Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

[deleted]

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
Why are people telling me Dark Forces 1/2 are good? They're fucking awful. I got them in a pack years ago. They look and play like shit, tons of autoaim, constantly blaring the same three star wars songs over and over again. I've heard JA is good but it crashes over and over on my PC, so I dunno about that.
"Tons of autoaim".

I don't think that means what you think it means. Dark Forces has no vertical aim the same way vanilla Doom doesn't. Dark Forces 2 has no autoaim whatsoever so I'm not even sure what you're getting at. They both run at steady framerates, and Dark Forces II was one of the fastest FPS's I've ever played. I guess they don't have enough QTE melee kills for you?

Yeah but it's also full of all kinds of bullshit like many areas in the game where taking damage was unavoidable
This is very much mitigated by the fact you get awesome Force skills that let you run incredibly quickly, block damage, and heal yourself. The game is also very generous with healing supplies and ammo.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom