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Development Info Demise ascends to 1.02

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Aug 18, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Demise - Rise of the Ku'tan

    There's a new patch for <A href="http://www.pharaoh-productions.com/demise/">Demise 1.x</a> available from the <A href="http://www.pharaoh-productions.com/demise/mydemise.php">MyDemise</a> section of the official site. Sure, it's a little late and I'm a little late on posting it, but what the hell. It's here and it's done. Here's a list of the fixes and changes:
    <br>
    <br>
    <ul><li>Divide by 0 error has been fixed.</li><li>Bloated character file bug has been fixed. If you currently have a bloated file, run the fix utility to shrink it after installing 1.02 and it will no longer bloat.</li><li>Fixed a bug that would rock you if you use a spell that would move you to x or y 0 instead of wrapping. For example, displacing from 5,45,10 by -5,0 will now correctly place you at 45,45,10.</li><li>Fxied the out of range spell casting bug that would sometimes occur for people that were not the leader.</li><li>When using stone spells/weapon, the monster's stone resistance will be used instead of the character's.</li><li>Ring of teleportation will now work even if the book is not turned in.</li><li><u>Breathing counter should stop when game is paused</u>.</li><li>You can now resurrect a dead companion in any slot (not just slot 1).</li><li>You can no longer find yourself by casting "Deteck rock".</li><li>Magically locked chests will no longer appear in anti-magic areas.</li><li>Charisma now has more effect on monster joins.</li><li>When you close the portal, it will unequip all your items so the alignment change won't improperly boost your stats because of item alignments of stuff you were holding when it is closed. </li></ul>
    <br>
    Imagine the horror of pausing to go get a sandwich and coming back to a dead party. That's the best bug I've heard in quite a while.
    <br>
     
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  2. taks Liturgist

    taks
    Joined:
    Oct 31, 2003
    Messages:
    753
    power word: uninstall! LOL! that's funny saint... very funny.

    i like the "deteck rock" (i'm assuming it's supposed to be "detect"). first, why would you not be able to find yourself and second, if you can't find yourself, how on earth could you cast a spell in the first place? :)

    taks
     
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  3. DrattedTin Liturgist

    DrattedTin
    Joined:
    Jan 9, 2003
    Messages:
    426
    It has to do with Demise's map; certain things in the dungeon can make you lose your place on the map, therefore becoming "lost".
     
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  4. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    DrattedTin is right. It's very, very easy to become lost in Demise. Demise is basically like a really, really updated version of Dungeon Master or Eye of the Beholder, with a much more complex character system. It's actually one of the better first person dungeon crawlers ever made.
     
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