing so. Button mashing and potion chugging is faster and more effective so unless you want to larp a more tactical approach there is zero reason to use anything else.
 
Joined
Jan 11, 2013
Messages
288
You already know the only way to play Skyrim, which is sneaky archer. This way at least you can have some semblance of strategy when you decide where to hide and which falmer to shoot first. Of course, most of this doesn't make any mechanical difference because the sneaking gameplay is very basic. Some Dark Brotherhood missions are actually fun if you do them the sneaky way, though.

Any other build requires button mashing and potion chugging.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,663
Location
Terra Australis
Mod out healing/stamina/magicka potions, or don't ever pick them up, or just sell them. The game is more enjoyable this way as you have to juggle spells such as healing to restore your stamina & health. You will level up fast in these skills too.

Similar thing with stimpacks in fallout 3. If you don't ever use stimpacks, the game becomes kind of like a survival mode where you need to eat food and drink water for healing, but have to deal with radiation sickness. It almost feels like this was how the game was intended in initial design, but it's undermined by someones decision to add these instant heal items.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
The game is fucking terrible, it is mashing buttons until stuff dies and if you ever get injured you just pause the game and eat a bunch of cheese wheels. It is a retarded game because millions of dumb morons buy it so Bethesda don't need to put any effort into. Why spend money developing a smart combat system when 14 million people pre order half assed crap anyway?

Try playing Elder Scrolls Online, it is like a revelation. It is how Skyrim SHOULD have been. You get a hotbar with 6 abilities or spells that you pick from something like 70 ish possibilities, or more. And they interact with each other. And then you press middle mouse, and you switch to your second weapon which has a new hotbar with another 6 abilities. And you HAVE to block big attacks or you get 1 shotted. You can also dive out the way of stuff. And there is no pausing, and there is no spamming potions or food in combat either, you get one and there is a cooldown on it. It is how action combat should be done. It is not perfect but it is some of the best action combat I've ever seen.

Crazy that it took an MMO to make the combat decent. It should be much easier to achieve in a single player game, but they don't because like I said, they don't need to try. Also even with 1000000 mods the combat is still bad, especially as a spell caster. All the mods do is tweak a few things and add more spells that don't improve the combat at all.
 

Aothan

Magister
Joined
Mar 16, 2008
Messages
1,742
seeing as this was the greatest limitation of Morrowind it is surprising the combat has barely improved over time or that modders have not reinvented the system to improve on the basics
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,609
Location
Winter
Skyrim's awright. Just play on hard and have a few enemy improvement mods.

Also some texture mods, maybe a spell mod, some fx mods, some weather mods, something to fix the lighting, maybe skeleton mod with some animation enhancements, don't forget about the water, and finally something to give the chicks big bouncy boobs and the armors to go with them.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Get illusion magic up.
Learn Calm.
Fire rune on the floor.
Fire ball 2x
Hide behind corner.
Kill 1.
Another still alive?
Calm him/her.
Press G to do rape check.
Rape if you wish.
Then enslave to sell to guards.
 

ilitarist

Learned
Illiterate Village Idiot
Joined
Oct 17, 2016
Messages
857
In theory the game does provide various alternatives to button mashing and potion chugging. In theory you should alternate attacks, use ranged weapons to soften your target before engaging in melee, use magic to buff yourself or weaken the opponent, take advantage of your surroundings etc. In practice there is no reason to do any of these things since the game doesn't reward you for doing so. Button mashing and potion chugging is faster and more effective so unless you want to larp a more tactical approach there is zero reason to use anything else.

Sadly this is a problem for most RPGs. Really apparent in Tyranny. You have synergy, special abilities, combos and all of that looks good on paper. But you need it and all those things are high risk high reward. And you have low rist high reward things like an axe/arrow/fireblast to the face and heal.

Skyrim combat is not that bad, there are interesting things there. However some mechanics are too obscure for some reason for a transparent game. Illusion spells are the only thing in game depending on enemy level. There's no way of knowing enemy level in the game. So in cases when you meet an opponent too strong and could use those spells they're useless cause the opponent is too strong.

Really Bethesda open world game model was somewhat fixed by FNV hardcore mode. Not the drink/sleep stuff but making supplies weight more and all healing is time-based. They've used some of it in Fallout 4 making healing a choice instead of no-brainer get free out of jail card as long as you have dozens of stimpacks. This would make Skyrim combat work on its own by making melee combat a costly and risky endeavor justifying using all the game tools like Alteration/Illusion magic and many potions.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,663
Location
Terra Australis
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
A Skyrim thread. A Skyrim thread on the Codex. And a combat one at that. Sitting on the same page as Fallout and Arcanum threads. Think about that.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,655
Ah requiem. Where enemies are bullet sponges and you get one shot. Muh difficulty. Your main character is a peasant til he dies, not the dragonborn.

git gud

Requiem is nothing like that. Whenever someone posts something like this, I'm pretty sure they tried to sneak-archer they way through a dude in heavy armor.
 

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